25 #define C4SkyPM_Fixed     0    
   26 #define C4SkyPM_Wind      1    
   35     bool Init(
bool fSavegame, std::string names = 
"");
 
   37     void SetColor(int32_t iIndex, int32_t iRed, int32_t iGreen, int32_t iBlue);
 
void SetFadePalette(int32_t *ipColors)
DWORD GetModulation(bool fBackClr)
void SetColor(int32_t iIndex, int32_t iRed, int32_t iGreen, int32_t iBlue)
void CompileFunc(StdCompiler *pComp)
bool SetModulation(DWORD dwWithClr, DWORD dwBackClr)
class C4Surface * Surface
void Draw(C4TargetFacet &cgo)
DWORD GetSkyFadeClr(int32_t iY)
bool Init(bool fSavegame, std::string names="")