This is the complete list of members for C4GameSaveScenario, including all inherited members.
AdjustCore(C4Scenario &rC4S) | C4GameSave | inlineprotectedvirtual |
C4GameSave(bool fAInitial, SyncState ASync) | C4GameSave | inlineprotected |
C4GameSaveScenario(bool fForceExactLandscape, bool fSaveOrigin) | C4GameSaveScenario | inline |
Close() | C4GameSave | |
fForceExactLandscape | C4GameSaveScenario | protected |
fInitial | C4GameSave | protected |
fOwnGroup | C4GameSave | protected |
fSaveOrigin | C4GameSaveScenario | protected |
GetClearOrigin() override | C4GameSaveScenario | inlineprotectedvirtual |
GetCopyScenario() | C4GameSave | inlineprotectedvirtual |
GetCreateSmallFile() | C4GameSave | inlineprotectedvirtual |
GetForceExactLandscape() override | C4GameSaveScenario | inlineprotectedvirtual |
GetGroup() | C4GameSave | inline |
GetKeepTitle() | C4GameSave | inlineprotectedvirtual |
GetSaveDesc() override | C4GameSaveScenario | inlineprotectedvirtual |
GetSaveOrigin() override | C4GameSaveScenario | inlineprotectedvirtual |
GetSaveRuntimeData() | C4GameSave | inlineprotectedvirtual |
GetSaveScriptPlayerFiles() override | C4GameSaveScenario | inlineprotectedvirtual |
GetSaveScriptPlayers() override | C4GameSaveScenario | inlineprotectedvirtual |
GetSaveUserPlayerFiles() | C4GameSave | inlineprotectedvirtual |
GetSaveUserPlayers() | C4GameSave | inlineprotectedvirtual |
GetSortOrder() | C4GameSave | inlineprotectedvirtual |
IsExact() | C4GameSave | inlineprotected |
IsSynced() | C4GameSave | inlineprotected |
OnSaving() | C4GameSave | inlineprotectedvirtual |
pSaveGroup | C4GameSave | protected |
Save(const char *szFilename) | C4GameSave | |
Save(C4Group &hToGroup, bool fKeepGroup) | C4GameSave | |
SaveComponents() | C4GameSave | inlineprotectedvirtual |
SaveDesc(C4Group &hToGroup) | C4GameSave | |
Sync | C4GameSave | protected |
SyncNONE enum value | C4GameSave | protected |
SyncSavegame enum value | C4GameSave | protected |
SyncScenario enum value | C4GameSave | protected |
SyncState enum name | C4GameSave | protected |
SyncSynchronized enum value | C4GameSave | protected |
WriteDesc(StdStrBuf &sBuf) | C4GameSave | inlineprotectedvirtual |
WriteDescDate(StdStrBuf &sBuf, bool fRecord=false) | C4GameSave | protected |
WriteDescDefinitions(StdStrBuf &sBuf) | C4GameSave | protected |
WriteDescEngine(StdStrBuf &sBuf) | C4GameSave | protected |
WriteDescGameTime(StdStrBuf &sBuf) | C4GameSave | protected |
WriteDescLeague(StdStrBuf &sBuf, bool fLeague, const char *strLeagueName) | C4GameSave | protected |
WriteDescLineFeed(StdStrBuf &sBuf) | C4GameSave | protected |
WriteDescNetworkClients(StdStrBuf &sBuf) | C4GameSave | protected |
WriteDescPlayers(StdStrBuf &sBuf, bool fByTeam, int32_t idTeam) | C4GameSave | protected |
WriteDescPlayers(StdStrBuf &sBuf) | C4GameSave | protected |
~C4GameSave() | C4GameSave | inlinevirtual |