This is the complete list of members for C4GameSaveSavegame, including all inherited members.
| AdjustCore(C4Scenario &rC4S) override | C4GameSaveSavegame | protectedvirtual |
| C4GameSave(bool fAInitial, SyncState ASync) | C4GameSave | inlineprotected |
| C4GameSaveSavegame() | C4GameSaveSavegame | inline |
| Close() | C4GameSave | |
| fInitial | C4GameSave | protected |
| fOwnGroup | C4GameSave | protected |
| GetClearOrigin() | C4GameSave | inlineprotectedvirtual |
| GetCopyScenario() | C4GameSave | inlineprotectedvirtual |
| GetCreateSmallFile() | C4GameSave | inlineprotectedvirtual |
| GetForceExactLandscape() | C4GameSave | inlineprotectedvirtual |
| GetGroup() | C4GameSave | inline |
| GetKeepTitle() | C4GameSave | inlineprotectedvirtual |
| GetSaveDesc() | C4GameSave | inlineprotectedvirtual |
| GetSaveOrigin() override | C4GameSaveSavegame | inlineprotectedvirtual |
| GetSaveRuntimeData() | C4GameSave | inlineprotectedvirtual |
| GetSaveScriptPlayerFiles() | C4GameSave | inlineprotectedvirtual |
| GetSaveScriptPlayers() | C4GameSave | inlineprotectedvirtual |
| GetSaveUserPlayerFiles() override | C4GameSaveSavegame | inlineprotectedvirtual |
| GetSaveUserPlayers() | C4GameSave | inlineprotectedvirtual |
| GetSortOrder() | C4GameSave | inlineprotectedvirtual |
| IsExact() | C4GameSave | inlineprotected |
| IsSynced() | C4GameSave | inlineprotected |
| OnSaving() override | C4GameSaveSavegame | protectedvirtual |
| pSaveGroup | C4GameSave | protected |
| Save(const char *szFilename) | C4GameSave | |
| Save(C4Group &hToGroup, bool fKeepGroup) | C4GameSave | |
| SaveComponents() override | C4GameSaveSavegame | protectedvirtual |
| SaveDesc(C4Group &hToGroup) | C4GameSave | |
| Sync | C4GameSave | protected |
| SyncNONE enum value | C4GameSave | protected |
| SyncSavegame enum value | C4GameSave | protected |
| SyncScenario enum value | C4GameSave | protected |
| SyncState enum name | C4GameSave | protected |
| SyncSynchronized enum value | C4GameSave | protected |
| WriteDesc(StdStrBuf &sBuf) override | C4GameSaveSavegame | protectedvirtual |
| WriteDescDate(StdStrBuf &sBuf, bool fRecord=false) | C4GameSave | protected |
| WriteDescDefinitions(StdStrBuf &sBuf) | C4GameSave | protected |
| WriteDescEngine(StdStrBuf &sBuf) | C4GameSave | protected |
| WriteDescGameTime(StdStrBuf &sBuf) | C4GameSave | protected |
| WriteDescLeague(StdStrBuf &sBuf, bool fLeague, const char *strLeagueName) | C4GameSave | protected |
| WriteDescLineFeed(StdStrBuf &sBuf) | C4GameSave | protected |
| WriteDescNetworkClients(StdStrBuf &sBuf) | C4GameSave | protected |
| WriteDescPlayers(StdStrBuf &sBuf, bool fByTeam, int32_t idTeam) | C4GameSave | protected |
| WriteDescPlayers(StdStrBuf &sBuf) | C4GameSave | protected |
| ~C4GameSave() | C4GameSave | inlinevirtual |