#include <C4GamePadCon.h>
Definition at line 31 of file C4GamePadCon.h.
◆ C4GamePadControl()
C4GamePadControl::C4GamePadControl |
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Definition at line 261 of file C4GamePadCon.cpp.
261 {
Log(
"WARNING: Engine without Gamepad support"); }
bool Log(const char *szMessage)
References Log().
◆ ~C4GamePadControl()
C4GamePadControl::~C4GamePadControl |
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default |
◆ Clear()
void C4GamePadControl::Clear |
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◆ DoAxisInput()
void C4GamePadControl::DoAxisInput |
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◆ Execute()
void C4GamePadControl::Execute |
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◆ GetAvailableGamePad()
std::shared_ptr< C4GamePadOpener > C4GamePadControl::GetAvailableGamePad |
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◆ GetGamePad()
std::shared_ptr< C4GamePadOpener > C4GamePadControl::GetGamePad |
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int |
gamepad | ) |
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◆ GetGamePadByID()
std::shared_ptr< C4GamePadOpener > C4GamePadControl::GetGamePadByID |
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int32_t |
id | ) |
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◆ GetGamePadCount()
int C4GamePadControl::GetGamePadCount |
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◆ MaxStrength
const int32_t C4GamePadControl::MaxStrength = 32767 |
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static |
The documentation for this class was generated from the following files: