#include "game/C4GameScript.h"#include "graphics/C4Facet.h"#include "object/C4Id.h"#include "object/C4ObjectPtr.h"#include "object/C4Sector.h"#include "object/C4Shape.h"#include "script/C4PropList.h"#include "script/C4Value.h"Go to the source code of this file.
Classes | |
| class | C4Action |
| class | C4Object |
Macros | |
| #define | C4OS_DELETED 0 |
| #define | C4OS_NORMAL 1 |
| #define | C4OS_INACTIVE 2 |
| #define | DIR_None 0 |
| #define | DIR_Left 0 |
| #define | DIR_Right 1 |
| #define | COMD_None -1 |
| #define | COMD_Stop 0 |
| #define | COMD_Up 1 |
| #define | COMD_UpRight 2 |
| #define | COMD_Right 3 |
| #define | COMD_DownRight 4 |
| #define | COMD_Down 5 |
| #define | COMD_DownLeft 6 |
| #define | COMD_Left 7 |
| #define | COMD_UpLeft 8 |
| #define | VIS_All 0 |
| #define | VIS_None 1 |
| #define | VIS_Owner 2 |
| #define | VIS_Allies 4 |
| #define | VIS_Enemies 8 |
| #define | VIS_Select 16 |
| #define | VIS_God 32 |
| #define | VIS_LayerToggle 64 |
| #define | VIS_OverlayOnly 128 |
| #define | VIS_Editor 256 |
| #define C4OS_DELETED 0 |
Definition at line 34 of file C4Object.h.
| #define C4OS_INACTIVE 2 |
Definition at line 36 of file C4Object.h.
| #define C4OS_NORMAL 1 |
Definition at line 35 of file C4Object.h.
| #define COMD_Down 5 |
Definition at line 55 of file C4Object.h.
| #define COMD_DownLeft 6 |
Definition at line 56 of file C4Object.h.
| #define COMD_DownRight 4 |
Definition at line 54 of file C4Object.h.
| #define COMD_Left 7 |
Definition at line 57 of file C4Object.h.
| #define COMD_None -1 |
Definition at line 49 of file C4Object.h.
| #define COMD_Right 3 |
Definition at line 53 of file C4Object.h.
| #define COMD_Stop 0 |
Definition at line 50 of file C4Object.h.
| #define COMD_Up 1 |
Definition at line 51 of file C4Object.h.
| #define COMD_UpLeft 8 |
Definition at line 58 of file C4Object.h.
| #define COMD_UpRight 2 |
Definition at line 52 of file C4Object.h.
| #define DIR_Left 0 |
Definition at line 41 of file C4Object.h.
| #define DIR_None 0 |
Definition at line 40 of file C4Object.h.
| #define DIR_Right 1 |
Definition at line 42 of file C4Object.h.
| #define VIS_All 0 |
Definition at line 62 of file C4Object.h.
| #define VIS_Allies 4 |
Definition at line 65 of file C4Object.h.
| #define VIS_Editor 256 |
Definition at line 71 of file C4Object.h.
| #define VIS_Enemies 8 |
Definition at line 66 of file C4Object.h.
| #define VIS_God 32 |
Definition at line 68 of file C4Object.h.
| #define VIS_LayerToggle 64 |
Definition at line 69 of file C4Object.h.
| #define VIS_None 1 |
Definition at line 63 of file C4Object.h.
| #define VIS_OverlayOnly 128 |
Definition at line 70 of file C4Object.h.
| #define VIS_Owner 2 |
Definition at line 64 of file C4Object.h.
| #define VIS_Select 16 |
Definition at line 67 of file C4Object.h.