#include <C4GamePadCon.h>
Definition at line 62 of file C4GamePadCon.h.
◆ C4GamePadOpener()
C4GamePadOpener::C4GamePadOpener |
( |
int |
iGamePad | ) |
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◆ ~C4GamePadOpener()
C4GamePadOpener::~C4GamePadOpener |
( |
| ) |
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default |
◆ GetID()
int32_t C4GamePadOpener::GetID |
( |
| ) |
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◆ GetPlayer()
int32_t C4GamePadOpener::GetPlayer |
( |
| ) |
const |
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inline |
◆ IsAttached()
bool C4GamePadOpener::IsAttached |
( |
| ) |
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◆ PlayRumble()
void C4GamePadOpener::PlayRumble |
( |
float |
strength, |
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uint32_t |
length |
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) |
| |
◆ SetPlayer()
void C4GamePadOpener::SetPlayer |
( |
int32_t |
plr | ) |
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inline |
◆ StopRumble()
void C4GamePadOpener::StopRumble |
( |
| ) |
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The documentation for this class was generated from the following files: