| AddInfo(C4ClientPlayerInfos *pNewClientInfo) | C4PlayerInfoList | |
| AssignPlayerIDs(C4ClientPlayerInfos *pNewClientInfo) | C4PlayerInfoList | |
| AssignTeams(C4ClientPlayerInfos *pNewClientInfo, bool fByHost) | C4PlayerInfoList | |
| C4PlayerInfoList() | C4PlayerInfoList | |
| C4PlayerInfoList(const C4PlayerInfoList &rCpy) | C4PlayerInfoList | |
| Clear() | C4PlayerInfoList | |
| CompileFunc(StdCompiler *pComp) | C4PlayerInfoList | |
| CreateRestoreInfosForJoinedScriptPlayers(C4PlayerInfoList &rSavegamePlayers) | C4PlayerInfoList | |
| DoLocalNonNetworkPlayerInfoUpdate(C4ClientPlayerInfos *pUpdate) | C4PlayerInfoList | |
| DoLocalNonNetworkPlayerJoin(const char *szPlayerFile) | C4PlayerInfoList | |
| DoPlayerInfoUpdate(C4ClientPlayerInfos *pUpdate) | C4PlayerInfoList | |
| FindSavegameResumePlayerInfo(const C4PlayerInfo *pMatchInfo, MatchingLevel mlMatchStart, MatchingLevel mlMatchEnd) const | C4PlayerInfoList | |
| FindUnassociatedRestoreInfo(const C4PlayerInfoList &rRestoreInfoList) | C4PlayerInfoList | |
| FixIDCounter() | C4PlayerInfoList | |
| GetActivePlayerCount(bool fCountInvisible) const | C4PlayerInfoList | |
| GetActivePlayerInfoByName(const char *szName) | C4PlayerInfoList | |
| GetActivePlayerNames(bool fCountInvisible, int32_t iAtClientID=-1) const | C4PlayerInfoList | |
| GetActiveScriptPlayerCount(bool fCountSavegameResumes, bool fCountInvisible) const | C4PlayerInfoList | |
| GetClientInfoByPlayerID(int32_t id) const | C4PlayerInfoList | |
| GetFreePlayerSlotCount() | C4PlayerInfoList | |
| GetIDCounter() | C4PlayerInfoList | inline |
| GetIndexedInfo(int32_t iIndex) const | C4PlayerInfoList | inline |
| GetInfoByClientID(int32_t iClientID) const | C4PlayerInfoList | inline |
| GetInfoCount() const | C4PlayerInfoList | inline |
| GetInfoPtrByClientID(int32_t iClientID) const | C4PlayerInfoList | |
| GetJoinIssuedPlayerCount() const | C4PlayerInfoList | |
| GetJoinPendingPlayerCount() const | C4PlayerInfoList | |
| GetNextPlayerInfoByID(int32_t id) const | C4PlayerInfoList | |
| GetPlayerCount() const | C4PlayerInfoList | |
| GetPlayerInfoByID(int32_t id) const | C4PlayerInfoList | |
| GetPlayerInfoByID(int32_t id, int32_t *pidClient) const | C4PlayerInfoList | |
| GetPlayerInfoByIndex(int32_t index) const | C4PlayerInfoList | |
| GetPlayerInfoBySavegameID(int32_t id) const | C4PlayerInfoList | |
| GetPrimaryInfoByClientID(int32_t iClientID) const | C4PlayerInfoList | inline |
| GetStartupCount() | C4PlayerInfoList | |
| HasSameTeamPlayers(int32_t iClient1, int32_t iClient2) const | C4PlayerInfoList | |
| InitLocal() | C4PlayerInfoList | |
| Load(C4Group &hGroup, const char *szFromFile, class C4LangStringTable *pLang=nullptr) | C4PlayerInfoList | |
| LoadResources() | C4PlayerInfoList | |
| LocalJoinUnjoinedPlayersInQueue() | C4PlayerInfoList | |
| operator=(const C4PlayerInfoList &rCpy) | C4PlayerInfoList | |
| RecheckAutoGeneratedTeams() | C4PlayerInfoList | |
| RecreatePlayerFiles() | C4PlayerInfoList | |
| RecreatePlayers(C4ValueNumbers *) | C4PlayerInfoList | |
| RemoveInfo(C4ClientPlayerInfos **ppRemoveInfo) | C4PlayerInfoList | inline |
| RemoveUnassociatedPlayers(C4PlayerInfoList &rSavegamePlayers) | C4PlayerInfoList | |
| ResetLeagueProjectedGain(bool fSetUpdated) | C4PlayerInfoList | |
| ResolvePlayerAttributeConflicts(C4ClientPlayerInfos *pSecPacket) | C4PlayerInfoList | |
| RestoreSavegameInfos(C4PlayerInfoList &rSavegamePlayers) | C4PlayerInfoList | |
| Save(C4Group &hGroup, const char *szToFile) | C4PlayerInfoList | |
| SetAsRestoreInfos(C4PlayerInfoList &rFromPlayers, bool fSaveUserPlrs, bool fSaveScriptPlrs, bool fSetUserPlrRefToLocalGroup, bool fSetScriptPlrRefToLocalGroup) | C4PlayerInfoList | |
| SetIDCounter(int32_t idNewCounter) | C4PlayerInfoList | inline |
| UpdatePlayerAttributes(C4ClientPlayerInfos *pForInfo, bool fResolveConflicts) | C4PlayerInfoList | |
| UpdatePlayerAttributes() | C4PlayerInfoList | |
| ~C4PlayerInfoList() | C4PlayerInfoList | inline |