OpenClonk
C4PlayerList Member List

This is the complete list of members for C4PlayerList, including all inherited members.

AverageScoreGain() constC4PlayerList
C4Player classC4PlayerListfriend
C4PlayerList()C4PlayerList
CheckColorDw(DWORD dwColor, C4Player *pExclude)C4PlayerList
Clear()C4PlayerList
ClearPointers(C4Object *pObj)C4PlayerList
CtrlJoin(const class C4Network2ResCore &ResCore, int iClientID, int idPlayerInfo)C4PlayerList
CtrlRemove(int iPlayer, bool fDisonnected)C4PlayerList
CtrlRemoveAtClient(int iClient, bool fDisonnected)C4PlayerList
CtrlRemoveAtClient(const char *szName, bool fDisonnected)C4PlayerList
Default()C4PlayerList
DenumeratePointers()C4PlayerList
Evaluate()C4PlayerList
Execute()C4PlayerList
FileInUse(const char *szFilename) constC4PlayerList
FirstC4PlayerList
Get(int iPlayer) constC4PlayerList
GetAtClient(int iClient, int iIndex=0) constC4PlayerList
GetAtClient(const char *szName, int iIndex=0) constC4PlayerList
GetAtRemoteClient(int iIndex=0) constC4PlayerList
GetByIndex(int iIndex) constC4PlayerList
GetByIndex(int iIndex, C4PlayerType eType) constC4PlayerList
GetByInfoID(int iInfoID) constC4PlayerList
GetByName(const char *szName, int iExcluding=NO_OWNER) constC4PlayerList
GetCount() constC4PlayerList
GetCount(C4PlayerType eType) constC4PlayerList
GetCountNotEliminated() constC4PlayerList
GetFreeNumber() constC4PlayerListprotected
GetIndex(C4Player *pPlr) constC4PlayerList
GetLocalByIndex(int iIndex) constC4PlayerList
HasPlayerInTeamSelection()C4PlayerList
Hostile(int iPlayer1, int iPlayer2) constC4PlayerList
HostilityDeclared(int iPlayer1, int iPlayer2) constC4PlayerList
Join(const char *szFilename, bool fScenarioInit, int iAtClient, const char *szAtClientName, class C4PlayerInfo *pInfo, C4ValueNumbers *)C4PlayerList
JoinNew(const char *szFilename)C4PlayerList
MouseControlTaken() constC4PlayerList
PositionTaken(int iPosition) constC4PlayerList
RecheckPlayerSort(C4Player *pForPlayer)C4PlayerListprotected
Remove(int iPlayer, bool fDisonnected, bool fNoCalls)C4PlayerList
Remove(C4Player *pPlr, bool fDisonnected, bool fNoCalls)C4PlayerList
RemoveAtClient(int iClient, bool fDisconnect)C4PlayerList
RemoveAtClient(const char *szName, bool fDisconnect)C4PlayerList
RemoveAtRemoteClient(bool fDisonnected, bool fNoCalls)C4PlayerList
RemoveLocal(bool fDisonnected, bool fNoCalls)C4PlayerList
RemoveUnjoined(int32_t iPlayer)C4PlayerList
Retire(C4Player *pPlr)C4PlayerList
Save(bool fSaveLocalOnly)C4PlayerList
Save(C4Group &hGroup, bool fStoreTiny, const C4PlayerInfoList &rStoreList)C4PlayerList
SynchronizeLocalFiles()C4PlayerList
Valid(int iPlayer) constC4PlayerList
~C4PlayerList()C4PlayerList