OpenClonk
C4Landscape::P Member List

This is the complete list of members for C4Landscape::P, including all inherited members.

BlastFreePix(C4Landscape *d, int32_t tx, int32_t ty)C4Landscape::P
BlastMaterial2Objects(int32_t tx, int32_t ty, C4MaterialList *mat_list, int32_t caused_by, int32_t str, C4ValueArray *out_objects)C4Landscape::P
BottomRowPixC4Landscape::P
BridgeMatConversionC4Landscape::Pmutable
ChunkOZoom(C4Landscape *, const CSurface8 &sfcMap, const CSurface8 &sfcMapBkg, int32_t iMapX, int32_t iMapY, int32_t iMapWdt, int32_t iMapHgt, uint8_t iTexture, int32_t iOffX=0, int32_t iOffY=0)C4Landscape::P
ChunkyRandom(uint32_t &iOffset, uint32_t iRange) constC4Landscape::P
ClearMatCount()C4Landscape::P
CreateDefaultBkgSurface(CSurface8 &sfcFg, bool msbAsIft) constC4Landscape::P
CreateMap(CSurface8 *&sfcMap, CSurface8 *&sfcMapBkg)C4Landscape::P
CreateMapS2(C4Group &ScenFile, CSurface8 *&sfcMap, CSurface8 *&sfcMapBkg)C4Landscape::P
DefaultBkgMat(BYTE fg) constC4Landscape::P
DigFreePix(C4Landscape *d, int32_t tx, int32_t ty)C4Landscape::P
DigFreePixNoInstability(C4Landscape *d, int32_t tx, int32_t ty)C4Landscape::P
DigMaterial2Objects(int32_t tx, int32_t ty, C4MaterialList *mat_list, C4Object *pCollect=nullptr)C4Landscape::P
DoScan(C4Landscape *, int32_t x, int32_t y, int32_t mat, int32_t dir)C4Landscape::P
DrawChunk(C4Landscape *, int32_t tx, int32_t ty, int32_t wdt, int32_t hgt, uint8_t mcol, uint8_t mcolBkg, C4MaterialCoreShape Shape, uint32_t cro)C4Landscape::P
DrawLineLandscape(int32_t iX, int32_t iY, int32_t iGrade, uint8_t line_color, uint8_t line_color_bkg)C4Landscape::P
DrawLineMap(int32_t iX, int32_t iY, int32_t iRadius, uint8_t line_color, uint8_t line_color_bkg)C4Landscape::P
DrawSmoothOChunk(C4Landscape *, int32_t tx, int32_t ty, int32_t wdt, int32_t hgt, uint8_t mcol, uint8_t mcolBkg, int flip, uint32_t cro)C4Landscape::P
EffectiveMatCountC4Landscape::P
ExecuteScan(C4Landscape *)C4Landscape::P
FinishChange(C4Landscape *d, C4Rect BoundingBox, bool updateMatAndPixCnt=true)C4Landscape::P
fMapChangedC4Landscape::P
ForPolygon(C4Landscape *d, int *vtcs, int length, const std::function< bool(int32_t, int32_t)> &callback, C4MaterialList *mats_count=nullptr, uint8_t col=0, uint8_t colBkg=0, uint8_t *conversion_table=nullptr)C4Landscape::P
GetBridgeMatConversion(const C4Landscape *d, int32_t for_material_col) constC4Landscape::P
GetMapColorIndex(const char *szMaterial, const char *szTexture, BYTE &rbyCol) constC4Landscape::P
GravityC4Landscape::P
HeightC4Landscape::P
InitBorderPix()C4Landscape::P
LeftColPixC4Landscape::P
MapC4Landscape::P
MapBkgC4Landscape::P
MapHeightC4Landscape::P
MapSeedC4Landscape::P
MapToLandscape(C4Landscape *d, const CSurface8 &sfcMap, const CSurface8 &sfcMapBkg, int32_t iMapX, int32_t iMapY, int32_t iMapWdt, int32_t iMapHgt, int32_t iOffsX=0, int32_t iOffsY=0, bool noClear=false)C4Landscape::P
MapToSurface(C4Landscape *, const CSurface8 &sfcMap, const CSurface8 &sfcMapBkg, int32_t iMapX, int32_t iMapY, int32_t iMapWdt, int32_t iMapHgt, int32_t iToX, int32_t iToY, int32_t iToWdt, int32_t iToHgt, int32_t iOffX, int32_t iOffY)C4Landscape::P
MapWidthC4Landscape::P
MapZoomC4Landscape::P
Mat2Pal()C4Landscape::P
MatCountC4Landscape::P
modeC4Landscape::P
ModulationC4Landscape::P
NoScanC4Landscape::P
pFoWC4Landscape::P
pInitialC4Landscape::P
pInitialBkgC4Landscape::P
Pix2DensC4Landscape::P
Pix2LightC4Landscape::P
Pix2MatC4Landscape::P
Pix2PlaceC4Landscape::P
PixCntC4Landscape::P
PixCntPitchC4Landscape::P
pLandscapeRenderC4Landscape::P
pMapCreatorC4Landscape::P
PostFreeShape(C4ValueArray *dig_objects, C4Object *by_object)C4Landscape::P
PrepareChange(const C4Landscape *d, const C4Rect &BoundingBox, bool updateMatCnt=true)C4Landscape::P
PrepareFreeShape(C4Rect &BoundingBox, C4Object *by_object)C4Landscape::P
RelightsC4Landscape::P
RightColPixC4Landscape::P
SaveDiffInternal(const C4Landscape *d, C4Group &hGroup, bool fSyncSave) constC4Landscape::P
SaveInternal(const C4Landscape *d, C4Group &hGroup) constC4Landscape::P
ScanSpeedC4Landscape::P
ScanXC4Landscape::P
ShakeFreePix(C4Landscape *d, int32_t tx, int32_t ty)C4Landscape::P
SkyC4Landscape::P
Surface8C4Landscape::P
Surface8BkgC4Landscape::P
TexOZoom(C4Landscape *, const CSurface8 &sfcMap, const CSurface8 &sfcMapBkg, int32_t iMapX, int32_t iMapY, int32_t iMapWdt, int32_t iMapHgt, DWORD *dwpTextureUsage, int32_t iToX=0, int32_t iToY=0)C4Landscape::P
TopRowPixC4Landscape::P
UpdateMatCnt(const C4Landscape *, C4Rect Rect, bool fPlus)C4Landscape::P
UpdatePixCnt(const C4Landscape *, const C4Rect &Rect, bool fCheck=false)C4Landscape::P
WidthC4Landscape::P