#include "C4Include.h"
#include "landscape/C4Texture.h"
#include "c4group/C4Components.h"
#include "c4group/C4Group.h"
#include "landscape/C4Landscape.h"
#include "lib/C4Random.h"
#include "lib/StdColors.h"
Go to the source code of this file.
Variables | |
C4TextureMap | TextureMap |
C4TextureMap TextureMap |
Definition at line 576 of file C4Texture.cpp.
Referenced by C4EditCursor::ApplyToolPicker(), C4ToolsDlg::AssertValidBackTexture(), C4ToolsDlg::AssertValidTexture(), c4_texture_map_handle_new(), C4Landscape::P::ChunkOZoom(), C4Game::Clear(), C4Landscape::P::CreateMap(), C4Landscape::P::CreateMapS2(), C4MaterialMap::CrossMapMaterials(), C4Landscape::P::DefaultBkgMat(), C4Landscape::P::DoScan(), C4Landscape::DrawBox(), C4Landscape::DrawBrush(), C4Landscape::DrawLine(), C4Landscape::DrawMap(), C4Landscape::DrawPolygon(), C4Landscape::P::GetMapColorIndex(), GetTextureName(), C4TexMapEntry::Init(), C4Game::InitMaterialTexture(), C4Landscape::P::Mat2Pal(), PixCol2Mat(), C4Landscape::RemoveUnusedTexMapEntries(), C4Landscape::SaveMap(), C4Landscape::SaveTextures(), C4ToolsDlg::SetBackTexture(), C4ToolsDlg::SetIFT(), C4ToolsDlg::SetTexture(), C4Landscape::SetTextureIndex(), and C4Landscape::P::TexOZoom().