This is the complete list of members for C4Landscape::P, including all inherited members.
| BlastFreePix(C4Landscape *d, int32_t tx, int32_t ty) | C4Landscape::P | |
| BlastMaterial2Objects(int32_t tx, int32_t ty, C4MaterialList *mat_list, int32_t caused_by, int32_t str, C4ValueArray *out_objects) | C4Landscape::P | |
| BottomRowPix | C4Landscape::P | |
| BridgeMatConversion | C4Landscape::P | mutable |
| ChunkOZoom(C4Landscape *, const CSurface8 &sfcMap, const CSurface8 &sfcMapBkg, int32_t iMapX, int32_t iMapY, int32_t iMapWdt, int32_t iMapHgt, uint8_t iTexture, int32_t iOffX=0, int32_t iOffY=0) | C4Landscape::P | |
| ChunkyRandom(uint32_t &iOffset, uint32_t iRange) const | C4Landscape::P | |
| ClearMatCount() | C4Landscape::P | |
| CreateDefaultBkgSurface(CSurface8 &sfcFg, bool msbAsIft) const | C4Landscape::P | |
| CreateMap(CSurface8 *&sfcMap, CSurface8 *&sfcMapBkg) | C4Landscape::P | |
| CreateMapS2(C4Group &ScenFile, CSurface8 *&sfcMap, CSurface8 *&sfcMapBkg) | C4Landscape::P | |
| DefaultBkgMat(BYTE fg) const | C4Landscape::P | |
| DigFreePix(C4Landscape *d, int32_t tx, int32_t ty) | C4Landscape::P | |
| DigFreePixNoInstability(C4Landscape *d, int32_t tx, int32_t ty) | C4Landscape::P | |
| DigMaterial2Objects(int32_t tx, int32_t ty, C4MaterialList *mat_list, C4Object *pCollect=nullptr) | C4Landscape::P | |
| DoScan(C4Landscape *, int32_t x, int32_t y, int32_t mat, int32_t dir) | C4Landscape::P | |
| DrawChunk(C4Landscape *, int32_t tx, int32_t ty, int32_t wdt, int32_t hgt, uint8_t mcol, uint8_t mcolBkg, C4MaterialCoreShape Shape, uint32_t cro) | C4Landscape::P | |
| DrawLineLandscape(int32_t iX, int32_t iY, int32_t iGrade, uint8_t line_color, uint8_t line_color_bkg) | C4Landscape::P | |
| DrawLineMap(int32_t iX, int32_t iY, int32_t iRadius, uint8_t line_color, uint8_t line_color_bkg) | C4Landscape::P | |
| DrawSmoothOChunk(C4Landscape *, int32_t tx, int32_t ty, int32_t wdt, int32_t hgt, uint8_t mcol, uint8_t mcolBkg, int flip, uint32_t cro) | C4Landscape::P | |
| EffectiveMatCount | C4Landscape::P | |
| ExecuteScan(C4Landscape *) | C4Landscape::P | |
| FinishChange(C4Landscape *d, C4Rect BoundingBox, bool updateMatAndPixCnt=true) | C4Landscape::P | |
| fMapChanged | C4Landscape::P | |
| ForPolygon(C4Landscape *d, int *vtcs, int length, const std::function< bool(int32_t, int32_t)> &callback, C4MaterialList *mats_count=nullptr, uint8_t col=0, uint8_t colBkg=0, uint8_t *conversion_table=nullptr) | C4Landscape::P | |
| GetBridgeMatConversion(const C4Landscape *d, int32_t for_material_col) const | C4Landscape::P | |
| GetMapColorIndex(const char *szMaterial, const char *szTexture, BYTE &rbyCol) const | C4Landscape::P | |
| Gravity | C4Landscape::P | |
| Height | C4Landscape::P | |
| InitBorderPix() | C4Landscape::P | |
| LeftColPix | C4Landscape::P | |
| Map | C4Landscape::P | |
| MapBkg | C4Landscape::P | |
| MapHeight | C4Landscape::P | |
| MapSeed | C4Landscape::P | |
| MapToLandscape(C4Landscape *d, const CSurface8 &sfcMap, const CSurface8 &sfcMapBkg, int32_t iMapX, int32_t iMapY, int32_t iMapWdt, int32_t iMapHgt, int32_t iOffsX=0, int32_t iOffsY=0, bool noClear=false) | C4Landscape::P | |
| MapToSurface(C4Landscape *, const CSurface8 &sfcMap, const CSurface8 &sfcMapBkg, int32_t iMapX, int32_t iMapY, int32_t iMapWdt, int32_t iMapHgt, int32_t iToX, int32_t iToY, int32_t iToWdt, int32_t iToHgt, int32_t iOffX, int32_t iOffY) | C4Landscape::P | |
| MapWidth | C4Landscape::P | |
| MapZoom | C4Landscape::P | |
| Mat2Pal() | C4Landscape::P | |
| MatCount | C4Landscape::P | |
| mode | C4Landscape::P | |
| Modulation | C4Landscape::P | |
| NoScan | C4Landscape::P | |
| pFoW | C4Landscape::P | |
| pInitial | C4Landscape::P | |
| pInitialBkg | C4Landscape::P | |
| Pix2Dens | C4Landscape::P | |
| Pix2Light | C4Landscape::P | |
| Pix2Mat | C4Landscape::P | |
| Pix2Place | C4Landscape::P | |
| PixCnt | C4Landscape::P | |
| PixCntPitch | C4Landscape::P | |
| pLandscapeRender | C4Landscape::P | |
| pMapCreator | C4Landscape::P | |
| PostFreeShape(C4ValueArray *dig_objects, C4Object *by_object) | C4Landscape::P | |
| PrepareChange(const C4Landscape *d, const C4Rect &BoundingBox, bool updateMatCnt=true) | C4Landscape::P | |
| PrepareFreeShape(C4Rect &BoundingBox, C4Object *by_object) | C4Landscape::P | |
| Relights | C4Landscape::P | |
| RightColPix | C4Landscape::P | |
| SaveDiffInternal(const C4Landscape *d, C4Group &hGroup, bool fSyncSave) const | C4Landscape::P | |
| SaveInternal(const C4Landscape *d, C4Group &hGroup) const | C4Landscape::P | |
| ScanSpeed | C4Landscape::P | |
| ScanX | C4Landscape::P | |
| ShakeFreePix(C4Landscape *d, int32_t tx, int32_t ty) | C4Landscape::P | |
| Sky | C4Landscape::P | |
| Surface8 | C4Landscape::P | |
| Surface8Bkg | C4Landscape::P | |
| TexOZoom(C4Landscape *, const CSurface8 &sfcMap, const CSurface8 &sfcMapBkg, int32_t iMapX, int32_t iMapY, int32_t iMapWdt, int32_t iMapHgt, DWORD *dwpTextureUsage, int32_t iToX=0, int32_t iToY=0) | C4Landscape::P | |
| TopRowPix | C4Landscape::P | |
| UpdateMatCnt(const C4Landscape *, C4Rect Rect, bool fPlus) | C4Landscape::P | |
| UpdatePixCnt(const C4Landscape *, const C4Rect &Rect, bool fCheck=false) | C4Landscape::P | |
| Width | C4Landscape::P |