#include "C4Include.h"#include "player/C4Player.h"#include "control/C4GameControl.h"#include "game/C4Application.h"#include "game/C4FullScreen.h"#include "game/C4GraphicsSystem.h"#include "game/C4Viewport.h"#include "graphics/C4GraphicsResource.h"#include "gui/C4GameMessage.h"#include "gui/C4GameOverDlg.h"#include "gui/C4MessageInput.h"#include "gui/C4MouseControl.h"#include "landscape/C4Landscape.h"#include "lib/C4Random.h"#include "network/C4League.h"#include "network/C4Network2Stats.h"#include "object/C4Command.h"#include "object/C4Def.h"#include "object/C4DefList.h"#include "object/C4GameObjects.h"#include "object/C4Object.h"#include "object/C4ObjectInfo.h"#include "object/C4ObjectMenu.h"#include "platform/C4GamePadCon.h"#include "player/C4PlayerList.h"Go to the source code of this file.
Functions | |
| int | VisibilityCheck (int iVis, int sx, int sy, int cx, int cy) |
Variables | |
| int | igOffX |
| int | igOffY |
| int VisibilityCheck | ( | int | iVis, |
| int | sx, | ||
| int | sy, | ||
| int | cx, | ||
| int | cy | ||
| ) |
Definition at line 1450 of file C4Player.cpp.
References Abs(), GBackSolid(), igOffX, and igOffY.
| int igOffX |
Definition at line 1448 of file C4Player.cpp.
Referenced by VisibilityCheck().
| int igOffY |
Definition at line 1448 of file C4Player.cpp.
Referenced by VisibilityCheck().