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resource.h
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1 //{{NO_DEPENDENCIES}}
2 // Microsoft Developer Studio generated include file.
3 // Used by engine.rc
4 //
5 #define IDB_BRUSH 1000
6 #define IDB_BRUSH2 1001
7 #define IDB_CURSOR 1002
8 #define IDB_CURSOR2 1003
9 #define IDB_DYNAMIC 1004
10 #define IDB_EXACT 1005
11 #define IDB_FILL 1006
12 #define IDB_FILL2 1007
13 #define IDB_HALT 1008
14 #define IDB_HALT2 1009
15 #define IDB_LINE 1011
16 #define IDB_LINE2 1012
17 #define IDB_MOUSE 1013
18 #define IDB_MOUSE2 1014
19 #define IDB_PICKER 1016
20 #define IDB_PICKER2 1017
21 #define IDB_PLAY 1018
22 #define IDB_PLAY2 1019
23 #define IDB_RECT 1020
24 #define IDB_RECT2 1021
25 #define IDB_STATIC 1022
26 #define IDC_BUTTONBRUSH 2000
27 #define IDC_BUTTONFILL 2001
28 #define IDC_BUTTONHALT 2002
29 #define IDC_BUTTONLINE 2004
30 #define IDC_BUTTONMODEDRAW 2005
31 #define IDC_BUTTONMODEDYNAMIC 2006
32 #define IDC_BUTTONMODEEDIT 2007
33 #define IDC_BUTTONMODEEXACT 2008
34 #define IDC_BUTTONMODEPLAY 2009
35 #define IDC_BUTTONMODESTATIC 2010
36 #define IDC_BUTTONPICKER 2012
37 #define IDC_BUTTONPLAY 2013
38 #define IDC_BUTTONRECT 2014
39 #define IDC_BUTTONRELOADDEF 2015
40 #define IDC_COMBOINPUT 2016
41 #define IDC_COMBOFGMATERIAL 2017
42 #define IDC_COMBOFGTEXTURE 2018
43 #define IDC_EDITDATA 2019
44 #define IDC_EDITOUTPUT 2020
45 #define IDC_PREVIEW 2021
46 #define IDC_SLIDERGRADE 2022
47 #define IDC_STATICCURSOR 2023
48 #define IDC_STATICFRAME 2024
49 #define IDC_STATICMATERIAL 2025
50 #define IDC_STATICTEXTURE 2027
51 #define IDC_STATICTIME 2028
52 #define IDC_GFXERR_MSG 2029
53 #define IDC_GFXERR_RES 2030
54 #define IDC_GFXERR_X 2031
55 #define IDC_GFXERR_XINP 2032
56 #define IDC_GFXERR_Y 2033
57 #define IDC_GFXERR_YINP 2034
58 #define IDC_GFXERR_FSCRN 2035
59 #define IDC_GFXERR_INVAL 2036
60 #define IDC_STATICFOREGROUND 2037
61 #define IDC_STATICBACKGROUND 2038
62 #define IDC_COMBOBGMATERIAL 2039
63 #define IDC_COMBOBGTEXTURE 2040
64 #define IDD_COMPONENT 3000
65 #define IDD_CONSOLE 3001
66 #define IDD_PROPERTIES 3002
67 #define IDD_TOOLS 3003
68 #define IDD_GFXERROR 3004
69 #define IDI_00_C4X 4000
70 #define IDI_01_OCS 4001
71 #define IDI_02_OCG 4002
72 #define IDI_03_OCF 4003
73 #define IDI_04_OCP 4004
74 #define IDI_06_OCD 4006
75 #define IDI_07_OCI 4007
76 #define IDI_08_OCM 4008
77 #define IDI_09_OCB 4009
78 #define IDI_10_OCV 4010
79 #define IDI_11_OCL 4011
80 #define IDI_13_OCU 4013
81 #define IDM_FILE_CLOSE 5003
82 #define IDM_FILE_OPEN 5004
83 #define IDM_FILE_OPENWPLRS 5005
84 #define IDM_FILE_QUIT 5006
85 #define IDM_FILE_SAVE 5007
86 #define IDM_FILE_SAVEAS 5008
87 #define IDM_FILE_SAVEGAMEAS 5010
88 #define IDM_HELP_ABOUT 5011
89 #define IDM_PLAYER_JOIN 5012
90 #define IDM_VIEWPORT_CONTENTS 5013
91 #define IDM_VIEWPORT_DELETE 5014
92 #define IDM_VIEWPORT_DUPLICATE 5015
93 #define IDM_VIEWPORT_NEW 5016
94 #define IDM_VPORTDYN_FIRST 5050
95  //allocates the next 27
96 #define IDR_CONSOLEMENU 6000
97 #define IDR_CONTEXTMENUS 6001
98 #define IDM_FILE_RECORD 40041
99 #define IDR_HGREVISION 7000
100 
101 // Next default values for new objects
102 //
103 #ifdef APSTUDIO_INVOKED
104 #ifndef APSTUDIO_READONLY_SYMBOLS
105 #define _APS_NEXT_RESOURCE_VALUE 180
106 #define _APS_NEXT_COMMAND_VALUE 40043
107 #define _APS_NEXT_CONTROL_VALUE 1045
108 #define _APS_NEXT_SYMED_VALUE 123
109 #endif
110 #endif