#include "C4Include.h"
#include "landscape/C4TransferZone.h"
#include "graphics/C4Draw.h"
#include "graphics/C4FacetEx.h"
#include "landscape/C4Landscape.h"
#include "lib/StdColors.h"
#include "object/C4GameObjects.h"
Go to the source code of this file.
Functions | |
void | AdjustMoveToTarget (int32_t &rX, int32_t &rY, bool fFreeMove, int32_t iShapeHgt) |
void AdjustMoveToTarget | ( | int32_t & | rX, |
int32_t & | rY, | ||
bool | fFreeMove, | ||
int32_t | iShapeHgt | ||
) |
Definition at line 142 of file C4Command.cpp.
References GBackSemiSolid(), GBackSolid(), C4Landscape::GetHeight(), and Landscape.
Referenced by C4TransferZone::GetEntryPoint(), C4Command::InitEvaluation(), and C4Command::JumpControl().