This is the complete list of members for C4Shader, including all inherited members.
| AddDefine(const char *name) | C4Shader | |
| AddFragmentSlice(int iPos, const char *szText) | C4Shader | |
| AddFragmentSlices(const char *szWhat, const char *szText, const char *szSource="", int iFileTime=0) | C4Shader | |
| AddVertexSlice(int iPos, const char *szText) | C4Shader | |
| AddVertexSlices(const char *szWhat, const char *szText, const char *szSource="", int iFileTime=0) | C4Shader | |
| C4ScriptUniform class | C4Shader | friend |
| C4Shader() | C4Shader | |
| C4ShaderCall class | C4Shader | friend |
| Clear() | C4Shader | |
| ClearSlices() | C4Shader | |
| GetAttribute(int iAttribute) const | C4Shader | inline |
| GetUniform(int iUniform) const | C4Shader | inline |
| HaveUniform(int iUniform) const | C4Shader | inline |
| Init(const char *szWhat, const char **szUniforms, const char **szAttributes) | C4Shader | |
| Initialised() const | C4Shader | inline |
| IsLogging() | C4Shader | static |
| LoadFragmentSlices(C4GroupSet *pGroupSet, const char *szFile) | C4Shader | |
| LoadVertexSlices(C4GroupSet *pGroupSet, const char *szFile) | C4Shader | |
| Refresh() | C4Shader | |
| SetScriptCategories(const std::vector< std::string > &categories) | C4Shader | |
| ~C4Shader() | C4Shader |