AddInfo(C4ClientPlayerInfos *pNewClientInfo) | C4PlayerInfoList | |
AssignPlayerIDs(C4ClientPlayerInfos *pNewClientInfo) | C4PlayerInfoList | |
AssignTeams(C4ClientPlayerInfos *pNewClientInfo, bool fByHost) | C4PlayerInfoList | |
C4PlayerInfoList() | C4PlayerInfoList | |
C4PlayerInfoList(const C4PlayerInfoList &rCpy) | C4PlayerInfoList | |
Clear() | C4PlayerInfoList | |
CompileFunc(StdCompiler *pComp) | C4PlayerInfoList | |
CreateRestoreInfosForJoinedScriptPlayers(C4PlayerInfoList &rSavegamePlayers) | C4PlayerInfoList | |
DoLocalNonNetworkPlayerInfoUpdate(C4ClientPlayerInfos *pUpdate) | C4PlayerInfoList | |
DoLocalNonNetworkPlayerJoin(const char *szPlayerFile) | C4PlayerInfoList | |
DoPlayerInfoUpdate(C4ClientPlayerInfos *pUpdate) | C4PlayerInfoList | |
FindSavegameResumePlayerInfo(const C4PlayerInfo *pMatchInfo, MatchingLevel mlMatchStart, MatchingLevel mlMatchEnd) const | C4PlayerInfoList | |
FindUnassociatedRestoreInfo(const C4PlayerInfoList &rRestoreInfoList) | C4PlayerInfoList | |
FixIDCounter() | C4PlayerInfoList | |
GetActivePlayerCount(bool fCountInvisible) const | C4PlayerInfoList | |
GetActivePlayerInfoByName(const char *szName) | C4PlayerInfoList | |
GetActivePlayerNames(bool fCountInvisible, int32_t iAtClientID=-1) const | C4PlayerInfoList | |
GetActiveScriptPlayerCount(bool fCountSavegameResumes, bool fCountInvisible) const | C4PlayerInfoList | |
GetClientInfoByPlayerID(int32_t id) const | C4PlayerInfoList | |
GetFreePlayerSlotCount() | C4PlayerInfoList | |
GetIDCounter() | C4PlayerInfoList | inline |
GetIndexedInfo(int32_t iIndex) const | C4PlayerInfoList | inline |
GetInfoByClientID(int32_t iClientID) const | C4PlayerInfoList | inline |
GetInfoCount() const | C4PlayerInfoList | inline |
GetInfoPtrByClientID(int32_t iClientID) const | C4PlayerInfoList | |
GetJoinIssuedPlayerCount() const | C4PlayerInfoList | |
GetJoinPendingPlayerCount() const | C4PlayerInfoList | |
GetNextPlayerInfoByID(int32_t id) const | C4PlayerInfoList | |
GetPlayerCount() const | C4PlayerInfoList | |
GetPlayerInfoByID(int32_t id) const | C4PlayerInfoList | |
GetPlayerInfoByID(int32_t id, int32_t *pidClient) const | C4PlayerInfoList | |
GetPlayerInfoByIndex(int32_t index) const | C4PlayerInfoList | |
GetPlayerInfoBySavegameID(int32_t id) const | C4PlayerInfoList | |
GetPrimaryInfoByClientID(int32_t iClientID) const | C4PlayerInfoList | inline |
GetStartupCount() | C4PlayerInfoList | |
HasSameTeamPlayers(int32_t iClient1, int32_t iClient2) const | C4PlayerInfoList | |
InitLocal() | C4PlayerInfoList | |
Load(C4Group &hGroup, const char *szFromFile, class C4LangStringTable *pLang=nullptr) | C4PlayerInfoList | |
LoadResources() | C4PlayerInfoList | |
LocalJoinUnjoinedPlayersInQueue() | C4PlayerInfoList | |
operator=(const C4PlayerInfoList &rCpy) | C4PlayerInfoList | |
RecheckAutoGeneratedTeams() | C4PlayerInfoList | |
RecreatePlayerFiles() | C4PlayerInfoList | |
RecreatePlayers(C4ValueNumbers *) | C4PlayerInfoList | |
RemoveInfo(C4ClientPlayerInfos **ppRemoveInfo) | C4PlayerInfoList | inline |
RemoveUnassociatedPlayers(C4PlayerInfoList &rSavegamePlayers) | C4PlayerInfoList | |
ResetLeagueProjectedGain(bool fSetUpdated) | C4PlayerInfoList | |
ResolvePlayerAttributeConflicts(C4ClientPlayerInfos *pSecPacket) | C4PlayerInfoList | |
RestoreSavegameInfos(C4PlayerInfoList &rSavegamePlayers) | C4PlayerInfoList | |
Save(C4Group &hGroup, const char *szToFile) | C4PlayerInfoList | |
SetAsRestoreInfos(C4PlayerInfoList &rFromPlayers, bool fSaveUserPlrs, bool fSaveScriptPlrs, bool fSetUserPlrRefToLocalGroup, bool fSetScriptPlrRefToLocalGroup) | C4PlayerInfoList | |
SetIDCounter(int32_t idNewCounter) | C4PlayerInfoList | inline |
UpdatePlayerAttributes(C4ClientPlayerInfos *pForInfo, bool fResolveConflicts) | C4PlayerInfoList | |
UpdatePlayerAttributes() | C4PlayerInfoList | |
~C4PlayerInfoList() | C4PlayerInfoList | inline |