26 #import <Cocoa/Cocoa.h>
36 C4EditorWindowController *editorWindowController;
42 - (BOOL) argsLookLikeItShouldBeInstallation;
45 - (void)terminate:(NSApplication*)sender;
48 + (BOOL) isEditorAndGameRunning;
51 @property(weak, readonly) NSMenuItem* addViewportForPlayerMenuItem;
52 @property(weak, readonly) NSMenuItem* kickPlayerMenuItem;
53 @property(readwrite, strong) C4EditorWindowController* editorWindowController;
55 @property(weak, readonly) NSMenuItem* recordMenuItem;
56 @property(weak, readonly) NSMenuItem* netMenu;
57 @property(weak) NSMenuItem* toggleFullScreen;
NSMutableArray * gatheredArguments
std::vector< char * > args