OpenClonk
C4PlayerControlAssignmentSet Member List

This is the complete list of members for C4PlayerControlAssignmentSet, including all inherited members.

C4PlayerControlAssignmentSet()=defaultC4PlayerControlAssignmentSet
CompileFunc(StdCompiler *pComp)C4PlayerControlAssignmentSet
CreateAssignmentForControl(const char *control_name)C4PlayerControlAssignmentSet
GetAssignmentByControl(int32_t control)C4PlayerControlAssignmentSet
GetAssignmentByControlName(const char *szControlName)C4PlayerControlAssignmentSet
GetAssignmentByIndex(int32_t index)C4PlayerControlAssignmentSet
GetAssignmentsByKey(const C4PlayerControlDefs &rDefs, const C4KeyCodeEx &key, bool fHoldKeysOnly, C4PlayerControlAssignmentPVec *pOutVec, const C4PlayerControlRecentKeyList &DownKeys, const C4PlayerControlRecentKeyList &RecentKeys) constC4PlayerControlAssignmentSet
GetGUIName() constC4PlayerControlAssignmentSetinline
GetLayoutOrder() constC4PlayerControlAssignmentSetinline
GetName() constC4PlayerControlAssignmentSetinline
GetPicture() constC4PlayerControlAssignmentSet
GetTriggerKeys(const C4PlayerControlDefs &rDefs, C4KeyCodeExVec *pRegularKeys, C4KeyCodeExVec *pHoldKeys) constC4PlayerControlAssignmentSet
HasGamepad() constC4PlayerControlAssignmentSetinline
HasKeyboard() constC4PlayerControlAssignmentSetinline
HasMouse() constC4PlayerControlAssignmentSetinline
InitEmptyFromTemplate(const C4PlayerControlAssignmentSet &template_set)C4PlayerControlAssignmentSet
IsMouseControlAssigned(int32_t mouseevent) constC4PlayerControlAssignmentSet
IsWildcardName() constC4PlayerControlAssignmentSetinline
MergeFrom(const C4PlayerControlAssignmentSet &Src, MergeMode merge_mode)C4PlayerControlAssignmentSet
MergeMode enum nameC4PlayerControlAssignmentSet
MM_ConfigOverload enum valueC4PlayerControlAssignmentSet
MM_Inherit enum valueC4PlayerControlAssignmentSet
MM_LowPrio enum valueC4PlayerControlAssignmentSet
MM_Normal enum valueC4PlayerControlAssignmentSet
operator==(const C4PlayerControlAssignmentSet &cmp) constC4PlayerControlAssignmentSet
RemoveAssignmentByControlName(const char *control_name)C4PlayerControlAssignmentSet
ResolveRefs(C4PlayerControlDefs *pControlDefs)C4PlayerControlAssignmentSet
SortAssignments()C4PlayerControlAssignmentSet
~C4PlayerControlAssignmentSet()=defaultC4PlayerControlAssignmentSet