This is the complete list of members for C4Shader, including all inherited members.
AddDefine(const char *name) | C4Shader | |
AddFragmentSlice(int iPos, const char *szText) | C4Shader | |
AddFragmentSlices(const char *szWhat, const char *szText, const char *szSource="", int iFileTime=0) | C4Shader | |
AddVertexSlice(int iPos, const char *szText) | C4Shader | |
AddVertexSlices(const char *szWhat, const char *szText, const char *szSource="", int iFileTime=0) | C4Shader | |
C4ScriptUniform class | C4Shader | friend |
C4Shader() | C4Shader | |
C4ShaderCall class | C4Shader | friend |
Clear() | C4Shader | |
ClearSlices() | C4Shader | |
GetAttribute(int iAttribute) const | C4Shader | inline |
GetUniform(int iUniform) const | C4Shader | inline |
HaveUniform(int iUniform) const | C4Shader | inline |
Init(const char *szWhat, const char **szUniforms, const char **szAttributes) | C4Shader | |
Initialised() const | C4Shader | inline |
IsLogging() | C4Shader | static |
LoadFragmentSlices(C4GroupSet *pGroupSet, const char *szFile) | C4Shader | |
LoadVertexSlices(C4GroupSet *pGroupSet, const char *szFile) | C4Shader | |
Refresh() | C4Shader | |
SetScriptCategories(const std::vector< std::string > &categories) | C4Shader | |
~C4Shader() | C4Shader |