#include "C4Include.h"
#include "platform/C4MusicFile.h"
#include "game/C4Application.h"
#include <AL/alut.h>
Go to the source code of this file.
Macros | |
#define | alErrorCheck(X) do { X; { ALenum err = alGetError(); if (err) LogF("al error: %s (%x)", #X, err); } } while (0) |