This is the complete list of members for C4ObjectInfoList, including all inherited members.
| Add(C4ObjectInfo *pInfo) | C4ObjectInfoList | |
| C4ObjectInfoList() | C4ObjectInfoList | |
| Clear() | C4ObjectInfoList | |
| Default() | C4ObjectInfoList | |
| DetachFromObjects() | C4ObjectInfoList | |
| Evaluate() | C4ObjectInfoList | |
| First | C4ObjectInfoList | protected |
| GetFirst() | C4ObjectInfoList | inline |
| GetIdle(C4ID c_id, C4DefList &rDefs) | C4ObjectInfoList | |
| GetIdle(const char *szByName) | C4ObjectInfoList | |
| GetLast() | C4ObjectInfoList | protected |
| GetPrevious(C4ObjectInfo *pInfo) | C4ObjectInfoList | protected |
| iNumCreated | C4ObjectInfoList | |
| IsElement(C4ObjectInfo *pInfo) | C4ObjectInfoList | |
| Load(C4Group &hGroup) | C4ObjectInfoList | |
| MakeValidName(char *sName) | C4ObjectInfoList | |
| NameExists(const char *szName) | C4ObjectInfoList | |
| New(C4ID n_id, C4DefList *pDefs) | C4ObjectInfoList | |
| Save(C4Group &hGroup, bool fSavegame, bool fStoreTiny, C4DefList *pDefs) | C4ObjectInfoList | |
| Strip(C4DefList &rDefs) | C4ObjectInfoList | |
| ~C4ObjectInfoList() | C4ObjectInfoList |