This is the complete list of members for StdMeshMatManager, including all inherited members.
AddProgram(const char *name, StdMeshMaterialLoader &loader, const StdMeshMaterialPass::ShaderInstance &fragment_shader, const StdMeshMaterialPass::ShaderInstance &vertex_shader, const StdMeshMaterialPass::ShaderInstance &geometry_shader) | StdMeshMatManager | |
AddShader(const char *filename, const char *name, const char *language, StdMeshMaterialShaderType type, const char *text, uint32_t load_flags) | StdMeshMatManager | |
Begin() | StdMeshMatManager | inline |
Clear() | StdMeshMatManager | |
End() | StdMeshMatManager | inline |
GetFragmentShader(const char *name) const | StdMeshMatManager | |
GetGeometryShader(const char *name) const | StdMeshMatManager | |
GetMaterial(const char *material_name) const | StdMeshMatManager | |
GetVertexShader(const char *name) const | StdMeshMatManager | |
Parse(const char *mat_script, const char *filename, StdMeshMaterialLoader &loader) | StdMeshMatManager | |
Remove(const StdStrBuf &name, class StdMeshMaterialUpdate *update) | StdMeshMatManager | |
Remove(const Iterator &iter, class StdMeshMaterialUpdate *update) | StdMeshMatManager | |
ShaderLoadFlag enum name | StdMeshMatManager | |
SMM_AcceptExisting enum value | StdMeshMatManager | |
SMM_ForceReload enum value | StdMeshMatManager | |
StdMeshMaterialUpdate class | StdMeshMatManager | friend |