#include "C4Include.h"#include "control/C4PlayerInfo.h"#include "control/C4Teams.h"#include "lib/StdColors.h"#include "lib/C4Random.h"Go to the source code of this file.
Classes | |
| class | C4PlayerInfoListAttributeConflictResolver |
Functions | |
| DWORD | GenerateRandomPlayerColor (int32_t iTry) |
| bool | IsColorConflict (DWORD dwClr1, DWORD dwClr2) |
Variables | |
| const int32_t | C4MaxPlayerColorChangeTries = 100 |
| const int32_t | C4MaxPlayerNameChangeTries = 100 |
| DWORD GenerateRandomPlayerColor | ( | int32_t | iTry | ) |
Definition at line 32 of file C4PlayerInfoConflicts.cpp.
References C4RGB, and UnsyncedRandom().
Referenced by C4Team::RecheckColor().
Definition at line 39 of file C4PlayerInfoConflicts.cpp.
References RGB2rgb(), rgb2xyY(), and xy2upvp().
Referenced by C4Team::RecheckColor().
| const int32_t C4MaxPlayerColorChangeTries = 100 |
Definition at line 27 of file C4PlayerInfoConflicts.cpp.
| const int32_t C4MaxPlayerNameChangeTries = 100 |
Definition at line 28 of file C4PlayerInfoConflicts.cpp.