#include "C4Include.h"
#include "gui/C4ScriptGuiWindow.h"
#include "control/C4Control.h"
#include "game/C4Application.h"
#include "game/C4GraphicsSystem.h"
#include "game/C4Viewport.h"
#include "graphics/C4Draw.h"
#include "graphics/C4GraphicsResource.h"
#include "gui/C4MouseControl.h"
#include "lib/StdColors.h"
#include "object/C4Def.h"
#include "object/C4DefList.h"
#include "object/C4Object.h"
#include "player/C4Player.h"
#include "player/C4PlayerList.h"
Go to the source code of this file.
Macros | |
#define | MenuDebugLogF(...) ((void)0) |
#define | PROPERTY_TUPLE(p, prop1, prop2) if (prop == p) { val = PositionToC4Value(prop1, prop2); } |
#define MenuDebugLogF | ( | ... | ) | ((void)0) |
Definition at line 48 of file C4ScriptGuiWindow.cpp.
#define PROPERTY_TUPLE | ( | p, | |
prop1, | |||
prop2 | |||
) | if (prop == p) { val = PositionToC4Value(prop1, prop2); } |