#include "C4Include.h"
#include "script/C4Aul.h"
#include "script/C4AulDebug.h"
#include "control/C4GameControl.h"
#include "object/C4Def.h"
#include "object/C4DefList.h"
#include "graphics/C4Facet.h"
#include "object/C4GameObjects.h"
#include "control/C4GameParameters.h"
#include "graphics/C4GraphicsResource.h"
#include "landscape/C4Landscape.h"
#include "landscape/C4PXS.h"
#include "control/C4Record.h"
#include "control/C4RoundResults.h"
#include "landscape/C4TextureShape.h"
#include "landscape/C4Sky.h"
#include "graphics/C4Draw.h"
Go to the source code of this file.
Functions | |
class C4SoundInstance * | StartSoundEffectAt (const char *, int32_t, int32_t, int32_t, int32_t, int32_t, class C4SoundModifier *) |
Variables | |
C4Landscape | Landscape |
C4PXSSystem | PXS |
class C4SoundInstance* StartSoundEffectAt | ( | const char * | szSndName, |
int32_t | iX, | ||
int32_t | iY, | ||
int32_t | iVolume, | ||
int32_t | iCustomFallofDistance, | ||
int32_t | iPitch, | ||
class C4SoundModifier * | modifier | ||
) |
Definition at line 41 of file stub-handle.cpp.
C4Landscape Landscape |
Definition at line 38 of file stub-handle.cpp.
Referenced by GBackDensity(), and GBackMat().
C4PXSSystem PXS |
Definition at line 39 of file stub-handle.cpp.