#include <C4PlayerControl.h>
Public Member Functions | |
void | Clear () |
void | CompileFunc (StdCompiler *pComp) |
bool | Load (C4Group &hGroup, const char *szFilename, C4LangStringTable *pLang) |
bool | Save (C4Group &hGroup, const char *szFilename) |
const C4PlayerControlDefs & | GetControlDefs () const |
const C4PlayerControlAssignmentSets & | GetAssignmentSets () const |
Definition at line 308 of file C4PlayerControl.h.
void C4PlayerControlFile::Clear | ( | ) |
Definition at line 868 of file C4PlayerControl.cpp.
References C4PlayerControlDefs::Clear(), and C4PlayerControlAssignmentSets::Clear().
Referenced by Load().
void C4PlayerControlFile::CompileFunc | ( | StdCompiler * | pComp | ) |
Definition at line 840 of file C4PlayerControl.cpp.
References mkNamingAdapt(), and StdCompiler::Value().
|
inline |
Definition at line 320 of file C4PlayerControl.h.
Referenced by C4Game::InitPlayerControlSettings(), and C4Game::LoadAdditionalSystemGroup().
|
inline |
Definition at line 319 of file C4PlayerControl.h.
Referenced by C4Game::InitPlayerControlSettings(), and C4Game::LoadAdditionalSystemGroup().
bool C4PlayerControlFile::Load | ( | C4Group & | hGroup, |
const char * | szFilename, | ||
C4LangStringTable * | pLang | ||
) |
Definition at line 846 of file C4PlayerControl.cpp.
References Clear(), C4Group::LoadEntryString(), and C4LangStringTable::ReplaceStrings().
Referenced by C4Game::InitPlayerControlSettings(), and C4Game::LoadAdditionalSystemGroup().
bool C4PlayerControlFile::Save | ( | C4Group & | hGroup, |
const char * | szFilename | ||
) |
Definition at line 859 of file C4PlayerControl.cpp.
References C4Group::Add().