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C4ShaderCall Member List

This is the complete list of members for C4ShaderCall, including all inherited members.

AllocTexUnit(int iUniform)C4ShaderCall
C4ScriptUniform classC4ShaderCallfriend
C4ShaderCall(const C4Shader *pShader)C4ShaderCallinline
Finish()C4ShaderCall
GetAttribute(int iAttribute) constC4ShaderCallinline
SetUniform1f(int iUniform, float gX) constC4ShaderCallinline
SetUniform1fv(int iUniform, int iLength, const float *pVals) constC4ShaderCallinline
SetUniform1i(int iUniform, int iX) constC4ShaderCallinline
SetUniform1iv(int iUniform, int iLength, const int *pVals) constC4ShaderCallinline
SetUniform1ui(int iUniform, unsigned int iX) constC4ShaderCallinline
SetUniform1uiv(int iUniform, int iLength, const unsigned int *pVals) constC4ShaderCallinline
SetUniform2f(int iUniform, float gX, float gY) constC4ShaderCallinline
SetUniform2fv(int iUniform, int iLength, const float *pVals) constC4ShaderCallinline
SetUniform2i(int iUniform, int iX, int iY) constC4ShaderCallinline
SetUniform2iv(int iUniform, int iLength, const int *pVals) constC4ShaderCallinline
Setuniform2ui(int iUniform, unsigned int iX, unsigned int iY) constC4ShaderCallinline
SetUniform2uiv(int iUniform, int iLength, const unsigned int *pVals) constC4ShaderCallinline
SetUniform3f(int iUniform, float gX, float gY, float gZ) constC4ShaderCallinline
SetUniform3fv(int iUniform, int iLength, const float *pVals) constC4ShaderCallinline
SetUniform3i(int iUniform, int iX, int iY, int iZ) constC4ShaderCallinline
SetUniform3iv(int iUniform, int iLength, const int *pVals) constC4ShaderCallinline
Setuniform3ui(int iUniform, unsigned int iX, unsigned int iY, unsigned int iZ) constC4ShaderCallinline
SetUniform3uiv(int iUniform, int iLength, const unsigned int *pVals) constC4ShaderCallinline
SetUniform4f(int iUniform, float gX, float gY, float gZ, float gW) constC4ShaderCallinline
SetUniform4fv(int iUniform, int iLength, const float *pVals) constC4ShaderCallinline
SetUniform4i(int iUniform, int iX, int iY, int iZ, int iW) constC4ShaderCallinline
SetUniform4iv(int iUniform, int iLength, const int *pVals) constC4ShaderCallinline
Setuniform4ui(int iUniform, unsigned int iX, unsigned int iY, unsigned int iZ, unsigned int iW) constC4ShaderCallinline
SetUniform4uiv(int iUniform, int iLength, const unsigned int *pVals) constC4ShaderCallinline
SetUniformMatrix2x3fv(int iUniform, int iLength, const float *pVals) constC4ShaderCallinline
SetUniformMatrix3x3(int iUniform, const StdMeshMatrix &matrix)C4ShaderCallinline
SetUniformMatrix3x3fv(int iUniform, int iLength, const float *pVals) constC4ShaderCallinline
SetUniformMatrix3x3Transpose(int iUniform, const StdMeshMatrix &matrix)C4ShaderCallinline
SetUniformMatrix3x4(int iUniform, const StdMeshMatrix &matrix)C4ShaderCallinline
SetUniformMatrix3x4fv(int iUniform, int iLength, const float *pVals) constC4ShaderCallinline
SetUniformMatrix4x4(int iUniform, const StdMeshMatrix &matrix)C4ShaderCallinline
SetUniformMatrix4x4(int iUniform, const StdProjectionMatrix &matrix)C4ShaderCallinline
SetUniformMatrix4x4fv(int iUniform, int iLength, const float *pVals) constC4ShaderCallinline
Start()C4ShaderCall
~C4ShaderCall()C4ShaderCallinline