AddEngineFunctions() | C4ScriptHost | inlineprotectedvirtual |
Appends | C4ScriptHost | protected |
C4ComponentHost()=default | C4ComponentHost | |
C4GameScriptHost() | C4GameScriptHost | |
C4ScriptHost() | C4ScriptHost | protected |
Call(const char *szFunction, C4AulParSet *pPars=nullptr, bool fPassError=false) | C4GameScriptHost | |
Clear() | C4GameScriptHost | |
CopyFilePathFromGroup(const C4Group &hGroup) | C4ComponentHost | protected |
CopyPropList(C4Set< C4Property > &from, C4PropListStatic *to) | C4ScriptHost | protected |
Data | C4ComponentHost | protected |
Delete() | C4ScriptHost | inlinevirtual |
DeleteOwnedPropLists() | C4ScriptHost | protected |
Denumerate(C4ValueNumbers *numbers) | C4GameScriptHost | |
DoAppend(C4Def *def) | C4ScriptHost | protected |
EnableWarning(const char *pos, C4AulWarningId warning, bool enable=true) | C4ScriptHost | protected |
Engine | C4ScriptHost | protected |
Filename | C4ComponentHost | protected |
FilePath | C4ComponentHost | protected |
FinishLoad(const StdStrBuf &, C4Group &hGroup) | C4ComponentHost | protected |
GetData() const | C4ComponentHost | inline |
GetDataBuf() const | C4ComponentHost | inline |
GetDataSize() const | C4ComponentHost | inline |
GetFilePath() const | C4ComponentHost | inline |
GetLanguageString(const char *szLanguage, StdStrBuf &rTarget) | C4ComponentHost | |
GetPropList() override | C4GameScriptHost | virtual |
C4ScriptHost::GetPropList() const | C4ScriptHost | inline |
GetScript() const | C4ScriptHost | inline |
Includes | C4ScriptHost | protected |
IncludesResolved | C4ScriptHost | protected |
IsReady() | C4ScriptHost | inline |
IsWarningEnabled(const char *pos, C4AulWarningId warning) const | C4ScriptHost | |
Load(C4Group &, const char *, const char *, C4LangStringTable *) override | C4GameScriptHost | virtual |
C4ComponentHost::Load(C4Group &hGroup, const char *szFilename, const char *szLanguage=nullptr) | C4ComponentHost | |
C4ComponentHost::Load(C4GroupSet &hGroupSet, const char *szFilename, const char *szLanguage=nullptr) | C4ComponentHost | |
LoadData(const char *, const char *, C4LangStringTable *) override | C4GameScriptHost | virtual |
LocalValues | C4ScriptHost | protected |
MakeScript() | C4ScriptHost | protected |
Next | C4ScriptHost | protected |
OnLoad() | C4ComponentHost | inlineprotectedvirtual |
ownedFunctions | C4ScriptHost | protected |
ownedPropLists | C4ScriptHost | protected |
Parse() | C4ScriptHost | protectedvirtual |
Preparse() | C4ScriptHost | protected |
Prev | C4ScriptHost | protected |
pScenarioEffects | C4GameScriptHost | |
Reg2List(C4AulScriptEngine *pEngine) | C4ScriptHost | |
ReloadScript(const char *szPath, const char *szLanguage) | C4ScriptHost | protectedvirtual |
ResolveAppends(C4DefList *rDefs) | C4ScriptHost | protected |
ResolveIncludes(C4DefList *rDefs) | C4ScriptHost | protected |
Resolving | C4ScriptHost | protected |
ScenPropList | C4GameScriptHost | |
ScenPrototype | C4GameScriptHost | |
Script | C4ScriptHost | protected |
ScriptName | C4ScriptHost | |
SourceScripts | C4ScriptHost | |
State | C4ScriptHost | protected |
stringTable | C4ScriptHost | protected |
Translate(const std::string &text) const | C4ScriptHost | |
UnLink() | C4ScriptHost | protectedvirtual |
UnlinkOwnedFunctions() | C4ScriptHost | protected |
Unreg() | C4ScriptHost | protected |
Warn(const char *pMsg,...) GNUC_FORMAT_ATTRIBUTE_O | C4ScriptHost | protected |
~C4ComponentHost() | C4ComponentHost | inlinevirtual |
~C4GameScriptHost() override | C4GameScriptHost | |
~C4ScriptHost() override | C4ScriptHost | |