OpenClonk
C4GameSaveRecord Member List

This is the complete list of members for C4GameSaveRecord, including all inherited members.

AdjustCore(C4Scenario &rC4S) overrideC4GameSaveRecordprotectedvirtual
C4GameSave(bool fAInitial, SyncState ASync)C4GameSaveinlineprotected
C4GameSaveRecord(bool fAInitial, int iANum, bool fLeague, bool fCopyScenario=true)C4GameSaveRecordinline
Close()C4GameSave
fInitialC4GameSaveprotected
fOwnGroupC4GameSaveprotected
GetClearOrigin()C4GameSaveinlineprotectedvirtual
GetCopyScenario() overrideC4GameSaveRecordinlineprotectedvirtual
GetCreateSmallFile() overrideC4GameSaveRecordinlineprotectedvirtual
GetForceExactLandscape()C4GameSaveinlineprotectedvirtual
GetGroup()C4GameSaveinline
GetKeepTitle()C4GameSaveinlineprotectedvirtual
GetSaveDesc() overrideC4GameSaveRecordinlineprotectedvirtual
GetSaveOrigin() overrideC4GameSaveRecordinlineprotectedvirtual
GetSaveRuntimeData()C4GameSaveinlineprotectedvirtual
GetSaveScriptPlayerFiles()C4GameSaveinlineprotectedvirtual
GetSaveScriptPlayers()C4GameSaveinlineprotectedvirtual
GetSaveUserPlayerFiles()C4GameSaveinlineprotectedvirtual
GetSaveUserPlayers()C4GameSaveinlineprotectedvirtual
GetSortOrder()C4GameSaveinlineprotectedvirtual
IsExact()C4GameSaveinlineprotected
IsSynced()C4GameSaveinlineprotected
OnSaving()C4GameSaveinlineprotectedvirtual
pSaveGroupC4GameSaveprotected
Save(const char *szFilename)C4GameSave
Save(C4Group &hToGroup, bool fKeepGroup)C4GameSave
SaveComponents() overrideC4GameSaveRecordprotectedvirtual
SaveDesc(C4Group &hToGroup)C4GameSave
SyncC4GameSaveprotected
SyncNONE enum valueC4GameSaveprotected
SyncSavegame enum valueC4GameSaveprotected
SyncScenario enum valueC4GameSaveprotected
SyncState enum nameC4GameSaveprotected
SyncSynchronized enum valueC4GameSaveprotected
WriteDesc(StdStrBuf &sBuf) overrideC4GameSaveRecordprotectedvirtual
WriteDescDate(StdStrBuf &sBuf, bool fRecord=false)C4GameSaveprotected
WriteDescDefinitions(StdStrBuf &sBuf)C4GameSaveprotected
WriteDescEngine(StdStrBuf &sBuf)C4GameSaveprotected
WriteDescGameTime(StdStrBuf &sBuf)C4GameSaveprotected
WriteDescLeague(StdStrBuf &sBuf, bool fLeague, const char *strLeagueName)C4GameSaveprotected
WriteDescLineFeed(StdStrBuf &sBuf)C4GameSaveprotected
WriteDescNetworkClients(StdStrBuf &sBuf)C4GameSaveprotected
WriteDescPlayers(StdStrBuf &sBuf, bool fByTeam, int32_t idTeam)C4GameSaveprotected
WriteDescPlayers(StdStrBuf &sBuf)C4GameSaveprotected
~C4GameSave()C4GameSaveinlinevirtual