25 #define C4SkyPM_Fixed 0
26 #define C4SkyPM_Wind 1
35 bool Init(
bool fSavegame, std::string names =
"");
37 void SetColor(int32_t iIndex, int32_t iRed, int32_t iGreen, int32_t iBlue);
void SetFadePalette(int32_t *ipColors)
DWORD GetModulation(bool fBackClr)
void SetColor(int32_t iIndex, int32_t iRed, int32_t iGreen, int32_t iBlue)
void CompileFunc(StdCompiler *pComp)
bool SetModulation(DWORD dwWithClr, DWORD dwBackClr)
class C4Surface * Surface
void Draw(C4TargetFacet &cgo)
DWORD GetSkyFadeClr(int32_t iY)
bool Init(bool fSavegame, std::string names="")