#include "C4Include.h"
#include "C4ForbidLibraryCompilation.h"
#include "graphics/C4DrawGL.h"
#include "game/C4Application.h"
#include "graphics/C4Surface.h"
#include "landscape/fow/C4FoWRegion.h"
#include "lib/C4Rect.h"
#include "lib/StdColors.h"
#include "platform/C4Window.h"
Go to the source code of this file.
Variables | |
CStdGL * | pGL =nullptr |
CStdGL* pGL =nullptr |
Definition at line 907 of file C4DrawGL.cpp.
Referenced by C4FoWDrawLightTextureStrategy::Begin(), C4FoWDrawWireframeStrategy::C4FoWDrawWireframeStrategy(), C4Surface::C4Surface(), C4LandscapeRenderGL::Clear(), C4Surface::Create(), CStdGL::CStdGL(), C4ParticleList::Draw(), C4ParticleChunk::Draw(), C4LandscapeRenderGL::Draw(), C4FoWDrawLightTextureStrategy::End(), C4FoWDrawWireframeStrategy::End(), C4GraphicsResource::Init(), C4Shader::Init(), C4TexMgr::IntLock(), C4TexRef::Lock(), C4GUI::DialogWindow::PerformUpdate(), StdMesh::PostInit(), C4FoWRegion::Render(), CStdGLCtx::SelectCommon(), C4TexRef::Unlock(), StdMeshInstance::UpdateIBO(), C4FoWDrawLightTextureStrategy::~C4FoWDrawLightTextureStrategy(), C4FoWDrawWireframeStrategy::~C4FoWDrawWireframeStrategy(), C4FoWRegion::~C4FoWRegion(), C4TexRef::~C4TexRef(), CStdGL::~CStdGL(), StdMesh::~StdMesh(), and StdMeshInstance::~StdMeshInstance().