This is the complete list of members for StdMeshInstance, including all inherited members.
| AM_DrawBefore enum value | StdMeshInstance | |
| AM_MatchSkeleton enum value | StdMeshInstance | |
| AM_None enum value | StdMeshInstance | |
| AnimationNode typedef | StdMeshInstance | |
| AnimationNodeList typedef | StdMeshInstance | protected |
| AnimationNodes | StdMeshInstance | protected |
| AnimationStack | StdMeshInstance | protected |
| ApplyBoneTransformToVertices(const std::vector< StdSubMesh::Vertex > &mesh_vertices, std::vector< StdMeshVertex > &instance_vertices) | StdMeshInstance | protected |
| AttachChildren | StdMeshInstance | protected |
| AttachedMeshesBegin() const | StdMeshInstance | inline |
| AttachedMeshesEnd() const | StdMeshInstance | inline |
| AttachedMeshIter typedef | StdMeshInstance | |
| AttachedMeshList typedef | StdMeshInstance | |
| AttachMesh(const StdMesh &mesh, AttachedMesh::Denumerator *denumerator, const StdStrBuf &parent_bone, const StdStrBuf &child_bone, const StdMeshMatrix &transformation=StdMeshMatrix::Identity(), uint32_t flags=AM_None, unsigned int attach_number=0) | StdMeshInstance | |
| AttachMesh(StdMeshInstance &instance, AttachedMesh::Denumerator *denumerator, const StdStrBuf &parent_bone, const StdStrBuf &child_bone, const StdMeshMatrix &transformation=StdMeshMatrix::Identity(), uint32_t flags=AM_None, bool own_child=false, unsigned int attach_number=0) | StdMeshInstance | |
| AttachMeshFlags enum name | StdMeshInstance | |
| AttachMeshImpl(StdMeshInstance &instance, AttachedMesh::Denumerator *denumerator, const StdStrBuf &parent_bone, const StdStrBuf &child_bone, const StdMeshMatrix &transformation, uint32_t flags, bool own_child, unsigned int new_attach_number) | StdMeshInstance | protected |
| AttachParent | StdMeshInstance | protected |
| BoneTransforms | StdMeshInstance | protected |
| BoneTransformsDirty | StdMeshInstance | protected |
| ClearPointers(class C4Object *pObj) | StdMeshInstance | |
| CompileFunc(StdCompiler *pComp, AttachedMesh::DenumeratorFactoryFunc Factory) | StdMeshInstance | |
| Completion | StdMeshInstance | protected |
| DenumeratePointers() | StdMeshInstance | |
| DetachMesh(unsigned int number) | StdMeshInstance | |
| ExecuteAnimation(float dt) | StdMeshInstance | |
| ExecuteAnimationNode(AnimationNode *node) | StdMeshInstance | protected |
| FaceOrdering typedef | StdMeshInstance | |
| GetAnimationNodeByNumber(unsigned int number) | StdMeshInstance | |
| GetAttachedMeshByNumber(unsigned int number) const | StdMeshInstance | |
| GetAttachParent() const | StdMeshInstance | inline |
| GetBoneCount() const | StdMeshInstance | |
| GetBoneTransform(size_t i) const | StdMeshInstance | |
| GetCompletion() const | StdMeshInstance | inline |
| GetIBO() const | StdMeshInstance | inline |
| GetMesh() const | StdMeshInstance | inline |
| GetNumSharedVertices() const | StdMeshInstance | inline |
| GetNumSubMeshes() const | StdMeshInstance | inline |
| GetRootAnimationForSlot(int slot) | StdMeshInstance | |
| GetSharedVertices() const | StdMeshInstance | inline |
| GetStackIterForSlot(int slot, bool create) | StdMeshInstance | protected |
| GetSubMesh(size_t i) | StdMeshInstance | inline |
| GetSubMesh(size_t i) const | StdMeshInstance | inline |
| GetSubMeshOrdered(size_t i) const | StdMeshInstance | inline |
| GetVAOID() const | StdMeshInstance | inline |
| ibo | StdMeshInstance | protected |
| InsertAnimationNode(AnimationNode *node, int slot, AnimationNode *sibling, ValueProvider *weight, bool stop_previous_animation) | StdMeshInstance | protected |
| Mesh | StdMeshInstance | protected |
| PlayAnimation(const StdStrBuf &animation_name, int slot, AnimationNode *sibling, ValueProvider *position, ValueProvider *weight, bool stop_previous_animation) | StdMeshInstance | |
| PlayAnimation(const StdMeshAnimation &animation, int slot, AnimationNode *sibling, ValueProvider *position, ValueProvider *weight, bool stop_previous_animation) | StdMeshInstance | |
| PlayAnimation(const StdMeshBone *bone, const StdMeshTransformation &trans, int slot, AnimationNode *sibling, ValueProvider *weight, bool stop_previous_animation) | StdMeshInstance | |
| ReorderFaces(StdMeshMatrix *global_trans) | StdMeshInstance | |
| ScanAttachTree(IteratorType begin, IteratorType end, const FuncObj &obj) | StdMeshInstance | protectedstatic |
| SetAnimationBoneTransform(AnimationNode *node, const StdMeshTransformation &trans) | StdMeshInstance | |
| SetAnimationPosition(AnimationNode *node, ValueProvider *position) | StdMeshInstance | |
| SetAnimationWeight(AnimationNode *node, ValueProvider *weight) | StdMeshInstance | |
| SetBoneTransformsDirty(bool value) | StdMeshInstance | protected |
| SetCompletion(float completion) | StdMeshInstance | |
| SetFaceOrdering(FaceOrdering ordering) | StdMeshInstance | |
| SetFaceOrderingForClrModulation(uint32_t clrmod) | StdMeshInstance | |
| SetMaterial(size_t i, const StdMeshMaterial &material) | StdMeshInstance | |
| StdMeshAnimationUpdate class | StdMeshInstance | friend |
| StdMeshInstance(const StdMesh &mesh, float completion=1.0f) | StdMeshInstance | |
| StdMeshMaterialUpdate class | StdMeshInstance | friend |
| StdMeshUpdate class | StdMeshInstance | friend |
| StopAnimation(AnimationNode *node) | StdMeshInstance | |
| SubMeshInstances | StdMeshInstance | protected |
| SubMeshInstancesOrdered | StdMeshInstance | protected |
| UpdateBoneTransforms() | StdMeshInstance | |
| UpdateIBO() | StdMeshInstance | protected |
| ValueProvider typedef | StdMeshInstance | |
| vaoid | StdMeshInstance | protected |
| ~StdMeshInstance() | StdMeshInstance |