#include "C4Include.h"
#include "player/C4Player.h"
#include "control/C4GameControl.h"
#include "game/C4Application.h"
#include "game/C4FullScreen.h"
#include "game/C4GraphicsSystem.h"
#include "game/C4Viewport.h"
#include "graphics/C4GraphicsResource.h"
#include "gui/C4GameMessage.h"
#include "gui/C4GameOverDlg.h"
#include "gui/C4MessageInput.h"
#include "gui/C4MouseControl.h"
#include "landscape/C4Landscape.h"
#include "lib/C4Random.h"
#include "network/C4League.h"
#include "network/C4Network2Stats.h"
#include "object/C4Command.h"
#include "object/C4Def.h"
#include "object/C4DefList.h"
#include "object/C4GameObjects.h"
#include "object/C4Object.h"
#include "object/C4ObjectInfo.h"
#include "object/C4ObjectMenu.h"
#include "platform/C4GamePadCon.h"
#include "player/C4PlayerList.h"
Go to the source code of this file.
Functions | |
int | VisibilityCheck (int iVis, int sx, int sy, int cx, int cy) |
Variables | |
int | igOffX |
int | igOffY |
int VisibilityCheck | ( | int | iVis, |
int | sx, | ||
int | sy, | ||
int | cx, | ||
int | cy | ||
) |
Definition at line 1450 of file C4Player.cpp.
References Abs(), GBackSolid(), igOffX, and igOffY.
int igOffX |
Definition at line 1448 of file C4Player.cpp.
Referenced by VisibilityCheck().
int igOffY |
Definition at line 1448 of file C4Player.cpp.
Referenced by VisibilityCheck().