OpenClonk
C4GraphicsOverlay Member List

This is the complete list of members for C4GraphicsOverlay, including all inherited members.

ActionC4GraphicsOverlayprotected
C4DefGraphicsPtrBackup classC4GraphicsOverlayfriend
C4DefGraphicsPtrBackupEntry classC4GraphicsOverlayfriend
C4GraphicsOverlay()C4GraphicsOverlayinline
CompileFunc(StdCompiler *pComp)C4GraphicsOverlay
DenumeratePointers()C4GraphicsOverlay
Draw(C4TargetFacet &cgo, C4Object *pForObj, int32_t iByPlayer)C4GraphicsOverlay
DrawPicture(C4Facet &cgo, C4Object *pForObj, C4DrawTransform *trans)C4GraphicsOverlay
DrawRankSymbol(C4Facet &cgo, C4Object *rank_obj)C4GraphicsOverlay
dwBlitModeC4GraphicsOverlayprotected
dwClrModulationC4GraphicsOverlayprotected
eModeC4GraphicsOverlayprotected
fctBlitC4GraphicsOverlayprotected
fZoomToShapeC4GraphicsOverlayprotected
GetBlitMode() constC4GraphicsOverlayinline
GetClrModulation() constC4GraphicsOverlayinline
GetGfx() constC4GraphicsOverlayinline
GetID() constC4GraphicsOverlayinline
GetNext() constC4GraphicsOverlayinline
GetOverlayObject() constC4GraphicsOverlayinline
GetTransform()C4GraphicsOverlayinline
iIDC4GraphicsOverlayprotected
iPhaseC4GraphicsOverlayprotected
IsPicture()C4GraphicsOverlayinline
IsValid(const C4Object *pForObj) constC4GraphicsOverlay
Mode enum nameC4GraphicsOverlay
MODE_Action enum valueC4GraphicsOverlay
MODE_Base enum valueC4GraphicsOverlay
MODE_ExtraGraphics enum valueC4GraphicsOverlay
MODE_IngamePicture enum valueC4GraphicsOverlay
MODE_None enum valueC4GraphicsOverlay
MODE_Object enum valueC4GraphicsOverlay
MODE_ObjectPicture enum valueC4GraphicsOverlay
MODE_Picture enum valueC4GraphicsOverlay
MODE_Rank enum valueC4GraphicsOverlay
operator==(const C4GraphicsOverlay &rCmp) constC4GraphicsOverlay
OverlayObjC4GraphicsOverlayprotected
pMeshInstanceC4GraphicsOverlayprotected
pNextC4GraphicsOverlayprotected
pSourceGfxC4GraphicsOverlayprotected
Set(Mode aMode, C4DefGraphics *pGfx, const char *szAction, DWORD dwBMode, C4Object *pOvrlObj)C4GraphicsOverlayprotected
SetAsAction(C4DefGraphics *pBaseGfx, const char *szAction, DWORD dwBMode)C4GraphicsOverlayinline
SetAsBase(C4DefGraphics *pBaseGfx, DWORD dwBMode)C4GraphicsOverlayinline
SetAsExtraGraphics(C4DefGraphics *pGfx, DWORD dwBMode)C4GraphicsOverlayinline
SetAsIngamePicture(C4DefGraphics *pBaseGfx, DWORD dwBMode)C4GraphicsOverlayinline
SetAsObject(C4Object *pOverlayObj, DWORD dwBMode)C4GraphicsOverlayinline
SetAsObjectPicture(C4Object *pOverlayObj, DWORD dwBMode)C4GraphicsOverlayinline
SetAsPicture(C4DefGraphics *pBaseGfx, DWORD dwBMode)C4GraphicsOverlayinline
SetAsRank(DWORD dwBMode, C4Object *rank_obj)C4GraphicsOverlayinline
SetBlitMode(uint32_t dwToMode)C4GraphicsOverlayinline
SetClrModulation(uint32_t dwToMod)C4GraphicsOverlayinline
SetID(int32_t aID)C4GraphicsOverlayinline
SetNext(C4GraphicsOverlay *paNext)C4GraphicsOverlayinline
SetPhase(int32_t iToPhase)C4GraphicsOverlay
TransformC4GraphicsOverlayprotected
UpdateFacet()C4GraphicsOverlayprotected
~C4GraphicsOverlay()C4GraphicsOverlay