#include "c4group/C4ComponentHost.h"
#include "script/C4Aul.h"
#include "script/C4AulAST.h"
#include <bitset>
#include <deque>
Go to the source code of this file.
◆ C4AulScriptState
Enumerator |
---|
ASS_NONE | |
ASS_PREPARSED | |
ASS_LINKED | |
ASS_PARSED | |
Definition at line 31 of file C4ScriptHost.h.
◆ GameScript
Definition at line 397 of file C4ScriptHost.cpp.
Referenced by AlgoScript(), c4_mapgen_handle_deinit_script_engine(), c4_mapgen_handle_new(), c4_mapgen_handle_new_script(), C4Object::ChangeDef(), C4Game::Clear(), C4Game::ClearPointers(), C4AulScriptEngine::CompileFunc(), C4Value::CompileFunc(), C4AulScriptEngine::Denumerate(), C4AulExec::DirectExec(), C4Game::Execute(), C4Viewport::Execute(), FnGetEffectsFor(), C4Game::GRBroadcast(), C4Game::InitGameFinal(), C4MapScriptHost::InitializeMap(), C4ObjectMenu::IsCloseDenied(), C4Game::LoadScenarioSection(), C4ObjectMenu::OnSelectionChanged(), C4AulScriptEngine::ReLink(), C4MCOverlay::SetField(), and C4Console::UpdateInputCtrl().