#include "C4ForbidLibraryCompilation.h"
#include "lib/StdMeshMath.h"
#include "graphics/C4Surface.h"
#include <epoxy/gl.h>
#include <stack>
Go to the source code of this file.
◆ C4ScriptUniform::Uniform.__unnamed12__
union C4ScriptUniform::Uniform.__unnamed12__ |
Definition at line 422 of file C4Shader.h.
Class Members |
int |
intVec[4] |
|
◆ C4Shader_LastPosition
const int C4Shader_LastPosition = 256 |
◆ C4Shader_MaxTexCoords
const int C4Shader_MaxTexCoords = 8 |
◆ C4Shader_PositionColor
const int C4Shader_PositionColor = 120 |
◆ C4Shader_PositionCoordinate
const int C4Shader_PositionCoordinate = 20 |
◆ C4Shader_PositionFinish
const int C4Shader_PositionFinish = 140 |
◆ C4Shader_PositionInit
const int C4Shader_PositionInit = 0 |
◆ C4Shader_PositionLight
const int C4Shader_PositionLight = 100 |
◆ C4Shader_PositionMaterial
const int C4Shader_PositionMaterial = 60 |
◆ C4Shader_PositionNormal
const int C4Shader_PositionNormal = 80 |
◆ C4Shader_PositionTexture
const int C4Shader_PositionTexture = 40 |
◆ C4Shader_Version
const int C4Shader_Version = 150 |
◆ C4Shader_Vertex_ColorPos
const int C4Shader_Vertex_ColorPos = 70 |
◆ C4Shader_Vertex_NormalPos
const int C4Shader_Vertex_NormalPos = 60 |
◆ C4Shader_Vertex_PositionPos
const int C4Shader_Vertex_PositionPos = 80 |
◆ C4Shader_Vertex_TexCoordPos
const int C4Shader_Vertex_TexCoordPos = 50 |
◆ C4ShaderCall_MaxUnits
const int C4ShaderCall_MaxUnits = 32 |
◆ ScriptShader