#include <C4Shader.h>
|
int | Add (const std::string &shaderName, ShaderType type, const std::string &source) |
|
bool | Remove (int id) |
|
|
std::set< int > | GetShaderIDs (const std::vector< std::string > &cats) |
|
Definition at line 376 of file C4Shader.h.
◆ ShaderType
Enumerator |
---|
VertexShader | |
FragmentShader | |
Definition at line 382 of file C4Shader.h.
◆ Add()
int C4ScriptShader::Add |
( |
const std::string & |
shaderName, |
|
|
ShaderType |
type, |
|
|
const std::string & |
source |
|
) |
| |
◆ GetShaderIDs()
std::set< int > C4ScriptShader::GetShaderIDs |
( |
const std::vector< std::string > & |
cats | ) |
|
|
protected |
◆ Remove()
bool C4ScriptShader::Remove |
( |
int |
id | ) |
|
◆ C4Shader
◆ C4ShaderCall
The documentation for this class was generated from the following files: