Definition at line 1132 of file C4ConsoleWin32.cpp.
◆ WindowKind
Enumerator |
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W_GuiWindow | |
W_Console | |
W_Viewport | |
W_Fullscreen | |
W_Control | |
Definition at line 263 of file C4Window.h.
◆ C4ConsoleGUIPreviewWindow()
C4ConsoleGUIPreviewWindow::C4ConsoleGUIPreviewWindow |
( |
HWND |
hwndControl | ) |
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inline |
◆ ~C4ConsoleGUIPreviewWindow()
C4ConsoleGUIPreviewWindow::~C4ConsoleGUIPreviewWindow |
( |
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inlineoverride |
◆ CharIn()
virtual void C4Window::CharIn |
( |
const char * |
| ) |
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inlinevirtualinherited |
◆ Clear()
◆ Close()
void C4ConsoleGUIPreviewWindow::Close |
( |
| ) |
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inlineoverridevirtual |
◆ EnumerateMultiSamples()
void C4Window::EnumerateMultiSamples |
( |
std::vector< int > & |
samples, |
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int |
min_expected = 0 |
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) |
| const |
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virtualinherited |
◆ FlashWindow()
void C4Window::FlashWindow |
( |
| ) |
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inherited |
◆ GetSize()
bool C4Window::GetSize |
( |
C4Rect * |
pRect | ) |
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inherited |
◆ GrabMouse()
void C4Window::GrabMouse |
( |
bool |
grab | ) |
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inherited |
◆ Init()
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protectedvirtualinherited |
◆ PerformUpdate()
void C4Window::PerformUpdate |
( |
| ) |
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virtualinherited |
◆ ReInit()
◆ RequestUpdate()
void C4Window::RequestUpdate |
( |
| ) |
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virtualinherited |
◆ RestorePosition()
bool C4Window::RestorePosition |
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const char * |
szWindowName, |
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const char * |
szSubKey, |
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bool |
fHidden = false |
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) |
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inherited |
◆ SetSize()
void C4Window::SetSize |
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unsigned int |
cx, |
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unsigned int |
cy |
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) |
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inherited |
◆ SetTitle()
void C4Window::SetTitle |
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const char * |
Title | ) |
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inherited |
◆ StorePosition()
bool C4Window::StorePosition |
( |
const char * |
szWindowName, |
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const char * |
szSubKey, |
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bool |
fStoreSize = true |
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) |
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inherited |
◆ Active
bool C4Window::Active {false} |
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inherited |
Definition at line 274 of file C4Window.h.
Referenced by AddMenuItem(), C4Console::C4Console(), C4Console::ClearNetMenu(), C4Console::ClearViewportMenu(), C4Console::CloseGame(), ConsoleDlgProc(), C4Game::DoKeyboardInput(), C4Network2::DoLobby(), C4ConsoleGUI::EnableControls(), C4Console::In(), C4Console::InitGame(), C4Game::InitPlayers(), C4Console::Message(), C4Game::OnResolutionChanged(), C4PlayerInfoList::RestoreSavegameInfos(), C4Network2::RetrieveRes(), C4Console::SaveScenario(), C4GraphicsSystem::ToggleShow8BitSurface(), C4GraphicsSystem::ToggleShowAction(), C4GraphicsSystem::ToggleShowVertices(), C4ConsoleGUI::UpdateHaltCtrls(), C4Console::UpdateMenus(), C4ConsoleGUI::State::UpdateMenuText(), C4Console::UpdateNetMenu(), C4Console::UpdatePlayerMenu(), C4Console::UpdateStatusBars(), C4Console::UpdateViewportMenu(), and C4FullScreen::ViewportCheck().
◆ eKind
◆ pSurface
Definition at line 275 of file C4Window.h.
Referenced by C4ConsoleGUIPreviewWindow(), C4Console::Clear(), C4FullScreen::Clear(), C4GUI::Dialog::CreateConsoleWindow(), C4GUI::Dialog::DestroyConsoleWindow(), C4GraphicsSystem::DoSaveScreenshot(), C4GUI::Dialog::Draw(), C4ViewportList::DrawFullscreenBackground(), C4Viewport::Execute(), C4GraphicsSystem::FinishDrawing(), C4Draw::Init(), C4ViewportWindow::Init(), C4Game::InitFullscreenComponents(), C4MessageBoard::LogNotify(), C4Application::OnResolutionChanged(), C4GUI::DialogWindow::PerformUpdate(), C4Application::PreInit(), C4ViewportList::RecalculateViewports(), C4GUI::Screen::Render(), CStdGL::RestoreDeviceObjects(), C4Game::SaveGameTitle(), ~C4ConsoleGUIPreviewWindow(), and C4FullScreen::~C4FullScreen().
The documentation for this class was generated from the following file: