#include "C4Include.h"
#include "editor/C4ConsoleQtState.h"
#include "editor/C4ConsoleQtPropListViewer.h"
#include "editor/C4ConsoleQtObjectListViewer.h"
#include "editor/C4ConsoleQtDefinitionListViewer.h"
#include "editor/C4ConsoleQtNewScenario.h"
#include "editor/C4ConsoleQtViewport.h"
#include "editor/C4ConsoleQtShapes.h"
#include "editor/C4ConsoleQtLocalizeOverview.h"
#include "editor/C4Console.h"
#include "platform/StdRegistry.h"
#include "landscape/C4Landscape.h"
#include "player/C4PlayerList.h"
#include "object/C4Def.h"
#include "object/C4Object.h"
#include "game/C4Viewport.h"
#include "config/C4Config.h"
Go to the source code of this file.
Classes | |
class | ExecRecursionCheck |
struct | EditorWindowState |
Functions | |
void | SplitMaterialTexture (const QString &mat_tex, QString *mat, QString *tex) |
Variables | |
C4ConsoleQtTranslator | qt_translator |
void SplitMaterialTexture | ( | const QString & | mat_tex, |
QString * | mat, | ||
QString * | tex | ||
) |
Definition at line 473 of file C4ConsoleQtState.cpp.
C4ConsoleQtTranslator qt_translator |
Definition at line 52 of file C4ConsoleQtState.cpp.