#include "C4Include.h"
#include "gui/C4PlayerInfoListBox.h"
#include "control/C4GameControl.h"
#include "control/C4PlayerInfo.h"
#include "control/C4RoundResults.h"
#include "control/C4Teams.h"
#include "graphics/C4Draw.h"
#include "graphics/C4GraphicsResource.h"
#include "gui/C4FileSelDlg.h"
#include "gui/C4GameLobby.h"
#include "gui/C4MouseControl.h"
#include "network/C4Network2.h"
#include "network/C4Network2Dialogs.h"
Go to the source code of this file.
Functions | |
DWORD | GenerateRandomPlayerColor (int32_t iTry) |
DWORD GenerateRandomPlayerColor | ( | int32_t | iTry | ) |
Definition at line 32 of file C4PlayerInfoConflicts.cpp.
References C4RGB, and UnsyncedRandom().