OpenClonk
C4Landscape Member List

This is the complete list of members for C4Landscape, including all inherited members.

_FastSolidCheck(int32_t x, int32_t y) constC4Landscape
_GetBackDensity(int32_t x, int32_t y) constC4Landscape
_GetBackMat(int32_t x, int32_t y) constC4Landscape
_GetBackPix(int32_t x, int32_t y) constC4Landscape
_GetBackPlacement(int32_t x, int32_t y) constC4Landscape
_GetDensity(int32_t x, int32_t y) constC4Landscape
_GetLight(int32_t x, int32_t y)C4Landscape
_GetMat(int32_t x, int32_t y) constC4Landscape
_GetPix(int32_t x, int32_t y) constC4Landscape
_GetPlacement(int32_t x, int32_t y) constC4Landscape
_PathFree(int32_t x, int32_t y, int32_t x2, int32_t y2) constC4Landscape
_SetPix2(int32_t x, int32_t y, BYTE fgPix, BYTE bgPix)C4Landscape
_SetPix2Tmp(int32_t x, int32_t y, BYTE fgPix, BYTE bgPix)C4Landscape
ApplyDiff(C4Group &hGroup)C4Landscape
AreaSolidCount(int32_t x, int32_t y, int32_t wdt, int32_t hgt) constC4Landscape
BlastFree(int32_t tx, int32_t ty, int32_t rad, int32_t caused_by=NO_OWNER, C4Object *by_object=nullptr, int32_t iMaxDensity=C4M_Vehicle)C4Landscape
BlastFreeShape(int *vtcs, int length, C4Object *by_object=nullptr, int32_t by_player=NO_OWNER, int32_t iMaxDensity=C4M_Vehicle)C4Landscape
C4Landscape()C4Landscape
CheckInstability(int32_t tx, int32_t ty, int32_t recursion_count=0)C4Landscape
CheckInstabilityRange(int32_t tx, int32_t ty)C4Landscape
Clear(bool fClearMapCreator=true, bool fClearSky=true, bool fClearRenderer=true)C4Landscape
ClearFreeRect(int32_t tx, int32_t ty, int32_t wdt, int32_t hgt)C4Landscape
ClearPix(int32_t tx, int32_t ty)C4Landscape
ClearPointers(C4Object *pObj)C4Landscape
ClipRect(int32_t &rX, int32_t &rY, int32_t &rWdt, int32_t &rHgt) constC4Landscape
CompileFunc(StdCompiler *pComp)C4Landscape
Default()C4Landscape
DigFree(int32_t tx, int32_t ty, int32_t rad, C4Object *by_object=nullptr, bool no_dig2objects=false, bool no_instability_check=false)C4Landscape
DigFreeRect(int32_t tx, int32_t ty, int32_t wdt, int32_t hgt, C4Object *by_object=nullptr, bool no_dig2objects=false, bool no_instability_check=false)C4Landscape
DigFreeShape(int *vtcs, int length, C4Object *by_object=nullptr, bool no_dig2objects=false, bool no_instability_check=false)C4Landscape
DoRelights()C4Landscape
Draw(C4TargetFacet &cgo, class C4FoWRegion *pLight=nullptr)C4Landscape
DrawBox(int32_t iX1, int32_t iY1, int32_t iX2, int32_t iY2, int32_t iGrade, const char *szMaterial, const char *szTexture, const char *szBackMaterial, const char *szBackTexture)C4Landscape
DrawBrush(int32_t iX, int32_t iY, int32_t iGrade, const char *szMaterial, const char *szTexture, const char *szBackMaterial, const char *szBackTexture)C4Landscape
DrawChunks(int32_t tx, int32_t ty, int32_t wdt, int32_t hgt, int32_t icntx, int32_t icnty, const char *szMaterial, const char *szTexture, bool bIFT)C4Landscape
DrawDefMap(int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, const char *szMapDef, bool ignoreSky=false)C4Landscape
DrawLine(int32_t iX1, int32_t iY1, int32_t iX2, int32_t iY2, int32_t iGrade, const char *szMaterial, const char *szTexture, const char *szBackMaterial, const char *szBackTexture)C4Landscape
DrawMap(int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, const char *szMapDef, bool ignoreSky=false)C4Landscape
DrawMaterialRect(int32_t mat, int32_t tx, int32_t ty, int32_t wdt, int32_t hgt)C4Landscape
DrawPolygon(int *vtcs, int length, const char *szMaterial, const char *szBackMaterial, bool fDrawBridge)C4Landscape
DrawQuad(int32_t iX1, int32_t iY1, int32_t iX2, int32_t iY2, int32_t iX3, int32_t iY3, int32_t iX4, int32_t iY4, const char *szMaterial, const char *szBackMaterial, bool fDrawBridge)C4Landscape
Execute()C4Landscape
ExtractMaterial(int32_t fx, int32_t fy, bool distant_first)C4Landscape
FastSolidCheckNextX(int32_t x)C4Landscapestatic
FindMatPath(int32_t &fx, int32_t &fy, int32_t ydir, int32_t mdens, int32_t mslide) constC4Landscape
FindMatPathPush(int32_t &fx, int32_t &fy, int32_t mdens, int32_t mslide, bool liquid) constC4Landscape
FindMatSlide(int32_t &fx, int32_t &fy, int32_t ydir, int32_t mdens, int32_t mslide) constC4Landscape
FindMatTop(int32_t mat, int32_t &x, int32_t &y, bool distant_first) constC4Landscape
GetBackDensity(int32_t x, int32_t y) constC4Landscape
GetBackMapIndex(int32_t iX, int32_t iY) constC4Landscape
GetBackMat(int32_t x, int32_t y) constC4Landscape
GetBackPix(int32_t x, int32_t y) constC4Landscape
GetBackPlacement(int32_t x, int32_t y) constC4Landscape
GetDensity(int32_t x, int32_t y) constC4Landscape
GetEffectiveMatCount(int material) constC4Landscape
GetFoW()C4Landscape
GetGravity() constC4Landscape
GetHeight() constC4Landscape
GetLight(int32_t x, int32_t y)C4Landscape
GetMapIndex(int32_t iX, int32_t iY) constC4Landscape
GetMapZoom() constC4Landscape
GetMat(int32_t x, int32_t y) constC4Landscape
GetMatCount(int material) constC4Landscape
GetMatHeight(int32_t x, int32_t y, int32_t iYDir, int32_t iMat, int32_t iMax) constC4Landscape
GetMode() constC4Landscape
GetModulation() constC4Landscape
GetPal() constC4Landscape
GetPix(int32_t x, int32_t y) constC4Landscape
GetPixDensity(BYTE byPix) constC4Landscape
GetPixMat(BYTE byPix) constC4Landscape
GetPlacement(int32_t x, int32_t y) constC4Landscape
GetSky()C4Landscape
GetWidth() constC4Landscape
HandleTexMapUpdate()C4Landscape
HasFoW() constC4Landscape
HasMap() constC4Landscape
Incinerate(int32_t x, int32_t y, int32_t cause_player)C4Landscape
Init(C4Group &hGroup, bool fOverloadCurrent, bool fLoadSky, bool &rfLoaded, bool fSavegame)C4Landscape
InsertDeadMaterial(int32_t mat, int32_t tx, int32_t ty)C4Landscape
InsertMaterial(int32_t mat, int32_t *tx, int32_t *ty, int32_t vx=0, int32_t vy=0, bool query_only=false)C4Landscape
InsertMaterialOutsideLandscape(int32_t tx, int32_t ty, int32_t mdens)C4Landscape
Load(C4Group &hGroup, bool fLoadSky, bool fSavegame)C4Landscape
MapToLandscape()C4Landscape
PostInitMap()C4Landscape
RaiseTerrain(int32_t tx, int32_t ty, int32_t wdt)C4Landscape
RemoveUnusedTexMapEntries()C4Landscape
ReplaceMapColor(BYTE iOldIndex, BYTE iNewIndex)C4Landscape
Save(C4Group &hGroup) constC4Landscape
SaveDiff(C4Group &hGroup, bool fSyncSave) constC4Landscape
SaveInitial()C4Landscape
SaveMap(C4Group &hGroup) constC4Landscape
SaveTextures(C4Group &hGroup) constC4Landscape
ScenarioInit()C4Landscape
SetGravity(C4Real g)C4Landscape
SetMapChanged()C4Landscape
SetMode(LandscapeMode iMode)C4Landscape
SetModulation(DWORD dwWithClr)C4Landscape
SetPix2(int32_t x, int32_t y, BYTE fgPix, BYTE bgPix)C4Landscape
SetTextureIndex(const char *szMatTex, BYTE iNewIndex, bool fInsert)C4Landscape
ShakeFree(int32_t tx, int32_t ty, int32_t rad)C4Landscape
Synchronize()C4Landscape
TransparentC4Landscapestatic
UpdatePixMaps()C4Landscape
~C4Landscape()C4Landscape