OpenClonk
C4Player Member List

This is the complete list of members for C4Player, including all inherited members.

AchievementsC4PlayerInfoCore
ActionCountC4Player
ActivateMenuMain()C4Player
ActivateMenuTeamSelection(bool fFromMain)C4Player
ActiveCrewCount()C4Player
AdjustCursorCommand()C4Player
AtClientC4Player
AtClientNameC4Player
BaseMaterialC4Player
BaseProductionC4Player
BigIconC4Player
C4Player()C4Player
C4PlayerInfoCore()C4PlayerInfoCore
C4PlayerList classC4Playerfriend
CallMessageBoard(C4Object *pForObj, const StdStrBuf &sQueryString, bool fUppercase)C4Player
CheckCrewExPromotion()C4Playerprotected
CheckElimination()C4Playerprotected
CheckPromotion(C4RankSystem &rRanks)C4PlayerInfoCore
ClearControl()C4Playerprotected
ClearGraphs()C4Player
ClearPointers(C4Object *tptr, bool fDeath)C4Player
CloseMenu()C4Player
ColorDwC4Player
CommentC4PlayerInfoCore
CompileFunc(StdCompiler *pComp, C4ValueNumbers *)C4Player
C4PlayerInfoCore::CompileFunc(StdCompiler *pComp)C4PlayerInfoCore
ControlC4Player
ControlCountC4Player
ControlSetC4Player
ControlSetNameC4Player
ControlType enum nameC4Player
CountControl(ControlType eType, int32_t iID, int32_t iCntAdd=1)C4Player
CreateGraphs()C4Player
CrewC4Player
CrewInfoListC4Player
CurrentScoreC4Player
CursorC4Player
CursorFlashC4Player
Default(C4RankSystem *pRanks=nullptr)C4PlayerInfoCore
DefaultRuntimeData()C4Player
DenumeratePointers()C4Player
DoScore(int32_t iChange)C4Player
DoTeamSelection(int32_t idTeam)C4Player
DoWealth(int32_t change)C4Player
DrawHostility(C4Facet &cgo, int32_t iIndex)C4Player
Eliminate()C4Player
EliminatedC4Player
Evaluate()C4Player
EvaluatedC4Player
EvaluateLeague(bool fDisconnected, bool fWon)C4Player
ExecBaseProduction()C4Playerprotected
Execute()C4Player
ExecuteControl()C4Player
ExtraDataC4PlayerInfoCore
fFogOfWarC4Player
FilenameC4Player
FinalInit(bool fInitialScore)C4Player
FindNewOwner() constC4Player
FlashComC4Player
GainScenarioAchievement(const char *achievement_id, int32_t value, const char *scen_name_override=nullptr)C4Player
GameJoinTimeC4Player
GetHiExpActiveCrew()C4Player
GetHiRankActiveCrew()C4Player
GetInfo()C4Player
GetName() constC4Playerinline
GetPrefColorValue(int32_t iPrefColor)C4PlayerInfoCorestatic
GetSelectedCrewCount()C4Player
GetType() constC4Player
HasMessageBoardQuery()C4Player
HostilityC4Player
IDC4Player
Init(int32_t iNumber, int32_t iAtClient, const char *szAtClientName, const char *szFilename, bool fScenarioInit, class C4PlayerInfo *pInfo, C4ValueNumbers *)C4Player
InitControl()C4Playerprotected
InitialScoreC4Player
IsChosingTeam() constC4Playerinline
IsHostileTowards(const C4Player *opponent) constC4Player
IsInvisible() constC4Player
IsViewLocked() constC4Playerinline
KnowledgeC4Player
LastControlIDC4Player
LastControlTypeC4Player
LastRoundC4PlayerInfoCore
LeagueEvaluatedC4Player
LeagueNameC4PlayerInfoCore
Load(const char *szFilename, bool fSavegame)C4Player
C4PlayerInfoCore::Load(C4Group &hGroup)C4PlayerInfoCore
LoadRuntimeData(C4Group &hGroup, C4ValueNumbers *)C4Player
LocalControlC4Player
LocalSync()C4Player
MakeCrewMember(C4Object *pObj, bool fForceInfo=true, bool fDoCalls=true)C4Player
MarkMessageBoardQueryAnswered(C4Object *pForObj)C4Player
MenuC4Player
Message(const char *szMsg)C4Player
MessageBufC4Player
MessageStatusC4Player
MouseControlC4Player
NameC4Player
NextC4Player
NoEliminationCheckC4Player
NotifyOwnedObjects()C4Player
NumberC4Player
ObjectInCrew(C4Object *tobj)C4Player
ObjectsOwnedC4Player
OldPrefAutoContextMenuC4PlayerInfoCore
OldPrefControlC4PlayerInfoCore
OldPrefControlStyleC4PlayerInfoCore
OnTeamSelectionFailed()C4Player
PCID_Command enum valueC4Player
PCID_DirectCom enum valueC4Player
PCID_Message enum valueC4Player
PCID_None enum valueC4Player
PCID_Special enum valueC4Player
pGamepadC4Player
PlaceReadyBase(int32_t &tx, int32_t &ty, C4Object **pFirstBase)C4Playerprotected
PlaceReadyCrew(int32_t tx1, int32_t tx2, int32_t ty, C4Object *FirstBase)C4Playerprotected
PlaceReadyMaterial(int32_t tx1, int32_t tx2, int32_t ty, C4Object *FirstBase)C4Playerprotected
PlaceReadyVehic(int32_t tx1, int32_t tx2, int32_t ty, C4Object *FirstBase)C4Playerprotected
PlrStartIndexC4Player
pMsgBoardQueryC4Player
PositionC4Player
PrefClonkSkinC4PlayerInfoCore
PrefColorC4PlayerInfoCore
PrefColor2DwC4PlayerInfoCore
PrefColorDwC4PlayerInfoCore
PrefControlC4PlayerInfoCore
PrefMouseC4PlayerInfoCore
PrefNameC4PlayerInfoCore
ProductionDelayC4Player
ProductionUnitC4Player
Promote(int32_t iRank, C4RankSystem &rRanks)C4PlayerInfoCore
PS_None enum valueC4Player
PS_Normal enum valueC4Player
PS_TeamSelection enum valueC4Player
PS_TeamSelectionPending enum valueC4Player
pstatActionsC4Player
pstatControlsC4Player
RankC4PlayerInfoCore
RankNameC4PlayerInfoCore
RemoveCrewObjects()C4Player
RemoveMessageBoardQuery(C4Object *pForObj)C4Player
ResetCursorView(bool immediate_position=false)C4Player
RetireDelayC4Player
RoundsC4PlayerInfoCore
RoundsLostC4PlayerInfoCore
RoundsWonC4PlayerInfoCore
Save()C4Player
Save(C4Group &hGroup, bool fSavegame, bool fStoreTiny)C4Player
C4PlayerInfoCore::Save(C4Group &hGroup)C4PlayerInfoCore
ScenarioAndTeamInit(int32_t idTeam)C4Player
ScenarioInit()C4Player
ScrollView(float iX, float iY, float ViewWdt, float ViewHgt)C4Player
SetCursor(C4Object *pObj, bool fSelectArrow)C4Player
SetFoW(bool fEnable)C4Player
SetHostility(int32_t iOpponent, int32_t iHostility, bool fSilent=false)C4Player
SetKnowledge(C4ID id, bool fRemove)C4Player
SetMaxZoom(C4Real zoom, bool no_increase, bool no_decrease)C4Player
SetMaxZoomByViewRange(int32_t range_wdt, int32_t range_hgt, bool no_increase, bool no_decrease)C4Player
SetMinZoom(C4Real zoom, bool no_increase, bool no_decrease)C4Player
SetMinZoomByViewRange(int32_t range_wdt, int32_t range_hgt, bool no_increase, bool no_decrease)C4Player
SetObjectCrewStatus(C4Object *pCrew, bool fNewStatus)C4Player
SetPlayerColor(uint32_t dwNewClr)C4Player
SetSoundModifier(C4PropList *new_modifier)C4Player
SetTeamHostility()C4Player
SetViewLocked(bool to_val)C4Player
SetViewMode(int32_t iMode, C4Object *pTarget=nullptr, bool immediate_position=false)C4Player
SetWealth(int32_t val)C4Player
SetZoom(C4Real zoom, bool direct, bool no_increase, bool no_decrease)C4Player
SetZoomByViewRange(int32_t range_wdt, int32_t range_hgt, bool direct, bool no_increase, bool no_decrease)C4Player
ShowStartupC4Player
SoundModifierC4Player
StatusC4Player
StatusTypes enum nameC4Player
Strip(const char *szFilename, bool fAggressive)C4Playerstatic
Surrender()C4Player
SurrenderedC4Player
TeamC4Player
ToggleMouseControl()C4Player
TotalPlayingTimeC4PlayerInfoCore
TotalScoreC4PlayerInfoCore
UpdateView()C4Playerprotected
ViewCursorC4Player
ViewLockC4Player
ViewModeC4Player
ViewTargetC4Player
ViewXC4Player
ViewYC4Player
WealthC4Player
ZoomHgtC4Player
ZoomLimitMaxHgtC4Player
ZoomLimitMaxValC4Player
ZoomLimitMaxWdtC4Player
ZoomLimitMinHgtC4Player
ZoomLimitMinValC4Player
ZoomLimitMinWdtC4Player
ZoomLimitsToViewport(C4Viewport *vp)C4Player
ZoomLimitsToViewports()C4Player
ZoomToViewport(C4Viewport *vp, bool direct, bool no_increase=false, bool no_decrease=false)C4Player
ZoomToViewports(bool direct, bool no_increase=false, bool no_decrease=false)C4Player
ZoomValC4Player
ZoomWdtC4Player
~C4Player()C4Player