30 #ifndef INC_C4Network2Players
31 #define INC_C4Network2Players
50 bool JoinLocalPlayer(
const char *szLocalPlayerFilename,
bool initial=
false);
C4ClientPlayerInfos * GetIndexedPlayerInfoPacket(int iIndex)
void OnClientPart(class C4Client *pPartClient)
void ResetUpdatedPlayers()
DWORD GetClientChatColor(int idForClient, bool fLobby) const
void HandlePlayerInfo(const class C4ClientPlayerInfos &rInfoPacket)
void HandlePlayerInfoUpdRequest(const class C4ClientPlayerInfos *pInfoPacket, bool fByHost)
C4ClientPlayerInfos * GetLocalPlayerInfoPacket() const
bool JoinLocalPlayer(const char *szLocalPlayerFilename, bool initial=false)
~C4Network2Players()=default
void SendUpdatedPlayers()
void RequestPlayerInfoUpdate(const class C4ClientPlayerInfos &rRequest)
void HandlePacket(char cStatus, const C4PacketBase *pPacket, class C4Network2IOConnection *pConn)