This is the complete list of members for C4ObjectInfoList, including all inherited members.
Add(C4ObjectInfo *pInfo) | C4ObjectInfoList | |
C4ObjectInfoList() | C4ObjectInfoList | |
Clear() | C4ObjectInfoList | |
Default() | C4ObjectInfoList | |
DetachFromObjects() | C4ObjectInfoList | |
Evaluate() | C4ObjectInfoList | |
First | C4ObjectInfoList | protected |
GetFirst() | C4ObjectInfoList | inline |
GetIdle(C4ID c_id, C4DefList &rDefs) | C4ObjectInfoList | |
GetIdle(const char *szByName) | C4ObjectInfoList | |
GetLast() | C4ObjectInfoList | protected |
GetPrevious(C4ObjectInfo *pInfo) | C4ObjectInfoList | protected |
iNumCreated | C4ObjectInfoList | |
IsElement(C4ObjectInfo *pInfo) | C4ObjectInfoList | |
Load(C4Group &hGroup) | C4ObjectInfoList | |
MakeValidName(char *sName) | C4ObjectInfoList | |
NameExists(const char *szName) | C4ObjectInfoList | |
New(C4ID n_id, C4DefList *pDefs) | C4ObjectInfoList | |
Save(C4Group &hGroup, bool fSavegame, bool fStoreTiny, C4DefList *pDefs) | C4ObjectInfoList | |
Strip(C4DefList &rDefs) | C4ObjectInfoList | |
~C4ObjectInfoList() | C4ObjectInfoList |