guint32 c4_texture_handle_get_average_texture_color(C4TextureMapHandle *texture_map, const char *name)
typedefG_BEGIN_DECLS struct _C4TextureMapHandle C4TextureMapHandle
const char * c4_texture_handle_get_entry_material_name(C4TextureMapHandle *texture_map, guint index)
const char * c4_texture_map_handle_get_texture(C4TextureMapHandle *texture_map, guint index)
const char * c4_texture_handle_get_entry_texture_name(C4TextureMapHandle *texture_map, guint index)
gboolean c4_texture_map_handle_add_texture(C4TextureMapHandle *texture_map, const char *texture, guint32 avg_color)
C4TextureMapHandle * c4_texture_map_handle_new(void)
void c4_texture_map_handle_free(C4TextureMapHandle *texture_map)
guint c4_texture_map_handle_load_map(C4TextureMapHandle *texture_map, C4GroupHandle *group, const char *entry_name, gboolean *overload_materials, gboolean *overload_textures)