OpenClonk
stub-handle.cpp
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/*
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* mape - C4 Landscape.txt editor
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*
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* Copyright (c) 2005-2009, Armin Burgmeier
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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#include "
C4Include.h
"
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#include "
script/C4Aul.h
"
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#include "
script/C4AulDebug.h
"
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#include "
control/C4GameControl.h
"
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#include "
object/C4Def.h
"
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#include "
object/C4DefList.h
"
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#include "
graphics/C4Facet.h
"
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#include "
object/C4GameObjects.h
"
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#include "
control/C4GameParameters.h
"
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#include "
graphics/C4GraphicsResource.h
"
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#include "
landscape/C4Landscape.h
"
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#include "
landscape/C4PXS.h
"
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#include "
control/C4Record.h
"
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#include "
control/C4RoundResults.h
"
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#include "
landscape/C4TextureShape.h
"
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#include "
landscape/C4Sky.h
"
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#include "
graphics/C4Draw.h
"
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/* This file implements stubs for the parts of the engine that are not used
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* by mape. */
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C4Landscape
Landscape
;
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C4PXSSystem
PXS
;
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class
C4SoundInstance
*
StartSoundEffectAt
(
const
char
*, int32_t, int32_t, int32_t, int32_t, int32_t,
class
C4SoundModifier
*) {
return
nullptr
; }
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C4Facet::C4Facet
() {}
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void
C4Facet::Set
(
C4Surface
*,
float
,
float
,
float
,
float
) {}
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C4Surface::C4Surface
() {}
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C4Surface::~C4Surface
() {}
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bool
C4Surface::Read
(
CStdStream
&,
const
char
*,
int
) {
return
false
; }
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bool
C4Surface::Lock
() {
return
false
; }
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bool
C4Surface::Unlock
() {
return
false
; }
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DWORD
C4Surface::GetPixDw
(
int
iX,
int
iY,
bool
fApplyModulation) {
return
0; }
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C4TexRef::~C4TexRef
() {}
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C4Pattern::C4Pattern
() {}
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void
C4Pattern::Clear
() {}
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bool
C4Pattern::Set
(
C4Surface
*,
int
) {
return
false
; }
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DWORD
C4Pattern::PatternClr
(
unsigned
int
,
unsigned
int
)
const
{
return
0; }
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C4Pattern
&
C4Pattern::operator=
(
C4Pattern
const
&) {
return
*
this
; }
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C4IDList::C4IDList
() {}
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C4IDList::~C4IDList
() {}
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void
C4IDList::Default
() {}
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void
C4IDList::Clear
() {}
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C4IDList
&
C4IDList::operator=
(
C4IDList
const
&) {
return
*
this
; }
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bool
C4IDList::operator==
(
const
C4IDList
&)
const
{
return
false
; }
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int32_t
C4IDList::GetIDCount
(
C4ID
, int32_t)
const
{
return
0; }
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bool
C4IDList::SetIDCount
(
C4ID
, int32_t,
bool
) {
return
false
; }
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void
C4IDList::CompileFunc
(
StdCompiler
*,
bool
) {}
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C4IDListChunk::C4IDListChunk
() {}
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C4IDListChunk::~C4IDListChunk
() {}
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C4DefGraphics::C4DefGraphics
(
C4Def
*) {}
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void
C4DefGraphics::Clear
() {}
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void
C4DefList::SortByPriority
() {}
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void
C4DefList::CallEveryDefinition
() {}
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void
C4DefList::ResetIncludeDependencies
() {}
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bool
C4DefList::DrawFontImage
(
const
char
* szImageTag,
C4Facet
& rTarget,
C4DrawTransform
* pTransform) {
return
false
; }
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float
C4DefList::GetFontImageAspect
(
const
char
* szImageTag) {
return
-1.0f; }
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void
C4Sky::Default
() {}
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C4Sky::~C4Sky
() {}
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C4PXSSystem::C4PXSSystem
() {}
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C4PXSSystem::~C4PXSSystem
() {}
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bool
C4PXSSystem::Create
(
int
,
C4Real
,
C4Real
,
C4Real
,
C4Real
) {
return
false
; }
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bool
C4TextureShape::Load
(
C4Group
&group,
const
char
*filename, int32_t base_tex_wdt, int32_t base_tex_hgt) {
return
true
; }
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C4Shader::C4Shader
() {}
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C4Shader::~C4Shader
() {}
C4Aul.h
C4AulDebug.h
C4Def.h
C4DefList.h
C4Draw.h
C4Facet.h
C4GameControl.h
C4GameObjects.h
C4GameParameters.h
C4GraphicsResource.h
C4Include.h
C4Landscape.h
C4PXS.h
C4Record.h
C4RoundResults.h
C4Sky.h
C4TextureShape.h
DWORD
uint32_t DWORD
Definition:
PlatformAbstraction.h:134
C4DefGraphics::C4DefGraphics
C4DefGraphics(C4Def *pOwnDef=nullptr)
Definition:
stub-handle.cpp:73
C4DefGraphics::Clear
void Clear()
Definition:
stub-handle.cpp:74
C4Def
Definition:
C4Def.h:99
C4DefList::SortByPriority
void SortByPriority()
Definition:
stub-handle.cpp:76
C4DefList::GetFontImageAspect
float GetFontImageAspect(const char *szImageTag) override
Definition:
stub-handle.cpp:80
C4DefList::ResetIncludeDependencies
void ResetIncludeDependencies()
Definition:
stub-handle.cpp:78
C4DefList::DrawFontImage
bool DrawFontImage(const char *szImageTag, C4Facet &rTarget, C4DrawTransform *pTransform) override
Definition:
stub-handle.cpp:79
C4DefList::CallEveryDefinition
void CallEveryDefinition()
Definition:
stub-handle.cpp:77
C4DrawTransform
Definition:
C4Facet.h:48
C4Facet
Definition:
C4Facet.h:115
C4Facet::Set
void Set(C4Surface &rSfc)
Definition:
C4Facet.cpp:459
C4Facet::C4Facet
C4Facet()
Definition:
C4Facet.cpp:41
C4Fixed
Definition:
C4Real.h:59
C4Group
Definition:
C4Group.h:136
C4ID
Definition:
C4Id.h:26
C4IDListChunk::~C4IDListChunk
~C4IDListChunk()
Definition:
stub-handle.cpp:71
C4IDListChunk::C4IDListChunk
C4IDListChunk()
Definition:
stub-handle.cpp:70
C4IDList
Definition:
C4IDList.h:47
C4IDList::CompileFunc
void CompileFunc(StdCompiler *pComp, bool fValues=true)
Definition:
stub-handle.cpp:69
C4IDList::SetIDCount
bool SetIDCount(C4ID c_id, int32_t iCount, bool fAddNewID=false)
Definition:
stub-handle.cpp:68
C4IDList::Clear
void Clear()
Definition:
stub-handle.cpp:64
C4IDList::operator==
bool operator==(const C4IDList &rhs) const
Definition:
stub-handle.cpp:66
C4IDList::Default
void Default()
Definition:
stub-handle.cpp:63
C4IDList::~C4IDList
~C4IDList()
Definition:
stub-handle.cpp:62
C4IDList::GetIDCount
int32_t GetIDCount(C4ID c_id, int32_t iZeroDefVal=0) const
Definition:
stub-handle.cpp:67
C4IDList::operator=
C4IDList & operator=(const C4IDList &rCopy)
Definition:
stub-handle.cpp:65
C4IDList::C4IDList
C4IDList()
Definition:
stub-handle.cpp:61
C4Landscape
Definition:
C4Landscape.h:38
C4PXSSystem
Definition:
C4PXS.h:39
C4PXSSystem::~C4PXSSystem
~C4PXSSystem()
Definition:
C4PXS.cpp:153
C4PXSSystem::Create
bool Create(int32_t mat, C4Real ix, C4Real iy, C4Real ixdir=Fix0, C4Real iydir=Fix0)
Definition:
C4PXS.cpp:175
C4PXSSystem::C4PXSSystem
C4PXSSystem()
Definition:
C4PXS.cpp:148
C4Pattern
Definition:
C4Draw.h:39
C4Pattern::PatternClr
DWORD PatternClr(unsigned int iX, unsigned int iY) const
Definition:
C4Draw.cpp:159
C4Pattern::Set
bool Set(class C4Surface *sfcSource, int iZoom=0)
Definition:
C4Draw.cpp:114
C4Pattern::operator=
C4Pattern & operator=(const C4Pattern &)
Definition:
C4Draw.cpp:94
C4Pattern::Clear
void Clear()
Definition:
C4Draw.cpp:146
C4Pattern::C4Pattern
C4Pattern()
Definition:
C4Draw.cpp:138
C4Shader::C4Shader
C4Shader()
Definition:
C4Shader.cpp:47
C4Shader::~C4Shader
~C4Shader()
Definition:
C4Shader.cpp:53
C4Sky::Default
void Default()
Definition:
C4Sky.cpp:142
C4Sky::~C4Sky
~C4Sky()
Definition:
C4Sky.cpp:154
C4SoundInstance
Definition:
C4SoundInstance.h:58
C4SoundModifier
Definition:
C4SoundModifiers.h:27
C4Surface
Definition:
C4Surface.h:54
C4Surface::GetPixDw
DWORD GetPixDw(int iX, int iY, bool fApplyModulation)
Definition:
C4Surface.cpp:491
C4Surface::C4Surface
C4Surface()
Definition:
C4Surface.cpp:37
C4Surface::~C4Surface
~C4Surface()
Definition:
C4Surface.cpp:63
C4Surface::Read
bool Read(CStdStream &hGroup, const char *extension, int iFlags)
Definition:
C4SurfaceLoaders.cpp:136
C4Surface::Unlock
bool Unlock()
Definition:
C4Surface.cpp:464
C4Surface::Lock
bool Lock()
Definition:
C4Surface.cpp:453
C4TexRef::~C4TexRef
~C4TexRef()
Definition:
C4Surface.cpp:669
C4TextureShape::Load
bool Load(C4Group &group, const char *filename, int32_t base_tex_wdt, int32_t base_tex_hgt)
Definition:
C4TextureShape.cpp:39
CStdStream
Definition:
CStdFile.h:29
StdCompiler
Definition:
StdCompiler.h:38
StartSoundEffectAt
class C4SoundInstance * StartSoundEffectAt(const char *, int32_t, int32_t, int32_t, int32_t, int32_t, class C4SoundModifier *)
Definition:
stub-handle.cpp:41
PXS
C4PXSSystem PXS
Definition:
stub-handle.cpp:39
Landscape
C4Landscape Landscape
Definition:
stub-handle.cpp:38
openclonk
src
mape
cpp-handles
stub-handle.cpp
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