OpenClonk
C4Network2 Member List

This is the complete list of members for C4Network2, including all inherited members.

AbortLobbyCountdown()C4Network2
AddVote(const C4ControlVote &Vote)C4Network2
AllowJoin(bool fAllow)C4Network2
C4Network2()C4Network2
C4Network2IO classC4Network2friend
ChangeGameStatus(C4NetGameState enState, int32_t iTargetCtrlTick, int32_t iCtrlMode=-1)C4Network2protected
CheckConn(const C4ClientCore &CCore, C4Network2IOConnection *pConn, C4Network2Client *pClient, StdStrBuf *szReply)C4Network2protected
CheckStatusAck()C4Network2protected
CheckStatusReached(bool fFromFinalInit=false)C4Network2protected
Clear()C4Network2
ClientsC4Network2
CreateDynamic(bool fInit)C4Network2protected
DeactivateInactiveClients()C4Network2
DeinitLeague()C4Network2protected
DoLobby()C4Network2
DrawStatus(C4TargetFacet &cgo)C4Network2
EndVote(C4ControlVoteType eType, bool fApprove, int32_t iData)C4Network2
Execute()C4Network2
Execute(int, pollfd *) overrideC4Network2inlineprotected
C4ApplicationSec1Timer::Execute(int, pollfd *) overrideC4ApplicationSec1Timerinlineprivatevirtual
fAllowJoinC4Network2protected
fAllowObserveC4Network2protected
fChasingC4Network2protected
fDelayedActivateReqC4Network2protected
fDynamicNeededC4Network2protected
fHostC4Network2protected
FinalInit()C4Network2
FinishStreaming()C4Network2
fLeagueEndSentC4Network2protected
fLobbyRunningC4Network2protected
fPausedForVoteC4Network2protected
fStatusAckC4Network2protected
fStatusReachedC4Network2protected
fStreamingC4Network2protected
fWrongPasswordC4Network2protected
GetLobby() constC4Network2inline
getNetpuncherAddr() constC4Network2inline
getNetpuncherGameID(C4NetIO::HostAddress::AddressFamily family)C4Network2
getNetpuncherGameID() constC4Network2inline
GetPassword() constC4Network2inline
getPendingStreamData() constC4Network2inline
GetVote(int32_t iClientID, C4ControlVoteType eType, int32_t iData)C4Network2
HandleActivateReq(int32_t iTick, C4Network2Client *pClient)C4Network2protected
HandleConn(const class C4PacketConn &Pkt, C4Network2IOConnection *pConn, C4Network2Client *pClient)C4Network2protected
HandleConnRe(const class C4PacketConnRe &Pkt, C4Network2IOConnection *pConn, C4Network2Client *pClient)C4Network2protected
HandleJoinData(const class C4PacketJoinData &rPkt)C4Network2protected
HandleLobbyPacket(char cStatus, const C4PacketBase *pBasePkt, C4Network2IOConnection *pConn)C4Network2
HandlePacket(char cStatus, const C4PacketBase *pBasePkt, C4Network2IOConnection *pConn)C4Network2
HandlePuncherPacket(C4NetpuncherPacket::uptr, C4NetIO::HostAddress::AddressFamily family)C4Network2
HandleStatus(const C4Network2Status &nStatus)C4Network2protected
HandleStatusAck(const C4Network2Status &nStatus, C4Network2Client *pClient)C4Network2protected
HostConnect(const C4ClientCore &CCore, C4Network2IOConnection *pConn, StdStrBuf *szReply)C4Network2protected
iCurrentStreamAmountC4Network2protected
iCurrentStreamPositionC4Network2protected
iDynamicTickC4Network2protected
iLastChaseTargetUpdateC4Network2protected
iLastLeagueUpdateC4Network2protected
iLastOwnVotingC4Network2protected
iLastReferenceUpdateC4Network2protected
iLastStreamAttemptC4Network2protected
iLeagueUpdateDelayC4Network2protected
iNextClientIDC4Network2protected
InitClient(const class C4Network2Reference &Ref, bool fObserver)C4Network2
InitClient(const std::vector< class C4Network2Address > &Addrs, const class C4ClientCore &HostCore, const char *szPassword=nullptr)C4Network2
InitHost(bool fLobby)C4Network2
InitLeague(bool *pCancel)C4Network2protected
InitNetIO(bool fNoClientID, bool fHost)C4Network2protected
InitPuncher()C4Network2protected
InitResult enum nameC4Network2
InvalidateReference()C4Network2
IR_Error enum valueC4Network2
IR_Fatal enum valueC4Network2
IR_Success enum valueC4Network2
isEnabled() constC4Network2inline
isFrozen() constC4Network2
isHost() constC4Network2inline
isJoinAllowed() constC4Network2inline
isLobbyActive() constC4Network2inline
isLobbyCountDown()C4Network2inline
isObservingAllowed() constC4Network2inline
isPassworded() constC4Network2inline
isPastLobby() constC4Network2inline
isPaused() constC4Network2inline
isPausing() constC4Network2inline
isRunning() constC4Network2inline
isStatusAck() constC4Network2inline
isStreaming() constC4Network2
iVoteStartTimeC4Network2protected
Join(C4ClientCore &CCore, C4Network2IOConnection *pConn, StdStrBuf *szReply)C4Network2protected
LeagueEnd(const char *szRecordName=nullptr, const BYTE *pRecordSHA=nullptr)C4Network2protected
LeagueGameEvaluate(const char *szRecordName=nullptr, const BYTE *pRecordSHA=nullptr)C4Network2
LeagueNotifyDisconnect(int32_t iClientID, enum C4LeagueDisconnectReason eReason)C4Network2
LeaguePlrAuth(C4PlayerInfo *pInfo)C4Network2
LeaguePlrAuthCheck(C4PlayerInfo *pInfo)C4Network2
LeagueShowError(const char *szMsg)C4Network2
LeagueSignupDisable()C4Network2
LeagueSignupEnable()C4Network2
LeagueStart(bool *pCancel)C4Network2protected
LeagueSurrender()C4Network2
LeagueUpdate()C4Network2protected
LeagueUpdateProcessReply()C4Network2protected
LeagueWaitNotBusy()C4Network2
MasterServerAddressC4Network2protected
NetIOC4Network2
NetpuncherAddrC4Network2protected
NetpuncherGameIDC4Network2protected
OnClientConnect(C4Network2Client *pClient, C4Network2IOConnection *pConn)C4Network2protected
OnClientDisconnect(C4Network2Client *pClient)C4Network2protected
OnConn(C4Network2IOConnection *pConn)C4Network2
OnConnect(C4Network2Client *pClient, C4Network2IOConnection *pConn, const char *szMsg, bool fFirstConnection)C4Network2protected
OnConnectFail(C4Network2IOConnection *pConn)C4Network2protected
OnDisconn(C4Network2IOConnection *pConn)C4Network2
OnDisconnect(C4Network2Client *pClient, C4Network2IOConnection *pConn)C4Network2protected
OnGameSynchronized()C4Network2
OnPuncherConnect(C4NetIO::addr_t addr)C4Network2
OnSec1Timer() overrideC4Network2virtual
OnStatusAck()C4Network2protected
OnStatusReached()C4Network2protected
OnVoteDialogClosed()C4Network2
OpenSurrenderDialog(C4ControlVoteType eType, int32_t iData)C4Network2
OpenVoteDialog()C4Network2
Pause()C4Network2
PauseGame(bool fAutoContinue)C4Network2protected
pControlC4Network2protected
PlayersC4Network2
pLeagueClientC4Network2protected
pLobbyC4Network2protected
pLobbyCountdownC4Network2protected
pStreamedRecordC4Network2protected
pStreamerC4Network2protected
pVoteDialogC4Network2protected
QueryClientPassword()C4Network2
RemoveDynamic()C4Network2protected
RequestActivate()C4Network2
ResDynamicC4Network2protected
ResListC4Network2
RetrieveRes(const C4Network2ResCore &Core, int32_t iTimeout, const char *szResName, bool fWaitForCore=false)C4Network2
RetrieveScenario(char *szScenario)C4Network2
SendJoinData(C4Network2Client *pClient)C4Network2protected
SetAllowObserve(bool fAllow)C4Network2
SetCtrlMode(int32_t iCtrlMode)C4Network2
SetPassword(const char *szToPassword)C4Network2
sPasswordC4Network2protected
Start()C4Network2
StartLobbyCountdown(int32_t iCountdownTime)C4Network2
StartStreaming(C4Record *pRecord)C4Network2
StatusC4Network2
StopStreaming()C4Network2
StreamCompressorC4Network2protected
StreamIn(bool fFinish)C4Network2protected
StreamingBufC4Network2protected
StreamOut()C4Network2protected
Sync()C4Network2
tLastActivateRequestC4Network2protected
ToggleAllowJoin()C4Network2
ToggleClientListDlg()C4Network2
UpdateChaseTarget()C4Network2protected
Vote(C4ControlVoteType eType, bool fApprove=true, int32_t iData=0)C4Network2
VotesC4Network2protected
~C4Network2() overrideC4Network2