OpenClonk
C4LandscapeRender.cpp File Reference
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Macros

#define AUTO_RELOAD_SHADERS
 
#define INTERPOLATE(x, da)
 

Variables

const int C4LR_BiasDistanceX = 7
 
const int C4LR_BiasDistanceY = 7
 
const char *const SEPERATOR_TEXTURE = "--SEP--"
 

Macro Definition Documentation

◆ AUTO_RELOAD_SHADERS

#define AUTO_RELOAD_SHADERS

Definition at line 31 of file C4LandscapeRender.cpp.

◆ INTERPOLATE

#define INTERPOLATE (   x,
  da 
)
Value:
do { \
int y = a2o[(8+p2a[x]+(da)) % 8];\
if (!pxAt[x] && opx[y] == X) opx[y] = x; \
} while(false)
#define X(sdl, oc)

Variable Documentation

◆ C4LR_BiasDistanceX

const int C4LR_BiasDistanceX = 7

◆ C4LR_BiasDistanceY

const int C4LR_BiasDistanceY = 7

◆ SEPERATOR_TEXTURE

const char* const SEPERATOR_TEXTURE = "--SEP--"

Definition at line 49 of file C4LandscapeRender.cpp.

Referenced by C4LandscapeRenderGL::Clear().