This is the complete list of members for C4Landscape, including all inherited members.
| _FastSolidCheck(int32_t x, int32_t y) const | C4Landscape | |
| _GetBackDensity(int32_t x, int32_t y) const | C4Landscape | |
| _GetBackMat(int32_t x, int32_t y) const | C4Landscape | |
| _GetBackPix(int32_t x, int32_t y) const | C4Landscape | |
| _GetBackPlacement(int32_t x, int32_t y) const | C4Landscape | |
| _GetDensity(int32_t x, int32_t y) const | C4Landscape | |
| _GetLight(int32_t x, int32_t y) | C4Landscape | |
| _GetMat(int32_t x, int32_t y) const | C4Landscape | |
| _GetPix(int32_t x, int32_t y) const | C4Landscape | |
| _GetPlacement(int32_t x, int32_t y) const | C4Landscape | |
| _PathFree(int32_t x, int32_t y, int32_t x2, int32_t y2) const | C4Landscape | |
| _SetPix2(int32_t x, int32_t y, BYTE fgPix, BYTE bgPix) | C4Landscape | |
| _SetPix2Tmp(int32_t x, int32_t y, BYTE fgPix, BYTE bgPix) | C4Landscape | |
| ApplyDiff(C4Group &hGroup) | C4Landscape | |
| AreaSolidCount(int32_t x, int32_t y, int32_t wdt, int32_t hgt) const | C4Landscape | |
| BlastFree(int32_t tx, int32_t ty, int32_t rad, int32_t caused_by=NO_OWNER, C4Object *by_object=nullptr, int32_t iMaxDensity=C4M_Vehicle) | C4Landscape | |
| BlastFreeShape(int *vtcs, int length, C4Object *by_object=nullptr, int32_t by_player=NO_OWNER, int32_t iMaxDensity=C4M_Vehicle) | C4Landscape | |
| C4Landscape() | C4Landscape | |
| CheckInstability(int32_t tx, int32_t ty, int32_t recursion_count=0) | C4Landscape | |
| CheckInstabilityRange(int32_t tx, int32_t ty) | C4Landscape | |
| Clear(bool fClearMapCreator=true, bool fClearSky=true, bool fClearRenderer=true) | C4Landscape | |
| ClearFreeRect(int32_t tx, int32_t ty, int32_t wdt, int32_t hgt) | C4Landscape | |
| ClearPix(int32_t tx, int32_t ty) | C4Landscape | |
| ClearPointers(C4Object *pObj) | C4Landscape | |
| ClipRect(int32_t &rX, int32_t &rY, int32_t &rWdt, int32_t &rHgt) const | C4Landscape | |
| CompileFunc(StdCompiler *pComp) | C4Landscape | |
| Default() | C4Landscape | |
| DigFree(int32_t tx, int32_t ty, int32_t rad, C4Object *by_object=nullptr, bool no_dig2objects=false, bool no_instability_check=false) | C4Landscape | |
| DigFreeRect(int32_t tx, int32_t ty, int32_t wdt, int32_t hgt, C4Object *by_object=nullptr, bool no_dig2objects=false, bool no_instability_check=false) | C4Landscape | |
| DigFreeShape(int *vtcs, int length, C4Object *by_object=nullptr, bool no_dig2objects=false, bool no_instability_check=false) | C4Landscape | |
| DoRelights() | C4Landscape | |
| Draw(C4TargetFacet &cgo, class C4FoWRegion *pLight=nullptr) | C4Landscape | |
| DrawBox(int32_t iX1, int32_t iY1, int32_t iX2, int32_t iY2, int32_t iGrade, const char *szMaterial, const char *szTexture, const char *szBackMaterial, const char *szBackTexture) | C4Landscape | |
| DrawBrush(int32_t iX, int32_t iY, int32_t iGrade, const char *szMaterial, const char *szTexture, const char *szBackMaterial, const char *szBackTexture) | C4Landscape | |
| DrawChunks(int32_t tx, int32_t ty, int32_t wdt, int32_t hgt, int32_t icntx, int32_t icnty, const char *szMaterial, const char *szTexture, bool bIFT) | C4Landscape | |
| DrawDefMap(int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, const char *szMapDef, bool ignoreSky=false) | C4Landscape | |
| DrawLine(int32_t iX1, int32_t iY1, int32_t iX2, int32_t iY2, int32_t iGrade, const char *szMaterial, const char *szTexture, const char *szBackMaterial, const char *szBackTexture) | C4Landscape | |
| DrawMap(int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, const char *szMapDef, bool ignoreSky=false) | C4Landscape | |
| DrawMaterialRect(int32_t mat, int32_t tx, int32_t ty, int32_t wdt, int32_t hgt) | C4Landscape | |
| DrawPolygon(int *vtcs, int length, const char *szMaterial, const char *szBackMaterial, bool fDrawBridge) | C4Landscape | |
| DrawQuad(int32_t iX1, int32_t iY1, int32_t iX2, int32_t iY2, int32_t iX3, int32_t iY3, int32_t iX4, int32_t iY4, const char *szMaterial, const char *szBackMaterial, bool fDrawBridge) | C4Landscape | |
| Execute() | C4Landscape | |
| ExtractMaterial(int32_t fx, int32_t fy, bool distant_first) | C4Landscape | |
| FastSolidCheckNextX(int32_t x) | C4Landscape | static |
| FindMatPath(int32_t &fx, int32_t &fy, int32_t ydir, int32_t mdens, int32_t mslide) const | C4Landscape | |
| FindMatPathPush(int32_t &fx, int32_t &fy, int32_t mdens, int32_t mslide, bool liquid) const | C4Landscape | |
| FindMatSlide(int32_t &fx, int32_t &fy, int32_t ydir, int32_t mdens, int32_t mslide) const | C4Landscape | |
| FindMatTop(int32_t mat, int32_t &x, int32_t &y, bool distant_first) const | C4Landscape | |
| GetBackDensity(int32_t x, int32_t y) const | C4Landscape | |
| GetBackMapIndex(int32_t iX, int32_t iY) const | C4Landscape | |
| GetBackMat(int32_t x, int32_t y) const | C4Landscape | |
| GetBackPix(int32_t x, int32_t y) const | C4Landscape | |
| GetBackPlacement(int32_t x, int32_t y) const | C4Landscape | |
| GetDensity(int32_t x, int32_t y) const | C4Landscape | |
| GetEffectiveMatCount(int material) const | C4Landscape | |
| GetFoW() | C4Landscape | |
| GetGravity() const | C4Landscape | |
| GetHeight() const | C4Landscape | |
| GetLight(int32_t x, int32_t y) | C4Landscape | |
| GetMapIndex(int32_t iX, int32_t iY) const | C4Landscape | |
| GetMapZoom() const | C4Landscape | |
| GetMat(int32_t x, int32_t y) const | C4Landscape | |
| GetMatCount(int material) const | C4Landscape | |
| GetMatHeight(int32_t x, int32_t y, int32_t iYDir, int32_t iMat, int32_t iMax) const | C4Landscape | |
| GetMode() const | C4Landscape | |
| GetModulation() const | C4Landscape | |
| GetPal() const | C4Landscape | |
| GetPix(int32_t x, int32_t y) const | C4Landscape | |
| GetPixDensity(BYTE byPix) const | C4Landscape | |
| GetPixMat(BYTE byPix) const | C4Landscape | |
| GetPlacement(int32_t x, int32_t y) const | C4Landscape | |
| GetSky() | C4Landscape | |
| GetWidth() const | C4Landscape | |
| HandleTexMapUpdate() | C4Landscape | |
| HasFoW() const | C4Landscape | |
| HasMap() const | C4Landscape | |
| Incinerate(int32_t x, int32_t y, int32_t cause_player) | C4Landscape | |
| Init(C4Group &hGroup, bool fOverloadCurrent, bool fLoadSky, bool &rfLoaded, bool fSavegame) | C4Landscape | |
| InsertDeadMaterial(int32_t mat, int32_t tx, int32_t ty) | C4Landscape | |
| InsertMaterial(int32_t mat, int32_t *tx, int32_t *ty, int32_t vx=0, int32_t vy=0, bool query_only=false) | C4Landscape | |
| InsertMaterialOutsideLandscape(int32_t tx, int32_t ty, int32_t mdens) | C4Landscape | |
| Load(C4Group &hGroup, bool fLoadSky, bool fSavegame) | C4Landscape | |
| MapToLandscape() | C4Landscape | |
| PostInitMap() | C4Landscape | |
| RaiseTerrain(int32_t tx, int32_t ty, int32_t wdt) | C4Landscape | |
| RemoveUnusedTexMapEntries() | C4Landscape | |
| ReplaceMapColor(BYTE iOldIndex, BYTE iNewIndex) | C4Landscape | |
| Save(C4Group &hGroup) const | C4Landscape | |
| SaveDiff(C4Group &hGroup, bool fSyncSave) const | C4Landscape | |
| SaveInitial() | C4Landscape | |
| SaveMap(C4Group &hGroup) const | C4Landscape | |
| SaveTextures(C4Group &hGroup) const | C4Landscape | |
| ScenarioInit() | C4Landscape | |
| SetGravity(C4Real g) | C4Landscape | |
| SetMapChanged() | C4Landscape | |
| SetMode(LandscapeMode iMode) | C4Landscape | |
| SetModulation(DWORD dwWithClr) | C4Landscape | |
| SetPix2(int32_t x, int32_t y, BYTE fgPix, BYTE bgPix) | C4Landscape | |
| SetTextureIndex(const char *szMatTex, BYTE iNewIndex, bool fInsert) | C4Landscape | |
| ShakeFree(int32_t tx, int32_t ty, int32_t rad) | C4Landscape | |
| Synchronize() | C4Landscape | |
| Transparent | C4Landscape | static |
| UpdatePixMaps() | C4Landscape | |
| ~C4Landscape() | C4Landscape |