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C4PlayerControlAssignment Member List

This is the complete list of members for C4PlayerControlAssignment, including all inherited members.

C4PlayerControlAssignment()C4PlayerControlAssignmentinline
CompileFunc(StdCompiler *pComp)C4PlayerControlAssignment
CopyKeyFrom(const C4PlayerControlAssignment &src_assignment)C4PlayerControlAssignment
CTM_AlwaysUnhandled enum valueC4PlayerControlAssignment
CTM_ClearRecentKeys enum valueC4PlayerControlAssignment
CTM_Default enum valueC4PlayerControlAssignment
CTM_HandleDownStatesOnly enum valueC4PlayerControlAssignment
CTM_Hold enum valueC4PlayerControlAssignment
CTM_Release enum valueC4PlayerControlAssignment
GetControl() constC4PlayerControlAssignmentinline
GetControlName() constC4PlayerControlAssignmentinline
GetGUIDesc(const C4PlayerControlDefs &defs) constC4PlayerControlAssignment
GetGUIGroup() constC4PlayerControlAssignment
GetGUIName(const C4PlayerControlDefs &defs) constC4PlayerControlAssignment
GetInheritedAssignment() constC4PlayerControlAssignmentinline
GetKeysAsString(bool human_readable, bool short_name) constC4PlayerControlAssignment
GetTriggerKey() constC4PlayerControlAssignmentinline
GetTriggerMode() constC4PlayerControlAssignmentinline
HasCombo() constC4PlayerControlAssignmentinline
IsAlwaysUnhandled() constC4PlayerControlAssignmentinline
IsComboMatched(const C4PlayerControlRecentKeyList &DownKeys, const C4PlayerControlRecentKeyList &RecentKeys) constC4PlayerControlAssignment
IsGUIDisabled() constC4PlayerControlAssignment
IsInherited() constC4PlayerControlAssignmentinline
IsKeyChanged() constC4PlayerControlAssignment
IsOverrideAssignments() constC4PlayerControlAssignmentinline
IsRefsResolved() constC4PlayerControlAssignmentinline
operator<(const C4PlayerControlAssignment &cmp) constC4PlayerControlAssignmentinline
operator==(const C4PlayerControlAssignment &cmp) constC4PlayerControlAssignment
ResetKeyToInherited()C4PlayerControlAssignment
ResetRefsResolved()C4PlayerControlAssignmentinline
ResolveRefs(class C4PlayerControlAssignmentSet *pParentSet, C4PlayerControlDefs *pControlDefs)C4PlayerControlAssignment
SetControlName(const char *control_name)C4PlayerControlAssignmentinline
SetInherited(bool to_val)C4PlayerControlAssignmentinline
SetInheritedAssignment(const C4PlayerControlAssignment *to_val)C4PlayerControlAssignmentinline
SetKey(const C4KeyCodeEx &key)C4PlayerControlAssignment
TriggerModes enum nameC4PlayerControlAssignment
~C4PlayerControlAssignment()=defaultC4PlayerControlAssignment