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◆ Viewports
Definition at line 1025 of file C4Viewport.cpp.
Referenced by C4MainMenu::ActivateObserver(), C4GraphicsSystem::Clear(), C4Game::ClearPointers(), C4ViewportWindow::Close(), ConsoleDlgProc(), C4Game::DoKeyboardInput(), C4MainMenu::DoRefillInternal(), C4GraphicsSystem::DoSaveScreenshot(), C4GraphicsSystem::Execute(), C4GraphicsSystem::FlashMessage(), C4Menu::GetViewport(), C4Object::Init(), C4Game::InitFullscreenComponents(), C4Console::InitGame(), C4Game::InitGameFinal(), C4Game::InitKeyboard(), C4Game::JoinPlayer(), C4Game::LoadScenarioSection(), C4MainMenu::MenuCommand(), C4GUI::Screen::MouseMove(), C4MouseControl::Move(), C4ScriptGuiWindow::OnMouseIn(), C4Game::OnResolutionChanged(), C4PlayerList::Remove(), C4GUI::Screen::SetMouseInGUI(), C4Player::SetViewMode(), C4SoundInstance::SetVolumeByPos(), C4MouseControl::UpdateClip(), C4FullScreen::ViewportCheck(), C4Console::ViewportNew(), ViewportWinProc(), C4Player::ZoomLimitsToViewports(), and C4Player::ZoomToViewports().