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Macros | |
#define | GravAccel ::Landscape.GetGravity() |
Variables | |
const int | StableRange =10 |
const int | AttachRange =5 |
const int | CornerRange =AttachRange+2 |
const C4Real | HitSpeed1 |
const C4Real | HitSpeed2 |
const C4Real | HitSpeed3 |
const C4Real | HitSpeed4 |
const C4Real | FloatFriction |
const C4Real | RotateAccel |
const C4Real | DefaultGravAccel |
#define GravAccel ::Landscape.GetGravity() |
Definition at line 27 of file C4Physics.h.
const int AttachRange =5 |
Definition at line 24 of file C4Physics.h.
Referenced by C4Shape::Attach().
const int CornerRange =AttachRange+2 |
Definition at line 25 of file C4Physics.h.
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Definition at line 41 of file C4Movement.cpp.
Referenced by C4Landscape::CompileFunc(), and C4Landscape::ScenarioInit().
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Definition at line 35 of file C4Movement.cpp.
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Definition at line 37 of file C4Movement.cpp.
Referenced by C4Object::SetOCF(), and C4Object::UpdateOCF().
const C4Real HitSpeed2 |
Definition at line 29 of file C4Physics.h.
Referenced by C4GameObjects::CrossCheck(), C4Object::SetOCF(), and C4Object::UpdateOCF().
const C4Real HitSpeed3 |
Definition at line 29 of file C4Physics.h.
Referenced by C4Object::SetOCF(), and C4Object::UpdateOCF().
const C4Real HitSpeed4 |
Definition at line 29 of file C4Physics.h.
Referenced by C4Object::SetOCF(), and C4Object::UpdateOCF().
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Definition at line 36 of file C4Movement.cpp.
Referenced by C4Object::Push().
const int StableRange =10 |
Definition at line 23 of file C4Physics.h.
Referenced by C4Object::ExecAction(), C4Object::Push(), and C4Object::Stabilize().