OpenClonk
texture-handle.h
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1 /*
2  * mape - C4 Landscape.txt editor
3  *
4  * Copyright (c) 2005-2009, Armin Burgmeier
5  *
6  * Distributed under the terms of the ISC license; see accompanying file
7  * "COPYING" for details.
8  *
9  * "Clonk" is a registered trademark of Matthes Bender, used with permission.
10  * See accompanying file "TRADEMARK" for details.
11  *
12  * To redistribute this file separately, substitute the full license texts
13  * for the above references.
14  */
15 
16 #ifndef INC_MAPE_C4_TEXTURE_HANDLE_H
17 #define INC_MAPE_C4_TEXTURE_HANDLE_H
18 
19 #include <glib.h>
20 
22 
23 G_BEGIN_DECLS
24 
25 typedef struct _C4TextureMapHandle C4TextureMapHandle;
26 
29 
30 guint c4_texture_map_handle_load_map(C4TextureMapHandle* texture_map, C4GroupHandle* group, const char* entry_name, gboolean* overload_materials, gboolean* overload_textures);
31 gboolean c4_texture_map_handle_add_texture(C4TextureMapHandle* texture_map, const char* texture, guint32 avg_color);
32 const char* c4_texture_map_handle_get_texture(C4TextureMapHandle* texture_map, guint index);
33 
34 const char* c4_texture_handle_get_entry_material_name(C4TextureMapHandle* texture_map, guint index);
35 const char* c4_texture_handle_get_entry_texture_name(C4TextureMapHandle* texture_map, guint index);
36 
37 guint32 c4_texture_handle_get_average_texture_color(C4TextureMapHandle* texture_map, const char* name);
38 
39 G_END_DECLS
40 
41 #endif /* INC_MAPE_C4_TEXTURE_HANDLE_H */
typedefG_BEGIN_DECLS struct _C4GroupHandle C4GroupHandle
Definition: group-handle.h:23
guint32 c4_texture_handle_get_average_texture_color(C4TextureMapHandle *texture_map, const char *name)
typedefG_BEGIN_DECLS struct _C4TextureMapHandle C4TextureMapHandle
const char * c4_texture_handle_get_entry_material_name(C4TextureMapHandle *texture_map, guint index)
const char * c4_texture_map_handle_get_texture(C4TextureMapHandle *texture_map, guint index)
const char * c4_texture_handle_get_entry_texture_name(C4TextureMapHandle *texture_map, guint index)
gboolean c4_texture_map_handle_add_texture(C4TextureMapHandle *texture_map, const char *texture, guint32 avg_color)
C4TextureMapHandle * c4_texture_map_handle_new(void)
void c4_texture_map_handle_free(C4TextureMapHandle *texture_map)
guint c4_texture_map_handle_load_map(C4TextureMapHandle *texture_map, C4GroupHandle *group, const char *entry_name, gboolean *overload_materials, gboolean *overload_textures)