Action | C4GraphicsOverlay | protected |
C4DefGraphicsPtrBackup class | C4GraphicsOverlay | friend |
C4DefGraphicsPtrBackupEntry class | C4GraphicsOverlay | friend |
C4GraphicsOverlay() | C4GraphicsOverlay | inline |
CompileFunc(StdCompiler *pComp) | C4GraphicsOverlay | |
DenumeratePointers() | C4GraphicsOverlay | |
Draw(C4TargetFacet &cgo, C4Object *pForObj, int32_t iByPlayer) | C4GraphicsOverlay | |
DrawPicture(C4Facet &cgo, C4Object *pForObj, C4DrawTransform *trans) | C4GraphicsOverlay | |
DrawRankSymbol(C4Facet &cgo, C4Object *rank_obj) | C4GraphicsOverlay | |
dwBlitMode | C4GraphicsOverlay | protected |
dwClrModulation | C4GraphicsOverlay | protected |
eMode | C4GraphicsOverlay | protected |
fctBlit | C4GraphicsOverlay | protected |
fZoomToShape | C4GraphicsOverlay | protected |
GetBlitMode() const | C4GraphicsOverlay | inline |
GetClrModulation() const | C4GraphicsOverlay | inline |
GetGfx() const | C4GraphicsOverlay | inline |
GetID() const | C4GraphicsOverlay | inline |
GetNext() const | C4GraphicsOverlay | inline |
GetOverlayObject() const | C4GraphicsOverlay | inline |
GetTransform() | C4GraphicsOverlay | inline |
iID | C4GraphicsOverlay | protected |
iPhase | C4GraphicsOverlay | protected |
IsPicture() | C4GraphicsOverlay | inline |
IsValid(const C4Object *pForObj) const | C4GraphicsOverlay | |
Mode enum name | C4GraphicsOverlay | |
MODE_Action enum value | C4GraphicsOverlay | |
MODE_Base enum value | C4GraphicsOverlay | |
MODE_ExtraGraphics enum value | C4GraphicsOverlay | |
MODE_IngamePicture enum value | C4GraphicsOverlay | |
MODE_None enum value | C4GraphicsOverlay | |
MODE_Object enum value | C4GraphicsOverlay | |
MODE_ObjectPicture enum value | C4GraphicsOverlay | |
MODE_Picture enum value | C4GraphicsOverlay | |
MODE_Rank enum value | C4GraphicsOverlay | |
operator==(const C4GraphicsOverlay &rCmp) const | C4GraphicsOverlay | |
OverlayObj | C4GraphicsOverlay | protected |
pMeshInstance | C4GraphicsOverlay | protected |
pNext | C4GraphicsOverlay | protected |
pSourceGfx | C4GraphicsOverlay | protected |
Set(Mode aMode, C4DefGraphics *pGfx, const char *szAction, DWORD dwBMode, C4Object *pOvrlObj) | C4GraphicsOverlay | protected |
SetAsAction(C4DefGraphics *pBaseGfx, const char *szAction, DWORD dwBMode) | C4GraphicsOverlay | inline |
SetAsBase(C4DefGraphics *pBaseGfx, DWORD dwBMode) | C4GraphicsOverlay | inline |
SetAsExtraGraphics(C4DefGraphics *pGfx, DWORD dwBMode) | C4GraphicsOverlay | inline |
SetAsIngamePicture(C4DefGraphics *pBaseGfx, DWORD dwBMode) | C4GraphicsOverlay | inline |
SetAsObject(C4Object *pOverlayObj, DWORD dwBMode) | C4GraphicsOverlay | inline |
SetAsObjectPicture(C4Object *pOverlayObj, DWORD dwBMode) | C4GraphicsOverlay | inline |
SetAsPicture(C4DefGraphics *pBaseGfx, DWORD dwBMode) | C4GraphicsOverlay | inline |
SetAsRank(DWORD dwBMode, C4Object *rank_obj) | C4GraphicsOverlay | inline |
SetBlitMode(uint32_t dwToMode) | C4GraphicsOverlay | inline |
SetClrModulation(uint32_t dwToMod) | C4GraphicsOverlay | inline |
SetID(int32_t aID) | C4GraphicsOverlay | inline |
SetNext(C4GraphicsOverlay *paNext) | C4GraphicsOverlay | inline |
SetPhase(int32_t iToPhase) | C4GraphicsOverlay | |
Transform | C4GraphicsOverlay | protected |
UpdateFacet() | C4GraphicsOverlay | protected |
~C4GraphicsOverlay() | C4GraphicsOverlay | |