45 inline void Scale(
float sx,
float sy)
54 inline void Get2x3(
float transform[6])
65 float x{1.0f}, y{1.0f};
66 float x0{0.0f}, y0{0.0f};
C4FoWRenderShaderUniforms
@ C4FoWRSU_ProjectionMatrix
C4FoWFramebufShaderUniforms
@ C4FoWFSU_ProjectionMatrix
C4FoWRenderShaderAttributes
C4FoWFramebufShaderAttributes
void Remove(C4Object *pObj)
C4Shader * GetFramebufShader()
void ClearDeletedLights()
C4Shader * GetRenderShader()
void Render(class C4FoWRegion *pRegion, const C4TargetFacet *pOnScreen, C4Player *pPlr, const StdProjectionMatrix &projectionMatrix)
void Invalidate(C4Rect r)
void Update(C4Rect r, C4Player *player)