#include "C4Include.h"#include "gui/C4ScriptGuiWindow.h"#include "control/C4Control.h"#include "game/C4Application.h"#include "game/C4GraphicsSystem.h"#include "game/C4Viewport.h"#include "graphics/C4Draw.h"#include "graphics/C4GraphicsResource.h"#include "gui/C4MouseControl.h"#include "lib/StdColors.h"#include "object/C4Def.h"#include "object/C4DefList.h"#include "object/C4Object.h"#include "player/C4Player.h"#include "player/C4PlayerList.h"Go to the source code of this file.
Macros | |
| #define | MenuDebugLogF(...) ((void)0) |
| #define | PROPERTY_TUPLE(p, prop1, prop2) if (prop == p) { val = PositionToC4Value(prop1, prop2); } |
| #define MenuDebugLogF | ( | ... | ) | ((void)0) |
Definition at line 48 of file C4ScriptGuiWindow.cpp.
| #define PROPERTY_TUPLE | ( | p, | |
| prop1, | |||
| prop2 | |||
| ) | if (prop == p) { val = PositionToC4Value(prop1, prop2); } |