| AdjustPosition(bool immediate=false) | C4Viewport | |
| AdjustZoomAndPosition() | C4Viewport | protected |
| BlitOutput() | C4Viewport | protected |
| BorderBottom | C4Viewport | |
| BorderLeft | C4Viewport | |
| BorderRight | C4Viewport | |
| BorderTop | C4Viewport | |
| C4ConsoleQtViewportView class | C4Viewport | friend |
| C4GraphicsSystem class | C4Viewport | friend |
| C4MouseControl class | C4Viewport | friend |
| C4Viewport() | C4Viewport | |
| C4ViewportList class | C4Viewport | friend |
| C4ViewportWindow class | C4Viewport | friend |
| CalculateZoom() | C4Viewport | |
| CenterPosition() | C4Viewport | |
| ChangeZoom(float by_factor) | C4Viewport | |
| ClearPointers(C4Object *obj) | C4Viewport | |
| DisableFoW() | C4Viewport | |
| Draw(C4TargetFacet &cgo, bool draw_game, bool draw_overlay) | C4Viewport | protected |
| DrawMenu(C4TargetFacet &cgo) | C4Viewport | protected |
| DrawOverlay(C4TargetFacet &cgo, const ZoomData &GameZoom) | C4Viewport | protected |
| DrawPlayerInfo(C4TargetFacet &cgo) | C4Viewport | protected |
| DrawPlayerStartup(C4TargetFacet &cgo) | C4Viewport | protected |
| DrawX | C4Viewport | |
| DrawY | C4Viewport | |
| DropFile(const char *filename, float x, float y) | C4Viewport | |
| EnableFoW() | C4Viewport | |
| Execute() | C4Viewport | |
| fIsNoOwnerViewport | C4Viewport | |
| GetGUIZoom() const | C4Viewport | inline |
| GetNext() | C4Viewport | inline |
| GetOutputRect() | C4Viewport | inline |
| GetPlayer() | C4Viewport | inline |
| GetPlayerLock() | C4Viewport | inline |
| GetViewCenterX() | C4Viewport | inline |
| GetViewCenterY() | C4Viewport | inline |
| GetViewX() | C4Viewport | inline |
| GetViewY() | C4Viewport | inline |
| GetWindow() | C4Viewport | inline |
| GetZoom() | C4Viewport | inline |
| GetZoom() const | C4Viewport | inline |
| GetZoomByViewRange(int32_t size_x, int32_t size_y) const | C4Viewport | |
| GetZoomLimitMax() const | C4Viewport | inline |
| GetZoomLimitMin() const | C4Viewport | inline |
| GetZoomTarget() const | C4Viewport | inline |
| Init(int32_t for_player, bool set_temporary_only) | C4Viewport | |
| InitZoom() | C4Viewport | protected |
| IsViewportMenu(class C4Menu *menu) | C4Viewport | |
| last_game_draw_cgo | C4Viewport | |
| last_gui_draw_cgo | C4Viewport | |
| Next | C4Viewport | protected |
| NextPlayer() | C4Viewport | |
| OutX | C4Viewport | protected |
| OutY | C4Viewport | protected |
| pFoW | C4Viewport | protected |
| Player | C4Viewport | protected |
| PlayerLock | C4Viewport | protected |
| pWindow | C4Viewport | protected |
| ResetMenuPositions | C4Viewport | protected |
| ScrollBarsByViewPosition() | C4Viewport | |
| ScrollView(float by_x, float by_y) | C4Viewport | |
| SetOutputSize(int32_t draw_x, int32_t draw_y, int32_t out_x, int32_t out_y, int32_t out_wdt, int32_t out_hgt) | C4Viewport | |
| SetViewOffset(int32_t x, int32_t y) | C4Viewport | inline |
| SetViewX(float x) | C4Viewport | |
| SetViewY(float y) | C4Viewport | |
| SetZoom(float zoom_value) | C4Viewport | |
| SetZoom(float to_zoom, bool direct=false) | C4Viewport | |
| SetZoomLimits(float to_min_zoom, float to_max_zoom) | C4Viewport | |
| TogglePlayerLock() | C4Viewport | |
| UpdateOutputSize(int32_t new_width=0, int32_t new_height=0) | C4Viewport | |
| ViewHgt | C4Viewport | |
| ViewportOpenFrame | C4Viewport | protected |
| ViewPositionByScrollBars() | C4Viewport | |
| ViewWdt | C4Viewport | |
| WindowToGameX(int32_t win_x) | C4Viewport | inline |
| WindowToGameY(int32_t win_y) | C4Viewport | inline |
| Zoom | C4Viewport | protected |
| ZoomLimitMax | C4Viewport | protected |
| ZoomLimitMin | C4Viewport | protected |
| ZoomTarget | C4Viewport | protected |
| ~C4Viewport() | C4Viewport | |