AdjustPosition(bool immediate=false) | C4Viewport | |
AdjustZoomAndPosition() | C4Viewport | protected |
BlitOutput() | C4Viewport | protected |
BorderBottom | C4Viewport | |
BorderLeft | C4Viewport | |
BorderRight | C4Viewport | |
BorderTop | C4Viewport | |
C4ConsoleQtViewportView class | C4Viewport | friend |
C4GraphicsSystem class | C4Viewport | friend |
C4MouseControl class | C4Viewport | friend |
C4Viewport() | C4Viewport | |
C4ViewportList class | C4Viewport | friend |
C4ViewportWindow class | C4Viewport | friend |
CalculateZoom() | C4Viewport | |
CenterPosition() | C4Viewport | |
ChangeZoom(float by_factor) | C4Viewport | |
ClearPointers(C4Object *obj) | C4Viewport | |
DisableFoW() | C4Viewport | |
Draw(C4TargetFacet &cgo, bool draw_game, bool draw_overlay) | C4Viewport | protected |
DrawMenu(C4TargetFacet &cgo) | C4Viewport | protected |
DrawOverlay(C4TargetFacet &cgo, const ZoomData &GameZoom) | C4Viewport | protected |
DrawPlayerInfo(C4TargetFacet &cgo) | C4Viewport | protected |
DrawPlayerStartup(C4TargetFacet &cgo) | C4Viewport | protected |
DrawX | C4Viewport | |
DrawY | C4Viewport | |
DropFile(const char *filename, float x, float y) | C4Viewport | |
EnableFoW() | C4Viewport | |
Execute() | C4Viewport | |
fIsNoOwnerViewport | C4Viewport | |
GetGUIZoom() const | C4Viewport | inline |
GetNext() | C4Viewport | inline |
GetOutputRect() | C4Viewport | inline |
GetPlayer() | C4Viewport | inline |
GetPlayerLock() | C4Viewport | inline |
GetViewCenterX() | C4Viewport | inline |
GetViewCenterY() | C4Viewport | inline |
GetViewX() | C4Viewport | inline |
GetViewY() | C4Viewport | inline |
GetWindow() | C4Viewport | inline |
GetZoom() | C4Viewport | inline |
GetZoom() const | C4Viewport | inline |
GetZoomByViewRange(int32_t size_x, int32_t size_y) const | C4Viewport | |
GetZoomLimitMax() const | C4Viewport | inline |
GetZoomLimitMin() const | C4Viewport | inline |
GetZoomTarget() const | C4Viewport | inline |
Init(int32_t for_player, bool set_temporary_only) | C4Viewport | |
InitZoom() | C4Viewport | protected |
IsViewportMenu(class C4Menu *menu) | C4Viewport | |
last_game_draw_cgo | C4Viewport | |
last_gui_draw_cgo | C4Viewport | |
Next | C4Viewport | protected |
NextPlayer() | C4Viewport | |
OutX | C4Viewport | protected |
OutY | C4Viewport | protected |
pFoW | C4Viewport | protected |
Player | C4Viewport | protected |
PlayerLock | C4Viewport | protected |
pWindow | C4Viewport | protected |
ResetMenuPositions | C4Viewport | protected |
ScrollBarsByViewPosition() | C4Viewport | |
ScrollView(float by_x, float by_y) | C4Viewport | |
SetOutputSize(int32_t draw_x, int32_t draw_y, int32_t out_x, int32_t out_y, int32_t out_wdt, int32_t out_hgt) | C4Viewport | |
SetViewOffset(int32_t x, int32_t y) | C4Viewport | inline |
SetViewX(float x) | C4Viewport | |
SetViewY(float y) | C4Viewport | |
SetZoom(float zoom_value) | C4Viewport | |
SetZoom(float to_zoom, bool direct=false) | C4Viewport | |
SetZoomLimits(float to_min_zoom, float to_max_zoom) | C4Viewport | |
TogglePlayerLock() | C4Viewport | |
UpdateOutputSize(int32_t new_width=0, int32_t new_height=0) | C4Viewport | |
ViewHgt | C4Viewport | |
ViewportOpenFrame | C4Viewport | protected |
ViewPositionByScrollBars() | C4Viewport | |
ViewWdt | C4Viewport | |
WindowToGameX(int32_t win_x) | C4Viewport | inline |
WindowToGameY(int32_t win_y) | C4Viewport | inline |
Zoom | C4Viewport | protected |
ZoomLimitMax | C4Viewport | protected |
ZoomLimitMin | C4Viewport | protected |
ZoomTarget | C4Viewport | protected |
~C4Viewport() | C4Viewport | |