#include "C4Include.h"
#include "C4ForbidLibraryCompilation.h"
#include "landscape/C4LandscapeRender.h"
#include "c4group/C4Components.h"
#include "c4group/C4GroupSet.h"
#include "graphics/C4DrawGL.h"
#include "landscape/C4Landscape.h"
#include "landscape/C4Texture.h"
#include "landscape/fow/C4FoWRegion.h"
#include "lib/StdColors.h"
Go to the source code of this file.
Macros | |
#define | AUTO_RELOAD_SHADERS |
#define | INTERPOLATE(x, da) |
Variables | |
const int | C4LR_BiasDistanceX = 7 |
const int | C4LR_BiasDistanceY = 7 |
const char *const | SEPERATOR_TEXTURE = "--SEP--" |
#define AUTO_RELOAD_SHADERS |
Definition at line 31 of file C4LandscapeRender.cpp.
#define INTERPOLATE | ( | x, | |
da | |||
) |
const int C4LR_BiasDistanceX = 7 |
Definition at line 45 of file C4LandscapeRender.cpp.
Referenced by C4LandscapeRenderGL::GetAffectedRect(), and C4LandscapeRenderGL::Update().
const int C4LR_BiasDistanceY = 7 |
Definition at line 46 of file C4LandscapeRender.cpp.
Referenced by C4LandscapeRenderGL::GetAffectedRect(), and C4LandscapeRenderGL::Update().
const char* const SEPERATOR_TEXTURE = "--SEP--" |
Definition at line 49 of file C4LandscapeRender.cpp.