This is the complete list of members for C4Network2, including all inherited members.
AbortLobbyCountdown() | C4Network2 | |
AddVote(const C4ControlVote &Vote) | C4Network2 | |
AllowJoin(bool fAllow) | C4Network2 | |
C4Network2() | C4Network2 | |
C4Network2IO class | C4Network2 | friend |
ChangeGameStatus(C4NetGameState enState, int32_t iTargetCtrlTick, int32_t iCtrlMode=-1) | C4Network2 | protected |
CheckConn(const C4ClientCore &CCore, C4Network2IOConnection *pConn, C4Network2Client *pClient, StdStrBuf *szReply) | C4Network2 | protected |
CheckStatusAck() | C4Network2 | protected |
CheckStatusReached(bool fFromFinalInit=false) | C4Network2 | protected |
Clear() | C4Network2 | |
Clients | C4Network2 | |
CreateDynamic(bool fInit) | C4Network2 | protected |
DeactivateInactiveClients() | C4Network2 | |
DeinitLeague() | C4Network2 | protected |
DoLobby() | C4Network2 | |
DrawStatus(C4TargetFacet &cgo) | C4Network2 | |
EndVote(C4ControlVoteType eType, bool fApprove, int32_t iData) | C4Network2 | |
Execute() | C4Network2 | |
Execute(int, pollfd *) override | C4Network2 | inlineprotected |
C4ApplicationSec1Timer::Execute(int, pollfd *) override | C4ApplicationSec1Timer | inlineprivatevirtual |
fAllowJoin | C4Network2 | protected |
fAllowObserve | C4Network2 | protected |
fChasing | C4Network2 | protected |
fDelayedActivateReq | C4Network2 | protected |
fDynamicNeeded | C4Network2 | protected |
fHost | C4Network2 | protected |
FinalInit() | C4Network2 | |
FinishStreaming() | C4Network2 | |
fLeagueEndSent | C4Network2 | protected |
fLobbyRunning | C4Network2 | protected |
fPausedForVote | C4Network2 | protected |
fStatusAck | C4Network2 | protected |
fStatusReached | C4Network2 | protected |
fStreaming | C4Network2 | protected |
fWrongPassword | C4Network2 | protected |
GetLobby() const | C4Network2 | inline |
getNetpuncherAddr() const | C4Network2 | inline |
getNetpuncherGameID(C4NetIO::HostAddress::AddressFamily family) | C4Network2 | |
getNetpuncherGameID() const | C4Network2 | inline |
GetPassword() const | C4Network2 | inline |
getPendingStreamData() const | C4Network2 | inline |
GetVote(int32_t iClientID, C4ControlVoteType eType, int32_t iData) | C4Network2 | |
HandleActivateReq(int32_t iTick, C4Network2Client *pClient) | C4Network2 | protected |
HandleConn(const class C4PacketConn &Pkt, C4Network2IOConnection *pConn, C4Network2Client *pClient) | C4Network2 | protected |
HandleConnRe(const class C4PacketConnRe &Pkt, C4Network2IOConnection *pConn, C4Network2Client *pClient) | C4Network2 | protected |
HandleJoinData(const class C4PacketJoinData &rPkt) | C4Network2 | protected |
HandleLobbyPacket(char cStatus, const C4PacketBase *pBasePkt, C4Network2IOConnection *pConn) | C4Network2 | |
HandlePacket(char cStatus, const C4PacketBase *pBasePkt, C4Network2IOConnection *pConn) | C4Network2 | |
HandlePuncherPacket(C4NetpuncherPacket::uptr, C4NetIO::HostAddress::AddressFamily family) | C4Network2 | |
HandleStatus(const C4Network2Status &nStatus) | C4Network2 | protected |
HandleStatusAck(const C4Network2Status &nStatus, C4Network2Client *pClient) | C4Network2 | protected |
HostConnect(const C4ClientCore &CCore, C4Network2IOConnection *pConn, StdStrBuf *szReply) | C4Network2 | protected |
iCurrentStreamAmount | C4Network2 | protected |
iCurrentStreamPosition | C4Network2 | protected |
iDynamicTick | C4Network2 | protected |
iLastChaseTargetUpdate | C4Network2 | protected |
iLastLeagueUpdate | C4Network2 | protected |
iLastOwnVoting | C4Network2 | protected |
iLastReferenceUpdate | C4Network2 | protected |
iLastStreamAttempt | C4Network2 | protected |
iLeagueUpdateDelay | C4Network2 | protected |
iNextClientID | C4Network2 | protected |
InitClient(const class C4Network2Reference &Ref, bool fObserver) | C4Network2 | |
InitClient(const std::vector< class C4Network2Address > &Addrs, const class C4ClientCore &HostCore, const char *szPassword=nullptr) | C4Network2 | |
InitHost(bool fLobby) | C4Network2 | |
InitLeague(bool *pCancel) | C4Network2 | protected |
InitNetIO(bool fNoClientID, bool fHost) | C4Network2 | protected |
InitPuncher() | C4Network2 | protected |
InitResult enum name | C4Network2 | |
InvalidateReference() | C4Network2 | |
IR_Error enum value | C4Network2 | |
IR_Fatal enum value | C4Network2 | |
IR_Success enum value | C4Network2 | |
isEnabled() const | C4Network2 | inline |
isFrozen() const | C4Network2 | |
isHost() const | C4Network2 | inline |
isJoinAllowed() const | C4Network2 | inline |
isLobbyActive() const | C4Network2 | inline |
isLobbyCountDown() | C4Network2 | inline |
isObservingAllowed() const | C4Network2 | inline |
isPassworded() const | C4Network2 | inline |
isPastLobby() const | C4Network2 | inline |
isPaused() const | C4Network2 | inline |
isPausing() const | C4Network2 | inline |
isRunning() const | C4Network2 | inline |
isStatusAck() const | C4Network2 | inline |
isStreaming() const | C4Network2 | |
iVoteStartTime | C4Network2 | protected |
Join(C4ClientCore &CCore, C4Network2IOConnection *pConn, StdStrBuf *szReply) | C4Network2 | protected |
LeagueEnd(const char *szRecordName=nullptr, const BYTE *pRecordSHA=nullptr) | C4Network2 | protected |
LeagueGameEvaluate(const char *szRecordName=nullptr, const BYTE *pRecordSHA=nullptr) | C4Network2 | |
LeagueNotifyDisconnect(int32_t iClientID, enum C4LeagueDisconnectReason eReason) | C4Network2 | |
LeaguePlrAuth(C4PlayerInfo *pInfo) | C4Network2 | |
LeaguePlrAuthCheck(C4PlayerInfo *pInfo) | C4Network2 | |
LeagueShowError(const char *szMsg) | C4Network2 | |
LeagueSignupDisable() | C4Network2 | |
LeagueSignupEnable() | C4Network2 | |
LeagueStart(bool *pCancel) | C4Network2 | protected |
LeagueSurrender() | C4Network2 | |
LeagueUpdate() | C4Network2 | protected |
LeagueUpdateProcessReply() | C4Network2 | protected |
LeagueWaitNotBusy() | C4Network2 | |
MasterServerAddress | C4Network2 | protected |
NetIO | C4Network2 | |
NetpuncherAddr | C4Network2 | protected |
NetpuncherGameID | C4Network2 | protected |
OnClientConnect(C4Network2Client *pClient, C4Network2IOConnection *pConn) | C4Network2 | protected |
OnClientDisconnect(C4Network2Client *pClient) | C4Network2 | protected |
OnConn(C4Network2IOConnection *pConn) | C4Network2 | |
OnConnect(C4Network2Client *pClient, C4Network2IOConnection *pConn, const char *szMsg, bool fFirstConnection) | C4Network2 | protected |
OnConnectFail(C4Network2IOConnection *pConn) | C4Network2 | protected |
OnDisconn(C4Network2IOConnection *pConn) | C4Network2 | |
OnDisconnect(C4Network2Client *pClient, C4Network2IOConnection *pConn) | C4Network2 | protected |
OnGameSynchronized() | C4Network2 | |
OnPuncherConnect(C4NetIO::addr_t addr) | C4Network2 | |
OnSec1Timer() override | C4Network2 | virtual |
OnStatusAck() | C4Network2 | protected |
OnStatusReached() | C4Network2 | protected |
OnVoteDialogClosed() | C4Network2 | |
OpenSurrenderDialog(C4ControlVoteType eType, int32_t iData) | C4Network2 | |
OpenVoteDialog() | C4Network2 | |
Pause() | C4Network2 | |
PauseGame(bool fAutoContinue) | C4Network2 | protected |
pControl | C4Network2 | protected |
Players | C4Network2 | |
pLeagueClient | C4Network2 | protected |
pLobby | C4Network2 | protected |
pLobbyCountdown | C4Network2 | protected |
pStreamedRecord | C4Network2 | protected |
pStreamer | C4Network2 | protected |
pVoteDialog | C4Network2 | protected |
QueryClientPassword() | C4Network2 | |
RemoveDynamic() | C4Network2 | protected |
RequestActivate() | C4Network2 | |
ResDynamic | C4Network2 | protected |
ResList | C4Network2 | |
RetrieveRes(const C4Network2ResCore &Core, int32_t iTimeout, const char *szResName, bool fWaitForCore=false) | C4Network2 | |
RetrieveScenario(char *szScenario) | C4Network2 | |
SendJoinData(C4Network2Client *pClient) | C4Network2 | protected |
SetAllowObserve(bool fAllow) | C4Network2 | |
SetCtrlMode(int32_t iCtrlMode) | C4Network2 | |
SetPassword(const char *szToPassword) | C4Network2 | |
sPassword | C4Network2 | protected |
Start() | C4Network2 | |
StartLobbyCountdown(int32_t iCountdownTime) | C4Network2 | |
StartStreaming(C4Record *pRecord) | C4Network2 | |
Status | C4Network2 | |
StopStreaming() | C4Network2 | |
StreamCompressor | C4Network2 | protected |
StreamIn(bool fFinish) | C4Network2 | protected |
StreamingBuf | C4Network2 | protected |
StreamOut() | C4Network2 | protected |
Sync() | C4Network2 | |
tLastActivateRequest | C4Network2 | protected |
ToggleAllowJoin() | C4Network2 | |
ToggleClientListDlg() | C4Network2 | |
UpdateChaseTarget() | C4Network2 | protected |
Vote(C4ControlVoteType eType, bool fApprove=true, int32_t iData=0) | C4Network2 | |
Votes | C4Network2 | protected |
~C4Network2() override | C4Network2 |