OpenClonk
C4PlayerInfoList Member List

This is the complete list of members for C4PlayerInfoList, including all inherited members.

AddInfo(C4ClientPlayerInfos *pNewClientInfo)C4PlayerInfoList
AssignPlayerIDs(C4ClientPlayerInfos *pNewClientInfo)C4PlayerInfoList
AssignTeams(C4ClientPlayerInfos *pNewClientInfo, bool fByHost)C4PlayerInfoList
C4PlayerInfoList()C4PlayerInfoList
C4PlayerInfoList(const C4PlayerInfoList &rCpy)C4PlayerInfoList
Clear()C4PlayerInfoList
CompileFunc(StdCompiler *pComp)C4PlayerInfoList
CreateRestoreInfosForJoinedScriptPlayers(C4PlayerInfoList &rSavegamePlayers)C4PlayerInfoList
DoLocalNonNetworkPlayerInfoUpdate(C4ClientPlayerInfos *pUpdate)C4PlayerInfoList
DoLocalNonNetworkPlayerJoin(const char *szPlayerFile)C4PlayerInfoList
DoPlayerInfoUpdate(C4ClientPlayerInfos *pUpdate)C4PlayerInfoList
FindSavegameResumePlayerInfo(const C4PlayerInfo *pMatchInfo, MatchingLevel mlMatchStart, MatchingLevel mlMatchEnd) constC4PlayerInfoList
FindUnassociatedRestoreInfo(const C4PlayerInfoList &rRestoreInfoList)C4PlayerInfoList
FixIDCounter()C4PlayerInfoList
GetActivePlayerCount(bool fCountInvisible) constC4PlayerInfoList
GetActivePlayerInfoByName(const char *szName)C4PlayerInfoList
GetActivePlayerNames(bool fCountInvisible, int32_t iAtClientID=-1) constC4PlayerInfoList
GetActiveScriptPlayerCount(bool fCountSavegameResumes, bool fCountInvisible) constC4PlayerInfoList
GetClientInfoByPlayerID(int32_t id) constC4PlayerInfoList
GetFreePlayerSlotCount()C4PlayerInfoList
GetIDCounter()C4PlayerInfoListinline
GetIndexedInfo(int32_t iIndex) constC4PlayerInfoListinline
GetInfoByClientID(int32_t iClientID) constC4PlayerInfoListinline
GetInfoCount() constC4PlayerInfoListinline
GetInfoPtrByClientID(int32_t iClientID) constC4PlayerInfoList
GetJoinIssuedPlayerCount() constC4PlayerInfoList
GetJoinPendingPlayerCount() constC4PlayerInfoList
GetNextPlayerInfoByID(int32_t id) constC4PlayerInfoList
GetPlayerCount() constC4PlayerInfoList
GetPlayerInfoByID(int32_t id) constC4PlayerInfoList
GetPlayerInfoByID(int32_t id, int32_t *pidClient) constC4PlayerInfoList
GetPlayerInfoByIndex(int32_t index) constC4PlayerInfoList
GetPlayerInfoBySavegameID(int32_t id) constC4PlayerInfoList
GetPrimaryInfoByClientID(int32_t iClientID) constC4PlayerInfoListinline
GetStartupCount()C4PlayerInfoList
HasSameTeamPlayers(int32_t iClient1, int32_t iClient2) constC4PlayerInfoList
InitLocal()C4PlayerInfoList
Load(C4Group &hGroup, const char *szFromFile, class C4LangStringTable *pLang=nullptr)C4PlayerInfoList
LoadResources()C4PlayerInfoList
LocalJoinUnjoinedPlayersInQueue()C4PlayerInfoList
operator=(const C4PlayerInfoList &rCpy)C4PlayerInfoList
RecheckAutoGeneratedTeams()C4PlayerInfoList
RecreatePlayerFiles()C4PlayerInfoList
RecreatePlayers(C4ValueNumbers *)C4PlayerInfoList
RemoveInfo(C4ClientPlayerInfos **ppRemoveInfo)C4PlayerInfoListinline
RemoveUnassociatedPlayers(C4PlayerInfoList &rSavegamePlayers)C4PlayerInfoList
ResetLeagueProjectedGain(bool fSetUpdated)C4PlayerInfoList
ResolvePlayerAttributeConflicts(C4ClientPlayerInfos *pSecPacket)C4PlayerInfoList
RestoreSavegameInfos(C4PlayerInfoList &rSavegamePlayers)C4PlayerInfoList
Save(C4Group &hGroup, const char *szToFile)C4PlayerInfoList
SetAsRestoreInfos(C4PlayerInfoList &rFromPlayers, bool fSaveUserPlrs, bool fSaveScriptPlrs, bool fSetUserPlrRefToLocalGroup, bool fSetScriptPlrRefToLocalGroup)C4PlayerInfoList
SetIDCounter(int32_t idNewCounter)C4PlayerInfoListinline
UpdatePlayerAttributes(C4ClientPlayerInfos *pForInfo, bool fResolveConflicts)C4PlayerInfoList
UpdatePlayerAttributes()C4PlayerInfoList
~C4PlayerInfoList()C4PlayerInfoListinline