This is the complete list of members for C4Landscape, including all inherited members.
_FastSolidCheck(int32_t x, int32_t y) const | C4Landscape | |
_GetBackDensity(int32_t x, int32_t y) const | C4Landscape | |
_GetBackMat(int32_t x, int32_t y) const | C4Landscape | |
_GetBackPix(int32_t x, int32_t y) const | C4Landscape | |
_GetBackPlacement(int32_t x, int32_t y) const | C4Landscape | |
_GetDensity(int32_t x, int32_t y) const | C4Landscape | |
_GetLight(int32_t x, int32_t y) | C4Landscape | |
_GetMat(int32_t x, int32_t y) const | C4Landscape | |
_GetPix(int32_t x, int32_t y) const | C4Landscape | |
_GetPlacement(int32_t x, int32_t y) const | C4Landscape | |
_PathFree(int32_t x, int32_t y, int32_t x2, int32_t y2) const | C4Landscape | |
_SetPix2(int32_t x, int32_t y, BYTE fgPix, BYTE bgPix) | C4Landscape | |
_SetPix2Tmp(int32_t x, int32_t y, BYTE fgPix, BYTE bgPix) | C4Landscape | |
ApplyDiff(C4Group &hGroup) | C4Landscape | |
AreaSolidCount(int32_t x, int32_t y, int32_t wdt, int32_t hgt) const | C4Landscape | |
BlastFree(int32_t tx, int32_t ty, int32_t rad, int32_t caused_by=NO_OWNER, C4Object *by_object=nullptr, int32_t iMaxDensity=C4M_Vehicle) | C4Landscape | |
BlastFreeShape(int *vtcs, int length, C4Object *by_object=nullptr, int32_t by_player=NO_OWNER, int32_t iMaxDensity=C4M_Vehicle) | C4Landscape | |
C4Landscape() | C4Landscape | |
CheckInstability(int32_t tx, int32_t ty, int32_t recursion_count=0) | C4Landscape | |
CheckInstabilityRange(int32_t tx, int32_t ty) | C4Landscape | |
Clear(bool fClearMapCreator=true, bool fClearSky=true, bool fClearRenderer=true) | C4Landscape | |
ClearFreeRect(int32_t tx, int32_t ty, int32_t wdt, int32_t hgt) | C4Landscape | |
ClearPix(int32_t tx, int32_t ty) | C4Landscape | |
ClearPointers(C4Object *pObj) | C4Landscape | |
ClipRect(int32_t &rX, int32_t &rY, int32_t &rWdt, int32_t &rHgt) const | C4Landscape | |
CompileFunc(StdCompiler *pComp) | C4Landscape | |
Default() | C4Landscape | |
DigFree(int32_t tx, int32_t ty, int32_t rad, C4Object *by_object=nullptr, bool no_dig2objects=false, bool no_instability_check=false) | C4Landscape | |
DigFreeRect(int32_t tx, int32_t ty, int32_t wdt, int32_t hgt, C4Object *by_object=nullptr, bool no_dig2objects=false, bool no_instability_check=false) | C4Landscape | |
DigFreeShape(int *vtcs, int length, C4Object *by_object=nullptr, bool no_dig2objects=false, bool no_instability_check=false) | C4Landscape | |
DoRelights() | C4Landscape | |
Draw(C4TargetFacet &cgo, class C4FoWRegion *pLight=nullptr) | C4Landscape | |
DrawBox(int32_t iX1, int32_t iY1, int32_t iX2, int32_t iY2, int32_t iGrade, const char *szMaterial, const char *szTexture, const char *szBackMaterial, const char *szBackTexture) | C4Landscape | |
DrawBrush(int32_t iX, int32_t iY, int32_t iGrade, const char *szMaterial, const char *szTexture, const char *szBackMaterial, const char *szBackTexture) | C4Landscape | |
DrawChunks(int32_t tx, int32_t ty, int32_t wdt, int32_t hgt, int32_t icntx, int32_t icnty, const char *szMaterial, const char *szTexture, bool bIFT) | C4Landscape | |
DrawDefMap(int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, const char *szMapDef, bool ignoreSky=false) | C4Landscape | |
DrawLine(int32_t iX1, int32_t iY1, int32_t iX2, int32_t iY2, int32_t iGrade, const char *szMaterial, const char *szTexture, const char *szBackMaterial, const char *szBackTexture) | C4Landscape | |
DrawMap(int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, const char *szMapDef, bool ignoreSky=false) | C4Landscape | |
DrawMaterialRect(int32_t mat, int32_t tx, int32_t ty, int32_t wdt, int32_t hgt) | C4Landscape | |
DrawPolygon(int *vtcs, int length, const char *szMaterial, const char *szBackMaterial, bool fDrawBridge) | C4Landscape | |
DrawQuad(int32_t iX1, int32_t iY1, int32_t iX2, int32_t iY2, int32_t iX3, int32_t iY3, int32_t iX4, int32_t iY4, const char *szMaterial, const char *szBackMaterial, bool fDrawBridge) | C4Landscape | |
Execute() | C4Landscape | |
ExtractMaterial(int32_t fx, int32_t fy, bool distant_first) | C4Landscape | |
FastSolidCheckNextX(int32_t x) | C4Landscape | static |
FindMatPath(int32_t &fx, int32_t &fy, int32_t ydir, int32_t mdens, int32_t mslide) const | C4Landscape | |
FindMatPathPush(int32_t &fx, int32_t &fy, int32_t mdens, int32_t mslide, bool liquid) const | C4Landscape | |
FindMatSlide(int32_t &fx, int32_t &fy, int32_t ydir, int32_t mdens, int32_t mslide) const | C4Landscape | |
FindMatTop(int32_t mat, int32_t &x, int32_t &y, bool distant_first) const | C4Landscape | |
GetBackDensity(int32_t x, int32_t y) const | C4Landscape | |
GetBackMapIndex(int32_t iX, int32_t iY) const | C4Landscape | |
GetBackMat(int32_t x, int32_t y) const | C4Landscape | |
GetBackPix(int32_t x, int32_t y) const | C4Landscape | |
GetBackPlacement(int32_t x, int32_t y) const | C4Landscape | |
GetDensity(int32_t x, int32_t y) const | C4Landscape | |
GetEffectiveMatCount(int material) const | C4Landscape | |
GetFoW() | C4Landscape | |
GetGravity() const | C4Landscape | |
GetHeight() const | C4Landscape | |
GetLight(int32_t x, int32_t y) | C4Landscape | |
GetMapIndex(int32_t iX, int32_t iY) const | C4Landscape | |
GetMapZoom() const | C4Landscape | |
GetMat(int32_t x, int32_t y) const | C4Landscape | |
GetMatCount(int material) const | C4Landscape | |
GetMatHeight(int32_t x, int32_t y, int32_t iYDir, int32_t iMat, int32_t iMax) const | C4Landscape | |
GetMode() const | C4Landscape | |
GetModulation() const | C4Landscape | |
GetPal() const | C4Landscape | |
GetPix(int32_t x, int32_t y) const | C4Landscape | |
GetPixDensity(BYTE byPix) const | C4Landscape | |
GetPixMat(BYTE byPix) const | C4Landscape | |
GetPlacement(int32_t x, int32_t y) const | C4Landscape | |
GetSky() | C4Landscape | |
GetWidth() const | C4Landscape | |
HandleTexMapUpdate() | C4Landscape | |
HasFoW() const | C4Landscape | |
HasMap() const | C4Landscape | |
Incinerate(int32_t x, int32_t y, int32_t cause_player) | C4Landscape | |
Init(C4Group &hGroup, bool fOverloadCurrent, bool fLoadSky, bool &rfLoaded, bool fSavegame) | C4Landscape | |
InsertDeadMaterial(int32_t mat, int32_t tx, int32_t ty) | C4Landscape | |
InsertMaterial(int32_t mat, int32_t *tx, int32_t *ty, int32_t vx=0, int32_t vy=0, bool query_only=false) | C4Landscape | |
InsertMaterialOutsideLandscape(int32_t tx, int32_t ty, int32_t mdens) | C4Landscape | |
Load(C4Group &hGroup, bool fLoadSky, bool fSavegame) | C4Landscape | |
MapToLandscape() | C4Landscape | |
PostInitMap() | C4Landscape | |
RaiseTerrain(int32_t tx, int32_t ty, int32_t wdt) | C4Landscape | |
RemoveUnusedTexMapEntries() | C4Landscape | |
ReplaceMapColor(BYTE iOldIndex, BYTE iNewIndex) | C4Landscape | |
Save(C4Group &hGroup) const | C4Landscape | |
SaveDiff(C4Group &hGroup, bool fSyncSave) const | C4Landscape | |
SaveInitial() | C4Landscape | |
SaveMap(C4Group &hGroup) const | C4Landscape | |
SaveTextures(C4Group &hGroup) const | C4Landscape | |
ScenarioInit() | C4Landscape | |
SetGravity(C4Real g) | C4Landscape | |
SetMapChanged() | C4Landscape | |
SetMode(LandscapeMode iMode) | C4Landscape | |
SetModulation(DWORD dwWithClr) | C4Landscape | |
SetPix2(int32_t x, int32_t y, BYTE fgPix, BYTE bgPix) | C4Landscape | |
SetTextureIndex(const char *szMatTex, BYTE iNewIndex, bool fInsert) | C4Landscape | |
ShakeFree(int32_t tx, int32_t ty, int32_t rad) | C4Landscape | |
Synchronize() | C4Landscape | |
Transparent | C4Landscape | static |
UpdatePixMaps() | C4Landscape | |
~C4Landscape() | C4Landscape |