#include "landscape/C4Material.h"
Go to the source code of this file.
Classes | |
class | C4PXS |
class | C4PXSSystem |
Variables | |
const size_t | PXSMax = 10000 |
C4PXSSystem | PXS |
|
extern |
Definition at line 423 of file C4PXS.cpp.
Referenced by C4Landscape::P::BlastMaterial2Objects(), C4Landscape::CheckInstability(), C4Game::Clear(), C4Game::Default(), C4Viewport::Draw(), C4Game::Execute(), C4Landscape::InsertMaterial(), C4Game::LoadScenarioSection(), C4MaterialMap::mrfConvert(), C4ControlSyncCheck::Set(), and C4Landscape::P::ShakeFreePix().
const size_t PXSMax = 10000 |
Definition at line 36 of file C4PXS.h.
Referenced by C4PXSSystem::Load(), and C4PXSSystem::New().