#include "C4Include.h"
#include "C4Version.h"
#include "control/C4RoundResults.h"
#include "gui/C4GameLobby.h"
#include "network/C4GameControlNetwork.h"
#include "network/C4Network2.h"
#include "network/C4Network2Res.h"
Go to the source code of this file.
Classes | |
struct | unpack_class< T > |
Macros | |
#define | PKT_UNPACK(T) unpack_class<T>::unpack |
Functions | |
const char * | PacketNameByID (C4PacketType eID) |
Variables | |
const C4PktHandlingData | PktHandlingData [] |
#define PKT_UNPACK | ( | T | ) | unpack_class<T>::unpack |
Definition at line 47 of file C4Packet2.cpp.
const char* PacketNameByID | ( | C4PacketType | eID | ) |
Definition at line 136 of file C4Packet2.cpp.
References C4PktHandlingData::ID, PID_None, and PktHandlingData.
const C4PktHandlingData PktHandlingData[] |
Definition at line 50 of file C4Packet2.cpp.
Referenced by C4IDPacket::CompileFunc(), C4IDPacket::getPktName(), C4Network2IO::HandlePacket(), and PacketNameByID().