OpenClonk
C4TextureMap Member List

This is the complete list of members for C4TextureMap, including all inherited members.

AddEntry(BYTE byIndex, const char *szMaterial, const char *szTexture)C4TextureMap
AddTexture(const char *szTexture, C4Surface *sfcSurface)C4TextureMap
C4Landscape classC4TextureMapfriend
C4TextureMap()C4TextureMap
CheckTexture(const char *szTexture)C4TextureMap
Clear()C4TextureMap
DefaultBkgMatTex(BYTE fg) constC4TextureMap
EntryC4TextureMapprotected
fEntriesAddedC4TextureMap
fInitializedC4TextureMapprotected
FirstTextureC4TextureMapprotected
fOverloadMaterialsC4TextureMapprotected
fOverloadTexturesC4TextureMapprotected
GetEntry(int32_t iIndex) constC4TextureMapinline
GetIndex(const char *szMaterial, const char *szTexture, bool fAddIfNotExist=true, const char *szErrorIfFailed=nullptr)C4TextureMap
GetIndexMatTex(const char *szMaterialTexture, const char *szDefaultTexture=nullptr, bool fAddIfNotExist=true, const char *szErrorIfFailed=nullptr)C4TextureMap
GetTexture(int32_t iIndex)C4TextureMap
GetTexture(const char *szTexture)C4TextureMap
GetTextureIndex(const char *pTexName)C4TextureMap
HasTextures(C4Group &hGroup)C4TextureMap
Init()C4TextureMap
LoadFlags(C4Group &hGroup, const char *szEntryName, bool *pOverloadMaterials, bool *pOverloadTextures)C4TextureMapstatic
LoadMap(C4Group &hGroup, const char *szEntryName, bool *pOverloadMaterials, bool *pOverloadTextures)C4TextureMap
LoadTextures(C4Group &hGroup, C4Group *OverloadFile=nullptr)C4TextureMap
MoveIndex(BYTE byOldIndex, BYTE byNewIndex)C4TextureMap
OrderC4TextureMapprotected
RemoveEntry(int32_t iIndex)C4TextureMap
SaveMap(C4Group &hGroup, const char *szEntryName)C4TextureMap
StoreMapPalette(CStdPalette *, C4MaterialMap &rMaterials)C4TextureMap
~C4TextureMap()C4TextureMap