This is the complete list of members for C4Network2, including all inherited members.
| AbortLobbyCountdown() | C4Network2 | |
| AddVote(const C4ControlVote &Vote) | C4Network2 | |
| AllowJoin(bool fAllow) | C4Network2 | |
| C4Network2() | C4Network2 | |
| C4Network2IO class | C4Network2 | friend |
| ChangeGameStatus(C4NetGameState enState, int32_t iTargetCtrlTick, int32_t iCtrlMode=-1) | C4Network2 | protected |
| CheckConn(const C4ClientCore &CCore, C4Network2IOConnection *pConn, C4Network2Client *pClient, StdStrBuf *szReply) | C4Network2 | protected |
| CheckStatusAck() | C4Network2 | protected |
| CheckStatusReached(bool fFromFinalInit=false) | C4Network2 | protected |
| Clear() | C4Network2 | |
| Clients | C4Network2 | |
| CreateDynamic(bool fInit) | C4Network2 | protected |
| DeactivateInactiveClients() | C4Network2 | |
| DeinitLeague() | C4Network2 | protected |
| DoLobby() | C4Network2 | |
| DrawStatus(C4TargetFacet &cgo) | C4Network2 | |
| EndVote(C4ControlVoteType eType, bool fApprove, int32_t iData) | C4Network2 | |
| Execute() | C4Network2 | |
| Execute(int, pollfd *) override | C4Network2 | inlineprotected |
| C4ApplicationSec1Timer::Execute(int, pollfd *) override | C4ApplicationSec1Timer | inlineprivatevirtual |
| fAllowJoin | C4Network2 | protected |
| fAllowObserve | C4Network2 | protected |
| fChasing | C4Network2 | protected |
| fDelayedActivateReq | C4Network2 | protected |
| fDynamicNeeded | C4Network2 | protected |
| fHost | C4Network2 | protected |
| FinalInit() | C4Network2 | |
| FinishStreaming() | C4Network2 | |
| fLeagueEndSent | C4Network2 | protected |
| fLobbyRunning | C4Network2 | protected |
| fPausedForVote | C4Network2 | protected |
| fStatusAck | C4Network2 | protected |
| fStatusReached | C4Network2 | protected |
| fStreaming | C4Network2 | protected |
| fWrongPassword | C4Network2 | protected |
| GetLobby() const | C4Network2 | inline |
| getNetpuncherAddr() const | C4Network2 | inline |
| getNetpuncherGameID(C4NetIO::HostAddress::AddressFamily family) | C4Network2 | |
| getNetpuncherGameID() const | C4Network2 | inline |
| GetPassword() const | C4Network2 | inline |
| getPendingStreamData() const | C4Network2 | inline |
| GetVote(int32_t iClientID, C4ControlVoteType eType, int32_t iData) | C4Network2 | |
| HandleActivateReq(int32_t iTick, C4Network2Client *pClient) | C4Network2 | protected |
| HandleConn(const class C4PacketConn &Pkt, C4Network2IOConnection *pConn, C4Network2Client *pClient) | C4Network2 | protected |
| HandleConnRe(const class C4PacketConnRe &Pkt, C4Network2IOConnection *pConn, C4Network2Client *pClient) | C4Network2 | protected |
| HandleJoinData(const class C4PacketJoinData &rPkt) | C4Network2 | protected |
| HandleLobbyPacket(char cStatus, const C4PacketBase *pBasePkt, C4Network2IOConnection *pConn) | C4Network2 | |
| HandlePacket(char cStatus, const C4PacketBase *pBasePkt, C4Network2IOConnection *pConn) | C4Network2 | |
| HandlePuncherPacket(C4NetpuncherPacket::uptr, C4NetIO::HostAddress::AddressFamily family) | C4Network2 | |
| HandleStatus(const C4Network2Status &nStatus) | C4Network2 | protected |
| HandleStatusAck(const C4Network2Status &nStatus, C4Network2Client *pClient) | C4Network2 | protected |
| HostConnect(const C4ClientCore &CCore, C4Network2IOConnection *pConn, StdStrBuf *szReply) | C4Network2 | protected |
| iCurrentStreamAmount | C4Network2 | protected |
| iCurrentStreamPosition | C4Network2 | protected |
| iDynamicTick | C4Network2 | protected |
| iLastChaseTargetUpdate | C4Network2 | protected |
| iLastLeagueUpdate | C4Network2 | protected |
| iLastOwnVoting | C4Network2 | protected |
| iLastReferenceUpdate | C4Network2 | protected |
| iLastStreamAttempt | C4Network2 | protected |
| iLeagueUpdateDelay | C4Network2 | protected |
| iNextClientID | C4Network2 | protected |
| InitClient(const class C4Network2Reference &Ref, bool fObserver) | C4Network2 | |
| InitClient(const std::vector< class C4Network2Address > &Addrs, const class C4ClientCore &HostCore, const char *szPassword=nullptr) | C4Network2 | |
| InitHost(bool fLobby) | C4Network2 | |
| InitLeague(bool *pCancel) | C4Network2 | protected |
| InitNetIO(bool fNoClientID, bool fHost) | C4Network2 | protected |
| InitPuncher() | C4Network2 | protected |
| InitResult enum name | C4Network2 | |
| InvalidateReference() | C4Network2 | |
| IR_Error enum value | C4Network2 | |
| IR_Fatal enum value | C4Network2 | |
| IR_Success enum value | C4Network2 | |
| isEnabled() const | C4Network2 | inline |
| isFrozen() const | C4Network2 | |
| isHost() const | C4Network2 | inline |
| isJoinAllowed() const | C4Network2 | inline |
| isLobbyActive() const | C4Network2 | inline |
| isLobbyCountDown() | C4Network2 | inline |
| isObservingAllowed() const | C4Network2 | inline |
| isPassworded() const | C4Network2 | inline |
| isPastLobby() const | C4Network2 | inline |
| isPaused() const | C4Network2 | inline |
| isPausing() const | C4Network2 | inline |
| isRunning() const | C4Network2 | inline |
| isStatusAck() const | C4Network2 | inline |
| isStreaming() const | C4Network2 | |
| iVoteStartTime | C4Network2 | protected |
| Join(C4ClientCore &CCore, C4Network2IOConnection *pConn, StdStrBuf *szReply) | C4Network2 | protected |
| LeagueEnd(const char *szRecordName=nullptr, const BYTE *pRecordSHA=nullptr) | C4Network2 | protected |
| LeagueGameEvaluate(const char *szRecordName=nullptr, const BYTE *pRecordSHA=nullptr) | C4Network2 | |
| LeagueNotifyDisconnect(int32_t iClientID, enum C4LeagueDisconnectReason eReason) | C4Network2 | |
| LeaguePlrAuth(C4PlayerInfo *pInfo) | C4Network2 | |
| LeaguePlrAuthCheck(C4PlayerInfo *pInfo) | C4Network2 | |
| LeagueShowError(const char *szMsg) | C4Network2 | |
| LeagueSignupDisable() | C4Network2 | |
| LeagueSignupEnable() | C4Network2 | |
| LeagueStart(bool *pCancel) | C4Network2 | protected |
| LeagueSurrender() | C4Network2 | |
| LeagueUpdate() | C4Network2 | protected |
| LeagueUpdateProcessReply() | C4Network2 | protected |
| LeagueWaitNotBusy() | C4Network2 | |
| MasterServerAddress | C4Network2 | protected |
| NetIO | C4Network2 | |
| NetpuncherAddr | C4Network2 | protected |
| NetpuncherGameID | C4Network2 | protected |
| OnClientConnect(C4Network2Client *pClient, C4Network2IOConnection *pConn) | C4Network2 | protected |
| OnClientDisconnect(C4Network2Client *pClient) | C4Network2 | protected |
| OnConn(C4Network2IOConnection *pConn) | C4Network2 | |
| OnConnect(C4Network2Client *pClient, C4Network2IOConnection *pConn, const char *szMsg, bool fFirstConnection) | C4Network2 | protected |
| OnConnectFail(C4Network2IOConnection *pConn) | C4Network2 | protected |
| OnDisconn(C4Network2IOConnection *pConn) | C4Network2 | |
| OnDisconnect(C4Network2Client *pClient, C4Network2IOConnection *pConn) | C4Network2 | protected |
| OnGameSynchronized() | C4Network2 | |
| OnPuncherConnect(C4NetIO::addr_t addr) | C4Network2 | |
| OnSec1Timer() override | C4Network2 | virtual |
| OnStatusAck() | C4Network2 | protected |
| OnStatusReached() | C4Network2 | protected |
| OnVoteDialogClosed() | C4Network2 | |
| OpenSurrenderDialog(C4ControlVoteType eType, int32_t iData) | C4Network2 | |
| OpenVoteDialog() | C4Network2 | |
| Pause() | C4Network2 | |
| PauseGame(bool fAutoContinue) | C4Network2 | protected |
| pControl | C4Network2 | protected |
| Players | C4Network2 | |
| pLeagueClient | C4Network2 | protected |
| pLobby | C4Network2 | protected |
| pLobbyCountdown | C4Network2 | protected |
| pStreamedRecord | C4Network2 | protected |
| pStreamer | C4Network2 | protected |
| pVoteDialog | C4Network2 | protected |
| QueryClientPassword() | C4Network2 | |
| RemoveDynamic() | C4Network2 | protected |
| RequestActivate() | C4Network2 | |
| ResDynamic | C4Network2 | protected |
| ResList | C4Network2 | |
| RetrieveRes(const C4Network2ResCore &Core, int32_t iTimeout, const char *szResName, bool fWaitForCore=false) | C4Network2 | |
| RetrieveScenario(char *szScenario) | C4Network2 | |
| SendJoinData(C4Network2Client *pClient) | C4Network2 | protected |
| SetAllowObserve(bool fAllow) | C4Network2 | |
| SetCtrlMode(int32_t iCtrlMode) | C4Network2 | |
| SetPassword(const char *szToPassword) | C4Network2 | |
| sPassword | C4Network2 | protected |
| Start() | C4Network2 | |
| StartLobbyCountdown(int32_t iCountdownTime) | C4Network2 | |
| StartStreaming(C4Record *pRecord) | C4Network2 | |
| Status | C4Network2 | |
| StopStreaming() | C4Network2 | |
| StreamCompressor | C4Network2 | protected |
| StreamIn(bool fFinish) | C4Network2 | protected |
| StreamingBuf | C4Network2 | protected |
| StreamOut() | C4Network2 | protected |
| Sync() | C4Network2 | |
| tLastActivateRequest | C4Network2 | protected |
| ToggleAllowJoin() | C4Network2 | |
| ToggleClientListDlg() | C4Network2 | |
| UpdateChaseTarget() | C4Network2 | protected |
| Vote(C4ControlVoteType eType, bool fApprove=true, int32_t iData=0) | C4Network2 | |
| Votes | C4Network2 | protected |
| ~C4Network2() override | C4Network2 |